I think I've run across variants of this before. Did that deck run
Force of Will? Main reason I ask is that I'm wondering whether he raced you or just blocked the combo. I've not had trouble winning races with this deck ever, really, but I can imagine decks that might disrupt us just enough to throw a bunch of Elementals at us and win WITHOUT using The Big Bads.
I concur. I'd love to run more
Manamorphoses, but even when I tested
Pact of Negation-less lists (using all twelve cyclers), I found that the two cards that kept turning potential t2 blowouts in hands with, say, three mana and a Rogue, into total crapshoots were
Manamorphose and
Tinder Wall. I cut the Wall out a long time ago and I haven't had any problems I wouldn't have had anyway (though I can appreciate the argument in its favor). Manamorphose has the same problem, though: it relies on a critical red/green mana, which we often won't be able to generate off an initial mana source and a ritual. For instance, say there's a hand like
Lotus Petal,
Cabal Ritual,
Narcomoeba,
Balustrade Spy,
Simian Spirit Guide,
Manamorphose, and
Gitaxian Probe, there's no way to determine whether that's going to get us where we need to be. I'd rather have a Pact of either variety than a Manamorphose in that situation because, if it's a green pact, we go off t1, and if it's a blue pact, we've got some protection and probably can afford to wait a turn or two to draw into more mana. I've cut Manamorphose down to a singleton (N.B. and Probe down to three), and I haven't missed the multiples that much. We've still got Moxen, Petals, and "5x
Wild Cantor" to help us push through. Not sure whether I've linked this before, but this was the list that persuaded me to try running Manamorphose as a singleton:
http://www.mtgdecks.net/decks/view/74862.
I ran four Therapies for a while, and I liked the fact that it gave us better odds of having something to clear the way if we were to draw into sources for five mana. I couldn't tell whether it was helpful overall, though, because I'm drawing very few hands capable of getting to five. I'd love to hear what other people have experienced in this regard, and for now, I'm keeping Therapy number four in the board for lack of anything better to use.
The thing I have really started to love about this deck is that it can crush objectively(?) better decks like Maverick simply because they don't do what a deck needs to do to stop a turn-1 combo (those who claim that this deck is bad, take note. And start sideboarding in
Mindbreak Trap.). I've actually not encountered Reanimans with this deck before (small playgroup; again, I live in The Woods). It looks like it could be a problem, though; if they're running Force, we've gotta watch out. Did you encounter any of them from that player, or was it just graveyard monstrosities all the way down?
Incidentally, I'm feeling more and more like we've got a solid 12-card board for the deck in the form of the Belcher transformation, but like none of the other cards we could side in would really help the deck beat discard and free counterspells. I think that's going to be the big hurdle in taking this deck forward.