Maverick, affinity and goblins : red splash for fire/ice and pyroclasm
Show and tell and réanimator : phantasmal image
Jund : submerge and jitte or white splash for rest in peace
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Maverick, affinity and goblins : red splash for fire/ice and pyroclasm
Show and tell and réanimator : phantasmal image
Jund : submerge and jitte or white splash for rest in peace
Actually, the question was about what to remove from the deck, not cards to bring in or possible splashes...
Divert seems to be a card worth considering in the current meta.
I'm planning to try it out as a 2-3 of in place of stifle, and backed up with Rishadan Port in the place of Mutavault
If anyone has tried this combination before I'd like to hear your comments on it. I'm not interested in theory so if you haven't actually tried it, then don't try to talk me out of it.
-mono
Why is it that no lists are running fetches. I know there are no brainstorm or any other library manipulation, but still the thinning effect seems useful as the games go a bit longer. I sometimes find myself drawing quite a lot of lands.
You draw 1 extra spell in first 20 turns (and lose 4+ life).
http://magic.tcgplayer.com/db/print.asp?ID=3096
Went to GP Verona this weekend, played aristocrats but 6-3 means I had time for legacy on sunday :tongue:
There were 80+ players in legacy champs event.
My build was:
Creatures (22)
Cursecatcher x 4
Silvergil Adept x 4
Lord of Atlantis x 4
Master of the Peral Trident x 4
Coralhelm Commander x 1
Phantasmal Image x 2
Merrow Reejerey x 3
Artifacts (5)
Aether Vial x 4
Umezawa's Jitte x 1
Instants (11)
Force of Will x 4
Daze x 3
Spell Pierce x 2
Dismember x 2
Enchantments (2)
Standstill x 2
Lands (20)
Wasteland x 4
Mutavault x 4
Island x 12
Sideboard (15)
Submerge x 3
Pithing Needle x 1
Blue Elemental Blast x 2
Echoing Truth x 1
Surgical Extraction x 1
Relic of Progenitus x 2
Chill x 2 :wink:
Gut Shot x 2
Spell Pierce x 1
Main and side are in constant flux and are mostly emotional reaction to losses (eg. if I lost against rdw last tournament, there will be more anti red cards in the future :cool:).
That means you shouldn't copy this list because it has no connection to reality :laugh:
R1 vs Tin fins
Good thing I watch legacy evolve or I wouldn't know what is going on. He didn't have very good draws and I had enough counters and creatures to win.
Game two I drew singleton Needle and locked out Griselbrand. He did reanimate him two times but that only killed my two creatures and gained him 14 life.
Without card advantage he couldn't combo off. 1:0
R2 vs Past in Flames storm tendrils
I had early pressure so he had to go off early. He bricked both times. 2:0
R3 vs Uw(r) miracles
The usual build, with Rebs in side. I mull into oblivion and get crushed with angels. Game two and three he played around Daze when I had Pierce and vice versa, and his 2 Terminus got Forced. 3:0
R4 vs Nic fit
Don't know about you but this is nightmare matchup for me. Managed to kill Thrun with Image but then came Abrupt Decay, Deed, Garruk, Primal Hunter, Thragtusk and black Titan.
Game two he had Carpet of Flowers (at least it wasn't Choke). I tried to not give him mana with Mutavault and Vial but his mana was flowing anyway so big creatures that can't be submerged (not optimally at least) and lack of Islands on his side of table killed me. 3:1
R5 vs Jund Punishing Fire
Another nightmare matchup but you don't need me to tell you that. To win this I would have to have Dismembers for Goyfs and Confidants, Pierces for Liliana, him not draw any P. Fires and Decays and I would have to draw jitte to try and trade my one surviving creature with big goyf. Fortunately that's exactly what happened :laugh: 4:1
R6 vs Mono red Sneak Attack-Pyromancy-Emrakul-Griselbrand.dec
I had no idea what this was. He had all fast mana like many lands that produce 2 mana and red rituals. Fortunately, my grotesque sideboard is looking forward to this matchup.
Had counters for everything he tried. I even saw Pyroclasms but that does nothing against merfolk. 5:1
R7 Draw
I was eighth seed and had to play vs undefeated junk player.
Game 1 was Adept into Image into Image into Adept into Lord into Lord...
Game 2 he ripped apart my hand with 2 hymns and had enough creatures like Kotrs, mono blue faerie and Ooze.
Game 3 was awesome. He had two Knights, Deathrite and lands. I had Reejery, Master and lands.
He went Wastelanding my two Mutas, I returned his 2 Knigths with Echoing Truth. I have one Island left as lands.
He replayed a Knight, I Submerged it.
He replayed a Knight, I drew Cursecatcher :cool: and won for exactly enough, no cards in hand.
Such a relief!
Nic fit player also managed to top4 so it was easy decision for me to say yes on four way split :smile:
Each got 140 euros "check" to go "shopping" at dealer tables.
"Purchased" 3 duals, Shardless Agents and some trash.
So much fun :laugh:
I recently put together this deck, and took it to my LGS for a Saturday afternoon tourney. Ended up going 4-0 due to incredibly good luck in matchups. I didn't take notes since it's a pretty casual environment, but I played against 4cc Delver, some weird UB Tendrils, BUG Delver, and UW Stoneblade.
Creatures:
4x Cursecatcher
4x Silvergill Adept
4x Master of the Pearl Trident
4x Lord of Atlantis
3x Coralhelm Commander
2x Merrow Reejery
2x Phantasmal Image
Spells
4x Force of Will
4x Daze
3x Dismember
Artifacts/Enchantments:
4x Aether Vial
2x Standstill
Lands:
4x Wasteland
4x Mutavault
12x Island
I have not yet solidified a sideboard, and there are a few cards in the main that I'm uncertain of. Specifically, I'm considering cutting Dismember in favor of Spell Pierce or Spell Snare. Also, 3x Coralhelm seems a bit mana intensive to me, especially considering the evasion given by the merfolk lords.
Possible sideboard:
4x Surgical Extraction
4x Hurkyl's Recall
4x Relic of Progenitus
3x Dismember
Really uncertain about all of that.
The biggest challenge of this deck (I think) is figuring out what to force and when. Guess I just need more practice.
8 Graveyard Hate in sideboard??? You're losing to Dredge big time, or you're just overkilling?
My current list is the following:
Lands [20]
12 Island
4 Wasteland
4 Mutavault
Creatures [22]
4 Master of the Pearl Trident
4 Lord of Atlantis
4 Cursecatcher
4 Silvergill Adept
3 Coralhelm Commander
3 Phantasmal Image
Spells [18]
4 Force of Will
4 Daze
4 AEther Vial
3 Spell Pierce
3 Standstill
Sideboard [15]
4 Submerge
4 Relic of Progenitus
2 Umezawa's Jitte
2 Echoing Truth
2 Chill
1 Misdirection
Your best weapon against Jitte is your own Jitte. Chill and Misdirection makes Pyroblast worse. And Submerge/Mind Harness are possibly the only (pseudo)removal you need. Dismember is only good if you meta is full of Goblins or other non-green aggro decks.
We've got a handful of Goblins, a lot of graveyard decks, and at least two Affinity variants. Plus, Deathrite Shaman makes me a little uncomfortable. 8 cards to deal specifically with the yard is a little much, but I'm honestly at a loss. Maybe Echoing Truth or something to replace Relic?
I think my biggest concern is the uprising of Show and Tell decks and the recent UWR Miracles deck. I don't have a ton of experience in Legacy, but the time or two I've played against Show and Tell was abysmal. It's my belief that going up to 4 x Phantasmal Image is probably correct, and we may need to start looking at including some number of Phyrexian Metamorph as well. Is it also time to consider Sower of Temptation in the maindeck?
The Miracles matchup isn't as miserable, in my view anyhow, but it's still not great. If you can manage to land a threat or two and protect them, you're in like flint.
EDIT: BUG seems to be on the decline, which is good for us since Abrupt Decay is the suxxorz for us. Misdirection seems like a decent answer if this is still prevalent in your meta.
I think Venser, Shaper Savant is better than Sower since it deals with Omniscience as well.
If you're going to go the Sower route, Gilded Drake is probably better since it fits in that 2 drop slot and we tend to keep Aether Vial on 2.
You're right. Those considerations didn't even come to my mind. Good call though. Both of those are viable solutions. I just wish we could get another flexible answer in a new expansion. Seems like WotC isn't planning that anytime soon, as they keep pushing this Guild stuff.
Some Thoughts
- Reejerey shines with Phantasmal Image and viceversa, play one of them without the other, is like playing brainstorm without a shuffle effect
- The "land disruption way" is very succesful!!, i mean things like: "Wasteland to Scrubland, Surgical Extraction to that Marsh Flat , and Spreading Seas to the other Scrubland" you can add Stifle to the equation, but this may make the deck a little unstable
Some Questions:
My worst nightmare nowadays is Hymn to Tourach
-How effective is Misdirection?
-and Divert?
- What is the point of Hurkyl's Recall?
If batterskull or another equip is the resp, i think Stoneforge is the real threat... and a simple bounce for two mana, can't turn the game in our favor... i prefer Echoing Truth in that case...
Are Affinity, and Chalice/Trini Decks the problem?
Hi,
This is my most recent version of Merfolk
Creatures 23x
4x Lord of Atlantis
4x Master of the Pearl Trident
4x Phantasmal Image
4x Merrow Reejerey
4x Silvergill Adept
3x Coralhelm Commander
Spells 14x
4x Force of Will
3x Daze
3x Gut Shot
4x Stifle
Other 4x
4x Aether Vial
Lands 19x
11x Island
4x Mutavault
4x Wasteland
SB
2x Kira, Great Glass Spinner
4x Relic of Progenitus
3x Blue Elemental Blast
2x Submerge
2x Umezawa's Jitte
My justification for running Stifle is early disruption, particulary for stifling fetchlands. Furthermore it's pretty good vs SFM triggered ability searching for Batterskull / SoF which is always a big threat to Merfolk. Stifle is also good vs. Miracle, Cascade, Snapcaster, Clique which are all cards that Merfolk hate.
Since Stifle + Aether Vial is already 8 T1 plays I believe that playing Cursecatcher is too much. It gets us in an awkard spot if we for example get 1 stifle + 1 cursecatcher in out opening hand. Plus I've found that most players manage to play almost perfect against Cursecatcher since it's revealed when played. In some spots it's also questionable if sacrificing Cursecatcher is the right play because we need him to swing.
My ideal scenario is to draw Aether Vial and swarming Merfolk however if I instead draw Stifle I can go for early disruption while developing my mana base in order to swarm.
My next choice is to maindeck 3x Gut Shot instead of 2-3x Dismember. I think Gut Shot has a lot of targets in the prevalent format. For example:
Grim Lavamancer
Dark Confidant
Mother of Runes
Snapcaster Mage
Vendillion Clique
Lilliana of the Veil after -2 ability's been activated
I'm sure there's more staples with 1 toughness.
In my experience Dismember is rarely worth 4 life and one mana. Sure it's a great removal but a lot of times you end up overkilling something annoying on the board at a high cost. Vs. for example Jund I'm not sure if it's great to Dismember a Bloodbraid Elf or 60-70% of the time be able to Dismember a Tarmogoyf.
The absence of Standstill is based on my thinking that Standstill only gives you additional advantage. Sure it can definately win you games but it's very situational. Most of the time holding a standstill is either superfluous or simply a dead card when you're behind.
Force of Will and Daze are both free counters and they are a must IMO when playing Merfolk. Some decks are playing Spell Pierce but I think our matchups are already very strong vs. Combo / Control
Phantasmal Image is a great card with extreme versatility, perhaps cutting one might be better.
I think running 19x lands is OK given that my curve is a bit lower with Gut Shot and all my counterspells are free.
My SB is pretty standard I think.
I'll leave you here to shred me with your critique :)
/Bolkonsky
My reason for keeping Standstill is that Silvergill alone isn't a good enough draw engine. Those extra 3 cards are often the difference between letting a bomb drop and Forcing it.
I recently took out my Dismembers and added in Waterfront Bouncer as targeted removal. It costs more, but is a little more reliable than Gut Shot and is hilariously silly versus Twelvepost.
Does Merfolk have issues with Supreme Verdict and Terminus? The former ignores 90% of Merfolk disruption and the later is cheap enough to just be casted through our disruption.
I haven't played against a Merfolk deck in forever since SFM and BS entered the Legacy scene.