Re: [Deck] Deadguy Ale (B/w Confidant)
In my meta, Wasteland is pretty bad, but there are times when it hits something. I cut 1 Wasteland to add the Stronghold and since I didn't have the Tomb, I just added 1 more Swamp.
I think as a 1-of with the ability to become a 5/5 flying beatstick is good and its drawback isn't that backbreaking to the fact that if you're planning on cracking it, you would just hold some land in hand to drop afterwards; I know I'm always holding some lands in hand to pitch to Smallpox when I cast it. It's like the same way you play Pox, just hold back so that it'll hurt your opponent more than you.
Re: [Deck] Deadguy Ale (B/w Confidant)
My brief tournement report: (with my above list) Take this for what it's worth, it was a 15 player tournament with 2 battle of wits decks present. And I won!
Round 1: Bye
Round 2: Battle of wits: Game 1 Apperantly they don't like having thier lands blown up. I managed to keep him at 3 lands for the entire game, and rather low on hand. I won with a grunt and a hippy. Game 2 I sided in my combo plan (-2 scroll, +1 negator, +1 grunt). He kept me off of disruption with divert, force spike and mana leak for the first 3 turns, then I resolved a hymn and kept him off balance. I saw neither the negator or the grunt, bu kept him off of UU, and with 4 or less land the entire game. Apperantly a pivotal smallpox was what seemed to be the gamebreaker to him. I swung for the win with a shade.
Round 3: Battle of wits (different build) : At this point, I'm pretty sure it's about to start raining cats and dogs. Game 1 I ruthlessly rape his hand in the nasal passages and win with a confident and a grunt. I SB the same way game 2. The game goes later than I expected as I couldn't grab a beater fast enough, and he resolved an academy rector (damn near killed her! heh.). He diabolic intented it, grabbing an orim's chant and chanting me douring my turn to keep the vindicate I was holding from winning me the game. Game 3 I kept him off of 2 land the entire game and won with a negator, a tomb, and a confident on like 5th turn.
Round 4 (finals round 1) : Rifter with a good player: I won the die roll, and duressed out a rift. I sinkholed his land for the first 2 turns, vindicated it the third, then went "rit, hymn, hippy", and just kind of won from there. A grunt sealed the deal. A sided out all 3 smallpox, and in the negator and 2 serenities. Game 2 he was on the play, but I led off with a turn 1 rit, duress, hymn. I blew up his land for a while untill he played a sacred ground, and then I dropped a shade. The turn after that, he dropped a rift. I dropped a grunt the next turn and killed his red source. With him unable to do much of anything I won 2 turns later.
Round 5 (Finals) : The Rock: Game 1 he gets 3 duresses and anough land to make what disruption I manage to hold on to only marginally useful. He drops anough threats like baaloth and stuff so I'm like, "creatures, wtf?". I side out scrolls and a duress in favor of 3 dystopia. Game 2, I manage to keep him off of green for the longest time, and win with a grunt and a hippy. Game 3, I once agains destroyed his land, then his hand, then dropped a dystopia to finish off his 2 green creatures. I had 3 lands and a hippy against an empty hand and empty board. Win.
I got 3 pakcs, in which I pulled a restore balance, dragonstorm, a reiterate, and a few good uncommons (smallpox, clockwork hydra). Totally worth the $2.
I also played a fun match against secret force, with 3 games all of wich were pre-board, and lost 2-1. Apperantly this deck doesn't really like having SSS played against it with other creatures in play for pox fodder. Who knew?
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
rsaunder
My brief tournement report: (with my above list) Take this for what it's worth, it was a 15 player tournament with 2 battle of wits decks present. And I won!
You're just lucky you didn't get to play me rsaunder :P. Really though congrats on the win. If only people would stop playing Battle of Wits around here now lol.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Anarky87
In my meta, Wasteland is pretty bad, but there are times when it hits something. I cut 1 Wasteland to add the Stronghold and since I didn't have the Tomb, I just added 1 more Swamp.
That's all fair, as long as you keep the cardslots straight, add or remove anything you feel like. As I said the longest time ago, I went up to 23 lands personally to support Smallpox a bit better, which also gives me an easy road to running Stronghold (so I essentially lose no threat density, but gain some power).
Re: [Deck] Deadguy Ale (B/w Confidant)
Congrats on the win. At least you guys drew 15 people, we're lucky if we get 4 to come play. The store I play at is having its monthly big Legacy tournament tomorrow and I shall be bringing this deck to play, so wish me luck (In hopes that I won't savagely scrub out, as seems to be my luck).
Re: [Deck] Deadguy Ale (B/w Confidant)
Well the report really isn't worth mentioning that much as only FIVE people showed up, so we played for store credit.
Round 1 I lost both games to Goblin Sligh, with me never seeing Plague.
Round 2 Bye.
Round 3 I lost game 1 to some weird Monowhitehate.dec. I drew 1 land the entire game, even with a Confidant out. Of course that didn't stop me from hitting 3 out of 4 Specters with Confidant...Always nice to take 9 to the dome on 3 consecutive turns. I won the next two, but barely. He also played a bunch of Pro-Red and Black guys...Wtf at people today...
Then Round 4 I played against some old school WW with a bunch of pro-red and black dudes and Winter Orb. So I lost game 1 because I drew nothing of relavence. Game 2 I sided in 3 Dystopia and 2 Plagues (Since his creatures broke down into Clerics and Soldiers). I won a close game 2 when Dystopia ate his board with a Specter and a Grunt with 6 counters on it took the game. Game 3 I just couldn't get anything established before he had dealt a large amount of damage to me. I managed to stick at 1 life when I topdecked the Plague I needed to kill the creature that would have killed me. On his turn he cast Soul Warden and a Mother of Runes, so he can pro-black and swing next turn. I topdeck a Grunt that can stall him hopefully until I draw some business. His turn, he drops Soltari Priest and passes turn. I draw Scrubland and go on to lose.
I think my mistake in the last game was not bringing the other Plagues in, I think they would have helped alot. So I ended up 2-2, but I'm gonna keep tinkering with the deck.
Re: [Deck] Deadguy Ale (B/w Confidant)
Wow. It sounds like you got rather screwed by pairings, and lack of competition. Seriously, who plays pro-blacks now adays? That sounds like racism to me...
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
Eldariel
Umm, WTF? Those 2 cards aren't played in the same slot! Tomb of Urami produces black mana=Swamp with an additional threat-ability=coloured landslot! Volrath's Stronghold=colourless land with an ability=wasteland-slot! They aren't either/or, those 2 lands have nothing to do with each other!
If you had noticed my decklist pages ago, you'd see that I have already removed the 4 Wastelands, as they are useless for my metagame. Therefore, it takes up a Swamp slot now. With the deck already heavily relying on needing your life total, I see no reason to run a sub-par Swamp that hits you on the hopes it survives your opponents Wastelands long enough to get you a 5/5 flyer that is honestly no faster than Shade, nor does it have any protection to DD or StP.
As for the Grunt and Stronghold not having any synergy, that's completely incorrect. When your Grunt starts getting too heavy to rely on (usually anytime past 3-4 counters), you sacrifice him during the upkeep, bring him back on the draw via Stronghold, and play him again. Now he's completely reset to 0 counters, can block for the turn, and attack on the next. You can even use him to chump block and recur him during your upkeep numrous times, and he'll never need to see an age counter. Note that this is still a late game plan, but that's where Deadguy is weakest anyways, and you'll hardly have better reasons for that 4 mana. This in addition to being able to bring back everything else in your arsenal. Personally, a fine reason to run 1 less swamp, when I already had 11 + 5 duals.
Tomb requires 5 lands to be in play, or to waste a Dark Ritual in hand. If I'm playing against any deck that would pack StP or bounce (2 of the 3 top decks, the ones we're supposed to beat), that's probably literally the worst thing I could possibly do to attempt a win. I am now sacrificing my entire manabase, and hoping that the opponent has a slower clock than me. How is this good vs anything but dumb-aggro decks? Solidarity wishes for a bounce, and I scoop. Goblins outrush me (unless I am also lucky enough to have put out 2 Plagues in this timeframe), and Thresh just uses StP against it or blocks with Enforcer, and I am now in an unrecoverable game state. A single 5/5 flying creature that has no protection or recursion at the cost of a self-induced Armageddon is hardly comparable to recurring an entire deck worth of creatures.
Remember, Deadguy is a metagame deck, it shouldn't be packing subpar cards that the Top 3 can easily play around. Even if it is only a single land, having it as a crutch to rely on is really not worth the drawback.
Re: [Deck] Deadguy Ale (B/w Confidant)
Re: [Deck] Deadguy Ale (B/w Confidant)
I was pretty psyched to see two lists making the T8, as I know the deck is very strong. I also agree with moving 2 copies of Plague back into the MD. I never seem to win that many game 1's against Goblins, as alot of my deck is just flat out dead when they throw down a Lackey. Even Smallpoxing it away usually hurts me as much, if not more than, them. With 2 Plagues MD, the matchup I think will be smoother, I mean, Pikula was able to curb stomp Goblins all day on his way to the finals with them MD. They are dead in the combo/control matchup, but it's two cards. You're also packing 4 Duress, Hymn, Sinkhole, Specter, Vindicate, and Wasteland for those matchups as well, so I think it evens out.
In my list, I've cut 1 Scroll and 1 Smallpox for 2 Plague, with the final list looking:
4 Scrubland
4 Wasteland
4 Bloodstained Mire
1 Polluted Delta
1 Tomb of Urami (Trying it out for now)
8 Swamps
4 Confidant
4 Specter
3 Shade
2 Grunt
4 Duress
4 Hymn
4 Sinkhole
4 Vindicate
4 Ritual
2 Smallpox
2 Plague
1 Scroll (Even with 2, I seemed to draw them all the time, so I'm trying 1)
Edit: As a side note, is anyone else from here planning on bringing this to Columbus? I'm most likely going to bring either this or Red Death and I was just curious to see if I could meet up with anyone else.
Re: [Deck] Deadguy Ale (B/w Confidant)
Anarky87, Are you really glad to have the plagues, especially over a scroll? It seems like you just cut one bomb against goblins for another with that slot. Perhaps I just have a thing for scroll in that matchup, as it's what's been best for shooting little red men down for years. And I'm glad you liked my deck!
In some metagames, or if your sideboard is really tight, I can see 2 plagues hitting MB again, but over perhaps a smallpox and a duress rather than a scroll. If plague didn't seem to have its uses in other matchups, I certainly wouldn't be advocating this, but I've called soldier against rifter and MWC, elves or birds against survival, and mongeese against threshold and had it win games. (Does this post look familiar to anyone so far?)
If I can go to colombus, I'll either be packing this or rifter. Perhaps some fast combo that no one would be expecting, but probably one of the first 2.
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
rsaunder
Anarky87,
Perhaps some fast combo that no one would be expecting,
And just what exactly would that fast combo deck be??.. Or is it teh secret tech? :wink:
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
rsaunder
Anarky87, Are you really glad to have the plagues, especially over a scroll? It seems like you just cut one bomb against goblins for another with that slot. Perhaps I just have a thing for scroll in that matchup, as it's what's been best for shooting little red men down for years. And I'm glad you liked my deck!
Yeah, I think I am prett happy with the 2 Plagues and 1 Scroll. I know Scroll is amazing at shooting down their dudes, but it always seemed to come online to slow, or I couldn't empty my hand fast enough to take advatange of it. So I decided to trim it to one, while adding 2 more bombs against Goblins. The testing so far has been positive.
Quote:
Originally Posted by
rsaunder
In some metagames, or if your sideboard is really tight, I can see 2 plagues hitting MB again, but over perhaps a smallpox and a duress rather than a scroll. If plague didn't seem to have its uses in other matchups, I certainly wouldn't be advocating this, but I've called soldier against rifter and MWC, elves or birds against survival, and mongeese against threshold and had it win games. (Does this post look familiar to anyone so far?)
I do the same thing with my Plagues in calling Soldiers and whatnot, and I'm liking the 2 other Plagues in the side. If it's ever useless in a matchup, then it probably ends up being Pox fodder, which is also at 2 so they even out pretty well.
Quote:
Originally Posted by
rsaunder
If I can go to colombus, I'll either be packing this or rifter. Perhaps some fast combo that no one would be expecting, but probably one of the first 2.
Well I hope you can make it, it'd be nice to meet some other people that I converse with on here. I know at Gencon I met and talked with Caboose and Herbig, and overlooked some of Overlord95's and Bigbear's games and that was really interesting.
Re: [Deck] Deadguy Ale (B/w Confidant)
I'm not sure I'd want to MD cards that really 'do nothing' by themselves, rather relying on Smallpoxes and Grunts to handle Mongeese, but there are some promising applications for it. It definitely looks like a solid SB-option and I guess it might even find room in the MD eventually. I'll first want to see Smallpox adopted here though.
Re: [Deck] Deadguy Ale (B/w Confidant)
I would like to get people's opinions about replacing Hypnotic Specter with Mesmeric Fiend. Both creatures have advantages, I just wonder why Hyppie is the standard.
Hypnotic Specter:
Bigger body
Evasion
Recurring discard effect
Mesmeric Fiend:
Immediate comes-into-play effect
Pick the card you want removed
Costs 1 less mana to play
Thoughts?
Re: [Deck] Deadguy Ale (B/w Confidant)
Quote:
Originally Posted by
B.C.
I would like to get people's opinions about replacing Hypnotic Specter with Mesmeric Fiend. Both creatures have advantages, I just wonder why Hyppie is the standard.
Hypnotic Specter:
Bigger body
Evasion
Recurring discard effect
Mesmeric Fiend:
Immediate comes-into-play effect
Pick the card you want removed
Costs 1 less mana to play
Thoughts?
Hyppie can be Rit into play also, without mana burn. Also as Deadguy has relatively few win conditions, the evasion and bigger body are pretty important to the deck.