I'm just getting back into Magic after several years away from it. I used to play 1-land Belcher in Vintage, but the Legacy Belcher deck seems far less interesting. I've recently picked up PSI, which is far more interesting and fun to play for me. But it seems to me that the claims of 60%+ turn 1 wins are nonsense. I consider myself a fairly competent combo player, but I'm perfectly willing to entertain the idea that I'm just missing something (not seeing complicated play lines, making poor mulligan decisions, etc.). Below I've given the current list that I'm testing along with 30 sample hands. I haven't left anything out of these; they contain every mulligan and every play. I'd love it if some players who are more experienced with this deck could point out poor mulligan/keep decisions or missed plays that might have affected the T1 win rate.
Is there a way to hide text? I tried [hide] and [spoiler], neither of which worked. So I apologize for this ridiculously long post.
List
4
Cruel Bargain
4
Infernal Contract
4
Infernal Tutor
4
Goblin Charbelcher
2
Tendrils of Agony
1
Past in Flames
1
Slithermuse
1
Odious Trow
1
Wild Cantor
4
Elvish Spirit Guide
4
Summoner's Pact
4
Culling the Weak
4
Dark Ritual
4
Cabal Ritual
4
Lion's Eye Diamond
4
Lotus Petal
4
Chrome Mox
4
Land Grant
1
Bayou
1
Dryad Arbor
Some notes:
- Some quick stats: 30 hands. 8 T1 wins (about 27%). In 19 hands (about 63%), I took a mulligan at least once. Five of the T1 wins (1, 7, 11, 19, 29) were with 7-card starting hands. The other three (4, 8, 26) were with 6-card hands. Although I'm aware it's theoretically possible, I never saw a 3-, 4-, or 5-card T1 win.
- As far as I can tell, no 2-card opening hand could get a T1 win, even theoretically. For any starting hand with more than 3 cards, if there is 0 chance of a T1 win, then taking the mulligan is the correct decision for maximizing the T1 win percentage. That having been said, in hands 2, 3, 12, 13, 16, 17, 18, 20, 22, and 23, I kept 4- or 5-card hands with 0 chance of a T1 win. I don't think this seriously affected my T1 win rate (and, if I had taken a mulligan for each of these hands, I would need to win on T1 every single time for my total T1 win rate to hit 60%). But, going forward, I will mulligan (down to 3) automatically whenever I'm faced with a hand with no possibility of a T1 win.
- I have only identified 5 hands (3, 12, 14, 16, 24) where I chose to mulligan a hand with which a T1 win was not clearly impossible. These were of two types. Either they required very risky Pacts (e.g., Pact for mana to play Belcher and activate with 2 lands left in the deck, a very low percentage play). Or they could play a D4, but only with no mana floating (and sometimes after a Pact). I'm not sure how aggressively to mulligan the latter hands. Playing a D4 with 0 mana floating vs. 1+ mana floating makes a big difference to your ability to continue. I don't think I ever (in the hands below) played a D4 with no mana floating (or mana already in hand that I could rely on) and was able to pull out a win. In hands 6 and 10, I kept opening hands which could play a D4 with no mana floating, and neither led to T1 wins.
- I gave up after T5, and marked those games losses. Not all hands marked "Lose" below are Pact deaths.
----------------------------------------------------------------------------------
Sample Hands:
1. (T1) LG, Petal, DRit, CRit, Bargain, CtW, Tendrils: Keep
T1: LG (1) -> Arbor. Petal (2, B). CtW (Arbor) -> (3, BBBB). Bargain (4, B).
Draw: Tutor, Contract, Bargain, Petal.
DRit (5, BBB). Tutor (6, B) -> CRit. Petal (7, BB).
CRit with threshold (8, BBBBB). CRit with threshold (9, BBBBBBBB). Tendrils for 20.
2. (Lose) CRit, Tutor, 2xBelcher, 3xContract: Mull.
Bayou, Arbor, Petal, Mox, DRit, Cantor: Mull.
ESG, CRit, Tutor, 2xBelcher: Mull.
Arbor, CtW, CRit, Contract: Keep.
T1: Arbor, pass.
T2: Draw CtW, pass.
T3: Draw ESG, pass.
T4: Draw Contract, pass.
T5: Draw DRit, pass.
Give up.
3. (T3) Arbor, Mox, ESG, DRit, Tutor, Belcher, Slithermuse: Mull.
Petal, CRit, Pact, Bargain, Belcher, Slithermuse: Mull. (?, I'm not super comfortable using Pact to lead into a D4 with no mana floating and no mana sources.)
LG, LG, Pact, PiF, Tendrils: Mull.
DRit, LED, Bargain, Belcher: Keep.
T1: Pass.
T2: Draw Tutor, pass.
T3: Draw LG. LG (1) -> Bayou (1, B). LED (2, B). DRit (3, BBB). Bargain, crack LED in response (4, BBB).
Draw: ESG, CRit, 2xTutor. (6 in graveyard.)
ESG (4, BBBG). Tutor (5, BB) -> CRit. CRit (6, BBBBB). CRit (7, BBBBBBBB).
Tutor (8, BBBBBB) -> Tutor. Tutor (9, BBBB) -> Tendrils. Tendrils for 20.
4. (T1) Bayou, Arbor, Mox, Trow, Contract, 2xTutor: Mull.
LG, Petal, 2xCRit, LED, Bargain: Keep.
T1: LG (1) -> Bayou (1, B). Petal (2, BB). 2xCRit (4, BBBB). LED (5, BBBB). Bargain, crack LED in response (6, BBBB).
Draw: Petal, DRit, Trow, Tutor.
Petal (7, BBBBB). DRit (8, BBBBBBB). Trow (9, BBBBBB). Tutor (10, BBBB) -> Tendrils. Tendrils for 22.
5. (T2) LG, Petal, ESG, DRit, CRit, Contract, Tutor: Keep.
T1: LG (1) -> Bayou (1, B). DRit (2, BBB). Contract (3).
Draw: Mox, Petal, Tutor, Belcher. (I can't get that Belcher out of hand to use Tutors effectively. Best I can do appears to be:)
Mox (Tutor), (B). Petal (BB). CRit (BBB). ESG (BBBG). Belcher, pass.
T2: Draw LED. LED. Petal (B). Tap Mox (BB). Tutor, crack LED in response -> Arbor. Activate Belcher for the win.
6. (Lose) LG, DRit, CtW, Contract, 2xBargain, Tendrils: Keep.
T1: LG (1) -> Bayou (1, B). DRit (2, BBB). Contract (3).
Draw: DRit, 2xCtW, Contract. (No initial mana.)
Pass (8 cards in hand, discard CtW).
T2: Draw Petal. Tap Bayou (B). DRit (1, BBB). Contract (2).
Draw: Mox, ESG, CtW, Tutor. (Can't get to BBB for another D4. Best I can see is to plan ahead:)
Petal (B). ESG (BG). Tutor -> Mox. Mox (CtW). (I only play one now so the other counts towards storm next turn.) Pass.
T3: Draw Bargain. Mox (CtW). Tap 2xMox and Bayou (1, BBB). Bargain (2).
Draw: 2xPetal, Mox, Belcher.
Petal (3, B). Petal (4, B). Mox (Bargain) (5, BBB). Bargain (6, 1 life).
Draw: CRits, Contract, Bargain, Tendrils.
Give up.
7. (T1) LG, Mox, Pact, ESG, CtW, LED, Belcher: Keep.
T1: LG (1) -> Bayou (B). Pact (2, B) -> Trow. Mox (ESG) (3, BG). Trow (4, B). CtW (Trow) (5, BBBB).
Belcher (6). LED (7). Sac LED to activate Belcher (1 land left) for 36.
8. (T1) Bayou, LG, Mox, ESG, Pact, DRit, LED: Mull.
Mox, ESG, CRit, 2xLED, Tutor: Keep.
T1: Mox (Crit) (1, B). ESG (1, BG). 2xLED (3, BG). Tutor, cracking 2xLED in response (4, BBBUUU) -> Slithermuse. Evoke Slithermuse (5, BB).
Draw: Mox, Petal, CRit, Contract, 2xBargain, Tendrils.
CRit (6, BBB). Contract (7).
Draw: Cantor, 2xCtW, Contract.
Petal (8, G). Cantor (9). Mox (Bargain) (10, B). CtW (Cantor) (11, BBBB). Tendrils for 24.
9. (Lose) LG, 2xMox, 2xPetal, Tutor, Belcher: Mull.
2xESG, Petal, CRit, Contract, Tutor: Keep.
T1: Petal (1, B). ESG (1, BG). CRit (2, BBB). Contract (3).
Draw: Pact, CtW, Contract, Belcher. (One mana short of using CtW into Contract.)
Pass.
T2: Draw CtW. Pass.
T3: Draw Tutor. Discard Belcher. Pass.
T4: Draw DRit. Pact (1) -> Cantor. ESG (1, G). Cantor, sac (2, B). DRit (3, BBB). Contract (4).
Draw: CRit, 2xLED, LG.
No way to continue. Die to Pact.
10. (T2) Bayou, ESG, CRit, Contract, 2xBargain, Tutor: Keep.
T1: Bayou (B). ESG (BG). CRit (1, BBB). Contract (2).
Draw: LG, Pact, 2xDRit. (Can't continue.) Pass.
T2: Draw Contract. LG (1) -> Arbor. Tap Bayou (1, B). 2xDRit (3, BBBBB). Contract (4, BB).
Draw: DRit, CRit, Cantor, Contract. (6 cards in graveyard.)
DRit (5, BBBB). Tutor (6, BB) -> CRit. 2xCRit (8, BBBBBBBB). Contract (9, BBBBB).
Draw: ESG, CtW, LED, Tendrils.
Tendrils for 20.
11. (T1) LG, ESG, CtW, 2xDRit, Bargain, Tendrils: Keep.
T1: LG (1) -> Bayou (1, B). 2xDRit (3, BBBBB). Bargain (4, BB).
Draw: Cantor, LED, PiF, Contract.
ESG (4, BBG). Cantor (5, BB). CtW (Cantor) (6, BBBBB). LED (7, BBBBB). Contract, sac LED in response (8, BBRRR).
Draw: 2xMox, ESG, Tutor.
Mox (Tutor) (9, BBBRRR). Flashback Pif (10, B). Flashback 2xDRit (12, BBBBB). Flashback Tendrils for 26.
12. (T2) Mox, ESG, DRit, CRit, Contract, PiF, Slithermuse: Mull.
Mox, CtW, Trow, Bargain, Tutor, Belcher: Mull.
ESG, DRit, CtW, LED, Contract: Keep.
T1: Pass.
T2: Draw Pact. Pact (1) -> Cantor. ESG (1, G). Cantor, sac (2, B). DRit (3, BBB). LED (4, BBB). Contract, sac LED in response (5, BBB).
Draw: Petal, CtW, Trow, Contract.
Petal (6, BBB). Trow (7, BB). CtW (Trow) (8, BBBBB). Contract (9, BB).
Draw: LG, Mox, PiF, Tendrils.
LG (10, BB) -> Bayou (10, BBB). Sac Petal (10, BBBB). Tendrils for 22.
13. (T2) DRit, 2xLED, Tutor, Contract, Belcher, Slithermuse: Mull.
ESG, Pact, CRit, 2xLED, Contract: Mull.
Petal, Pact, DRit, CRit, Tendrils: Mull.
LG, LG, DRit, Belcher: Keep.
T1: LG -> Arbor. LG -> Bayou. Pass.
T2: Draw LED. Bayou (B). DRit (BBB). LED. Tap Arbor (BBBG). Belcher. Sac LED to activate Belcher with 0 lands left.
14. (Lose) ESG, Petal, CRit, Trow, Cantor, Bargain, Tutor: Mull.
Petal, 2xESG, DRit, Bargain, Tendrils: Keep.
T1: Petal (1, B). DRit (2, BBB). Bargain (3).
Draw: Bayou, 2xPetal, LED.
Bayou. Pass.
T2: Draw DRit. Pass.
T3: Draw Pact. Petal. Pass.
T4: Draw Arbor. Arbor. Pass.
T5: Draw Pact.
Give up.
15. (T2) 2xESG, 2xCRit, CtW, LED, Belcher: Mull.
LG, 2xPetal, CtW, DRit, Tutor: Keep.
T1: LG (1) -> Arbor. Petal (1, B). CtW (Arbor) (2, BBBB). DRit (3, BBBBBB). Petal, sac (4, BBBBBBU). Tutor (4, BBBBU) -> Slithermuse. Evoke Slithermuse (5, B).
Draw: LG, Mox, Cantor, LD, Bargain, 2xBelcher. (Can't cast Bargain or Belcher.)
Pass.
T2: Draw DRit. LG -> Bayou (B). DRit (BBB). Mox (Cantor) (BBBG). Belcher. LED, activate Belcher with 0 lands left.
16. (T5) Mox, 2xESG, Pact, LED, Contract, Belcher: Mull. (Can't play the Bargain. Could only play and activate Belcher with 2 lands left and 1 mana source after a Pact.)
Bayou, Mox, Cantor, CRit, CtW, Belcher: Mull.
DRit, CtW, LED, Bargain, Contract: Keep.
T1: Pass.
T2: Draw Contract. Pass.
T3: Draw LED. Pass.
T4: Draw ESG. LED. Pass.
T5: Draw Mox. Mox (Contract) (1, B). LED (2, B). DRit (3, BBB). ESG (3, BBBG). Contract, sac both LED in response (4, BBBBBBG).
Draw: Mox, Tutor, Bargain, Belcher.
Bargain (5,BBBG).
Draw: Arbor, LG, CRit, Belcher.
Tutor (6, BB) -> CRit. Arbor. LG (7, BB) -> Bayou. 2xCrit (9, BBBBBBBB). Belcher, activate with 0 land left.
17. (T4) ESG, Cantor, Tutor, Bargain, 2xContract, Tendrils: Mull.
Mox, DRit, Tutor, PiF, 2xBelcher: Mull.
Bayou, ESG, Pact, CtW, DRit: Mull.
Mox, LED, Tutor, Tutor: Keep.
T1: Pass.
T2: Draw PiF. Pass.
T3: Draw LG. LG (1) -> Bayou (1,B). LED (2,B). Mox (Tutor) (3, BB). Tutor, sac LED in response (4, BBB) -> Contract. Contract (5).
Draw: Arbor, Petal, CtW, Belcher.
Pass.
T4: Draw Petal. Arbor. Tap Mox (B). CtW (Arbor) (BBBB). Belcher. 2xPetal, sac (BB). Tap Bayou (BBB). Activate Belcher with 0 lands left.
18. (T4) LG, Petal, 2xCtW, 2xPact, Tendrils: Mull.
LG, CRit, Contract, PiF, Belcher, Tendrils: Mull.
2xCtW, 2xLED, Bargain: Mull.
Petal, Mox, Bargain, Belcher: Keep.
T1: Pass.
T2: Draw Mox. Pass.
T3: Draw DRit. Petal, sac (1, B). DRit (2, BBB). Bargain (3).
Draw: LG, Petal, Tutor, PiF.
LG -> Bayou (B). Petal, sac (BB). 2xMox (Tutor, PiF) (BBBR). Belcher. Pass.
T4: Draw CtW. Tap Bayou, 2xMox (BBR). Activate Belcher (1 land left) for 32.
19. (T1) Mox, 2xCRit, 2xDRit, Bargain, Belcher: Keep.
T1: Mox (CRit) (1, B). 2xDRit (3, BBBBB). Bargain (4, BB).
Draw: DRit, Contract, Bargain, Tendrils.
DRit (5, BBBB). CRit (6, BBBBB). Bargain (7, BB).
Draw: ESG, CRit, CtW, PiF. (6 cards in graveyard. I don't think I can get thresh before playing this CRit.)
CRit (8, BBB). Contract (9).
Draw: Bayou, Pact, Cantor, Contract.
Bayou (9, B). Pact (10, B) -> ESG (10, BG). Cantor (11, B). CtW (Cantor) (12, BBBB). Tendrils for 26.
20. (Lose) Pact, 2xESG, CtW, 2xLED, Belcher: Mull.
LG, 2xPetal, ESG, CRit, LED: Mull.
Mox, CtW, CRit, PiF, Belcher: Mull.
Pact, CtW, Tutor, Bargain: Keep.
T1: Pass.
T2: Draw CtW. Pass.
T3: Draw LED. Pass.
T4: Draw Contract. Pass.
T5: Draw Mox. LED (1). Mox (CtW) (2, B). Pact (3, B) -> Arbor. CtW (Arbor) (4, BBBB). Bargain, sac LED in response (5, BBBB).
(Note: Tutor -> IGG here would be an auto-win, but I don't play an IGG. Also, if this were T1, T1 -> Slithermuse would be better.)
Draw: Mox, ESG, Pact, CtW. (I don't play Witness.)
Fizzle and die to Pact.
21. (Lose) Mox, Petal, Pact, CRit, Tutor, 2xBargain: Keep.
T1: Mox (Bargain) (1, B). Petal, sac (2, BB). CRit (3, BBB). Bargain (4).
(Note: alternative is to Pact -> ESG, use Mox and ESG to pay for CRit, and save Petal for starting mana after Bargain. But that seems a bit risky.)
Draw: CtW, LED, Bargain, LED. (Note: alternative play above would have killed me.)
Pass.
T2: Draw Slithermuse. Pact (1) -> Arbor. Tap Mox (1, B). CtW (Arbor) (2, BBBB). LED (3, BBBB). Bargain, sac LED in response (4, BBBB).
Draw: Mox, ESG, Tutor, Bargain.
Bargain (5, B).
Draw: LG, Mox, Petal, CtW.
(Note: current hand is 2xMox, Petal, LG, ESG, CtW, Tutor. Storm is 5. B floating. 2 life. I don't see how I can continue. It would take half my hand to pay for Pact, and then I'm topdecking.)
22. (T6) 2xLG, 2xPetal, ESG, Cantor, DRit: Mull.
Bayou, Mox, CtW, Bargain, Belcher, Tendrils: Mull.
Mox, CtW, Contract, 2xBargain: Keep.
T1: Pass.
T2: Draw ESG. Pass.
T3: Draw Petal. Pass.
T4: Draw Tendrils. Petal. Pass.
T5: Draw Bayou. Bayou (B). Sac Petal (BB). Mox (Bargain) (1, BBB). Contract (2).
Draw: LG, DRit, CtW, Belcher. Discard Tendrils. Pass.
T6: Draw LED. LG -> Arbor. Tap Bayou, Mox (BB). DRit (BBBB). CtW (Arbor) (BBBBBBB). Belcher (BBB). Activate with 0 land left.
23. (Lose) Pact, DRit, CtW, 2xContract, 2xBelcher: Mull.
Pact, DRit, LED< Contract, Belcher, Tendrils: Mull.
DRit, Mox, Pact, LED: Mull.
DRit, CRit, Bargain, Slithermuse: Keep.
T1: Pass.
T2: Draw ESG. Pass.
T3: Draw DRit. Pass.
T4: Draw Tendrils. Pass.
T5: Draw ESG.
Give up.
24. (T3) Petal, 2xPact, CtW, CRit, Tendrils, Belcher: Mull.
2xPact, CRit, Cantor, Tutor, Bargain: Mull. (2xPact -> 2xESG, Cantor, CRit, Bargain floating nothing is very risky.)
Bayou, Mox, ESG, DRit, Bargain: Keep.
T1: Bayou (B). DRit (1, BBB). Bargain (2).
Draw: LG, LED, Tutor, Belcher.
LG -> Arbor. Pass.
T2: Draw Contract. Arbor. Pass.
T3: Draw Trow. Mox (Trow) (B). ESG (BG). Tap Bayou and Arbor (BBGG). Belcher. LED, sac to activate Belcher with 0 land left.
25. (T2) Bayou, Mox, Petal, LED, Tendrils, Belcher, Tutor: Keep.
T1: Bayou (B). Mox (Tendrils) (1, BB). LED (2, BB). Petal (3, BB). Tutor, sac LED in response (4, BBB) -> Contract. Contract (5).
Draw: LG, DRit, CtW, Mox.
Pass.
T2: Draw Slithermuse. LG (1) -> Arbor. Mox (nothing) (2). Tap Mox (2, B). DRit (3, BBB). Tap Bayou (3, BBBB). Sac Petal (3, BBBBU). Evoke Slithermuse (4, B). In response to trigger, CtW (Slithermuse) (5). "Leaves play" trigger:
Draw: Pact, CRit, CtW, Trow, Belcher. (9 cards in graveyard.)
CtW resolves (5, BBBB). CRit (BBBBBBB). Belcher (BBB). Activate with 0 lands left.
26. (T1) Mox, Trow, 2xCtW, Tutor, Bargain, Belcher: Mull.
LG, DRit, CRit, LED, Contract, Tendrils: Keep.
T1: LG (1) -> Bayou (1, B). DRit (2, BBB). CRit (3, BBBB). LED (4, BBBB). Contract, sac LED in response (5, BBBB).
Draw: CRit, 2xLED, Bargain. (6 cards in graveyard.)
CRit (6, BBBBB). Bargain, sac LEDs in response (7, BBBBBUUU).
Draw: Mox, Pact, ESG, Bargain.
Bargain (8, BBUUU).
Draw: Mox, Petal, CtW, Tendrils.
Petal (9, BBUUU). Tendrils for 20.
27. (T5) Arbor, Petal, ESG, 2xDRit, Tutor, Tendrils: Mull. (Can't get rid of that Tendrils to make use of the Tutor.)
2xESG, Petal, LED, Contract, Bargain: Mull.
LG, 2xPact, DRit, Tutor: Mull.
Pact, CRit, CtW, Bargain: Keep.
T1: Pass.
T2: Draw DRit. Pass.
T3: Draw LED. Pass.
T4: Draw Tutor. Pass.
T5: Draw Petal. Petal, sac (1, B). DRit (2, BBB). Pact (3, BBB) -> Trow. Trow (4, BB). CtW (Trow) (5, BBBBB). LED (6, BBBBB). Bargain, response CRit, response sac LED (8, BBB). CRit resolves with thresh (8, BBBBBBBB). Bargain resolves:
Draw: Mox, DRit, Slithermuse, Tendrils.
DRit (9, BBBBBBBBBB). Tendrils for 20.
28. (T3) 2xPact, CtW, Contract, Bargain, Slithermuse, PiF: Mull.
LG, DRit, Trow, Cantor, Tutor, Contract: Keep.
T1: LG (1) -> Bayou (1, B). DRit (2, BBB). Contract (3).
Draw: CtW, CRit, 2xBelcher.
Pass.
T2: Draw LED. Tap Bayou (B). Trow. Pass.
T3: Draw LG. LG -> Arbor. Tap Bayou (B). CtW (Trow) (BBBB). Belcher. LED, sac, activate Belcher with 0 land left.
29. (T1) ESG, Pact, 2xDRit, LED, 2xBargain: Keep.
T1: ESG (G). LED (1, G). Pact (2, G) -> Cantor (3). Sac Cantor (3, B). 2xDRit (5, BBBBB). Bargain, sac LED in response (6, BBBBB).
Draw: Mox, Bargain, 2xTutor.
Bargain (7, BB).
Draw: 2xMox, CRit, CtW.
CRit (8, BBBBB). Mox (CtW) (9, BBBBBB). Mox (Tutor) (10, BBBBBBB). Mox (nothing) (11, BBBBBBB). Tutor (12, BBBBB) -> Tendrils. Tendrils for 26.
30. (Lose) Arbor, Pact, ESG, Cantor, DRit, CRit, Bargain: Keep.
T1: ESG (G). Pact (1, G) -> ESG (1, GG). Cantor, sac (2, GB). CRit (3, BBB). DRit (4, BBBBB). Bargain (5, BB).
Draw: LG, Tutor, Bargain, Tendrils.
Fizzle, die to Pact. (Note: Can't get to BBB to cast Bargain. Can't LG -> Bayou because Arbor is in hand.)
----------------------------------------------------------------------------------
For anybody who claims they have a 60%+ T1 win rate, could you comment on any of the following:
1. What is your data for this claim? Are you keeping track of your goldfishes carefully, or is this just from memory? If you are keeping track (in a spreadsheet, or notepad, etc.), can you share your data?
2. What percentage of the time do you mulligan?
3. When would you keep/mulligan a starting hand which could play a D4 with no mana floating (or left in hand), assuming you are trying to maximize the probability of a T1 win?