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Originally Posted by
Meister_Kai
1. When returning Iona, what colors do you name against what decks? I assume the obvious "removal" colors but what do you do when playing against Zoo, who as we've seen in Madrid, can kill Archangel three fucking times with burn. What color do you name against Bant? Tendrils? etc.
Monocolored Decks: OBV!
Bant: I'd say white, it locsk down removal, War Monks, Rafiq in some cases and they if they play Survival, they can't legend-rule your Iona with Retainers into Iona. Then you just beat them down and spawn tokens with Ichorids. But needless to say that you usually barbecue bluebased decks per definition.
Tendrils: Black. They may have bounce, but they need to bounce her first before they can go off. And if you don't name black, they can still topdeck you out of nowhere. If you see Red, you should Therapy for Burning Wishes. But Iona on black also restrict Burning Wish's usefullness, so I'd always go for black.
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2. How does the new SB go over with the old SB plans on page 17? I'm not asking to be spoon fed here (ok, maybe just a little) and most of it can be figured out easily, but what do you change now that you have stuff like Leyline and no Firestorm to board in/out?
You have more Tireless Tribe which are nice against Aggrodecks. The sideboard is still a kind of transformational: You switch to noLED Dredge postboard to dodge hate better, but reserve the ability to be fast via LED in matchups where that matters (Lands, Combo, Reanimator etc.).
Firestorm is not that necessary anymore as a lot of decks will have a hard time to kill a Tireless Tribe whose toughness goes infinite with just 2 cards. Zoo needs Path (some still don't play it), Merfolk needs Jitte (which you can and should Grudge if necessary) and Red Tempo Thresh can't actually do anything except EE'ing it maybe.
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3. How often does anyone actually DR Sadistic nowadays? When do you DR him and against whom? Is a turn 1 mind twist always better than turn 1 Iona (I guess yes?)
If you can go off 1st Turn I always want Sadistic Hypnotist, but in the mid- and lategame, Iona is better. This split actually covers all moments.
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4. So the plan against Leyline is mull into bounce or Wispmare, but I assume if you are playing against the rouge thresh deck with SB'd Leylines you probably just roll over and die. How loose of a hand can you afford to keep just to be able to play the bounce?
Uhm, you might die then, yes, but if they reveal you Leyline g2, you can still modify your deck to combat Leyline. But I would not be too worried about Treshdecks playing Leyline since mulligan into Leyline is strictly worse than playing Relics into which you can chain with your cantrips.
Cards you should be worried about when playing against Thresh are actually just Crypt, Relic and Ravenous Trap (which is still rather exotic and rarely seen).
But I think no one would dedicate more than 4 slots for the Ichorid matchup, so if you play against Line, the optimal hand would be Land, Discarder, Dredger, Leyline-Hate and 3 bla. Ooor if they mulligan down to 5 or something, you can also handle Leyline and DDD.
IMHO Leyline isn't as tragic as Jan is whining about :>. I usually lose to these lucksacks which always open 2 of them which is pretty stupid, but in Legacy you can do beatdown by hardcasting your little critters. It's more dramatic in Vintage.
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5. I'm not sure about taking out Ancestor's Chosen. I think according to Parcher's SB that I will -1 Leyline +1 Chosen. I think he is just too much of a beating against both ANT and Zoo.
Iona basically has the same purpose against ANT and Zoo as Chosen, except that she's more obese than CHosen. Chosen is actually supposed to obsolete the opponent's resources by bringing your life total to a level where their resources are not enough. Iona cuts their resources directly, so the result is the same, except that Iona kills faster. And Tireless Tribes are still big against Aggro.
But Leyline is 0 or 4. Everything else irrational.
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Lastly, I would just like to thank you Parcher, and others such as NQN and Adan for all the help you guys have given players like myself who wish to do well with this deck yet don't get many opportunities to do so. I will be registering this deck as "Parcher Dredge" on Sunday, wish me luck!
Credits actually go to Parcher, at least my knowledge about the deck is based on his contributions to the deck.