Re: [Deck] R/G Combo Lands
Congrats to barcode and Croprot for their good finishes at Eternal Weekend. While that was going on, I was piloting Lands at my local store. Here's the list and the report:
Main
4 Grove of the Burnwillows
4 Rishadan Port
4 Thespian's Stage
4 Dark Depths
4 Wasteland
3 Fetch
3 Maze of Ith
3 Tranquil Thicket
2 Taiga
1 Forest
1 Tabernacle
1 Glacial Chasm
1 Bojuka Bog
4 Exploration
4 Mox Diamond
4 Life from the Loam
4 Crop Rotation
3 Punishing Fire
2 Manabond
Board
4 Krosan Grip
4 Sphere of Resistance
3 Trinisphere
2 Choke
1 Courser of Kruphix
1 Karakas
I've adopted the now-widespread choice of using a playset of Depths main, moved the Karakas to the board (since in these months and months I've played Rg Lands I've only faced Sneak and Show once), and switched the three Thorns previously in the board to three Trinisphere. I'd probably play four, but at my local there are a number of Storm players and I decided to hedge that I was still more likely to see it than Omni-Tell. The one Courser should have been a third Choke, but I couldn't find a third one and decided I'd go with the closest thing Rg has to a Dark Confidant. I debated making room for the fourth Punishing Fire main, which I used to run and which now the big names are running, but if Miracles and Omni-Tell are the two decks to beat right now, then the fourth Punishing Fire doesn’t do that much, and I figured that the matchups where I want Fire (Death and Taxes, Delver, to a lesser extent Elves) have always seemed very winnable to me without a fourth copy.
Round One: Pyromancer Delver (I didn't see any black during this match, so I'm not calling it Grixis.)
Game One: Delver starts off strong with a flipped Delver, but I've got good acceleration and a Loam into a Maze of Ith. He starts bolting and otherwise burning me, but I'm stabilizing with the Maze and the Punishing Fire I dredge. Both Pyromancers he plays die, and though I'm at four life when I win, I feel like I've crushed him.
I board in: 1 Courser of Kruphix
I board out: 1 Crop Rotation
I reckon that against Delver, our strongest matchup, we should be boarding very little, and the two Manabonds, which I normally board out, struck me as quite strong, allowing for a kind of Force-this-or-you-probably-lose type of play, considering that resolving one would swing the tempo of the game heavily in my favor. I wanted at least one more out to a Surgical or other piece of graveyard hate, so I dropped one Crop for the Courser. Crop is very, very good, but in some situations, if it gets countered, you can be left way behind.
Game Two: I start off strong again with Mox and Loam, but Delver has to fumble around with cantrips before he can put any action into play. He gets me down to ten life before I Crop Rote into Tabernacle and Waste his only land, killing one flipped Delver and an unflipped Delver. At this point, I have Loam in the yard, the ability to replay it, and he has no permanents on board. He should concede, but he doesn’t. About three turns later, when he has a single basic and I Fire the third Delver he plays, he concedes.
1-0
Round Two: The Mirror
Game One: While I’ve seen my opponent before the tournament testing his Lands deck (so I know what type of hand I should keep against him), my opening grip is good against pretty any non-combo deck: Exploration, Gamble, Fire, a bunch of good utility lands. My opponent starts with a Mox Diamond Loam, but my Exploration is just too fast for him. He dredges a turn earlier than me, but I dredge into Waste and Port and he doesn’t. I play a bunch of Lands per turn, Waste him, Port him, and make the token on my turn so he can’t find a Wasteland to break it up. This play was, of course, weak to Crop Rotation into Karakas, but going for it as soon as possible and making him have it seemed like the best plan. He didn’t have it.
I board out: 1 Punishing Fire, 1 Glacial Chasm
I board in: 1 Courser of Kruphix, 1 Karakas
Again, I kept in Manabond since comboing off as quickly as possible should, I think, be the plan in the mirror. In retrospect, and at the end of the match seeing how my opponent boarded, I think I should have taken out Tabernacle instead of Chasm.
Game Two: Again, I have a near perfect hand, including Mox, Loam, Exploration, and good lands. I worry about Crop Rotation into Bojuka Bog, but I can’t really mull the really good hand out of fear. If he has it, then he has it. My opponent has Mox into Loam, but I have Mox into Loam into Exploration, and again he simply can’t keep up. He slows things down for me with two Mazes of Ith, but after making the token, I port one Maze at the end of his turn and Waste the other before attacking.
2-0
Round Three: Grixis Delver
Game One: Fairly textbook game against a Delver variant. Maze of Ith slows his aggro plan down until Waste and Fire clean up his board. He’s burnt toast.
I board out: 1 Crop Rotation
I board in: 1 Krosan Grip
I have to admit: before the tournament, my Grixis Delver opponent was talking about bringing in Pithing Needle against Lands to name either Stage or Maze of Ith. Lo and behold, I find myself sitting across from him so I decided I should board in a Grip as an out to Needle.
Game Two: Delver leads with a Deathrite Shaman, and I lead with land, Mox Diamond. I have a Punishing Fire in my hand, and I’m uncertain if I should just Fire the Shaman and risk Daze or Force, or if I should try to wait and see if I can Fire at a safer time. Not having Grove in my hand but having Loam, I decide to just go for it. The Shaman dies. After this, Delver has to cantrip a lot either to find a threat or to set up a delve threat. My dredges aren’t doing too much, and Delver lands a Gurmag Angler. At this point, I have three lines: I can try to Waste him out with Tabernacle as cleanup; I can drop Maze and stall until I can combo; or I can simply go for the combo. My opponent has four lands in play and I have no Exploration, so I decide that I can’t try to Waste him out and reasonably expect to win. I can go for the combo, but not knowing if has Submerge or something like it, I feel that this is unsafe and it could end up with me losing two lands and being at a perilously low life total. So I decide that using Maze is the safest route. Of course it gets Wasted and I get beat down to fifteen life. Next turn, with two Moxen in play and a Forest, I attempt to Loam back the Maze. Loam gets countered. I have a Stage and another Loam in hand, so I drop Stage and Loam back Maze. Of course, with Stage in play and Depths in hand, I know that next turn I’ll be playing Depths and making a witch rather than playing a Maze. Delver hits me down to ten with Gurmag, and I make a witch on my turn. Delver cantrips for an answer, finds and plays his Pithing Needle too late. He doesn’t have Submerge or any to return the witch, so I send her flying at him.
3-0
Round Four: TES
My final round opponent is undefeated like me, so we split for thirty bucks store credit each. We play for fun.
3-0-1
Game One: With all the cantripping that’s going on, I know my opponent is on some storm variant. On my fourth turn (just before his fourth), I have two lines: I can Waste his only land in play, or I can play Depths and threaten to kill him. I decided on Depths. Wrong move. With his one Volcanic Island, TES untaps and kills me.
I board out: 2 Manabond, 3 Punishing Fire, 2 Maze of Ith
I board in: 3 Trinisphere, 4 Sphere of Resistance
Here I board out the Manabonds because I’m boarding in a lot of unrecurrable spells that I’d prefer not to discard.
Game Two: I have a good hand with two mana-producing hands, one Trinisphere, an Exploration, and a couple non-mana-producing lands. I have to draw the third mana land off the top, but I can’t mull this hand. I just have to gamble that I’ll draw the third mana producer, which I do. I play Trinisphere turn two, slowing my opponent down greatly. I eventually draw a Wasteland, and when I go to Waste one of my opponent’s three lands on my main phase, he Decays my Trinisphere. Now that I can pay one for Gamble, and having six cards in hand, I Gamble for another Trinisphere and play it. My opponent topdecks another land, putting him at three again, and right as I go to Waste him for a second time, he Chain of Vapors the Trinisphere. Since I’ve Loamed this turn, I don’t have the mana to play it again. For my second land, I can either play another Wasteland, which would take out his Volcanic Island, or I can drop a Port to tap his basic Swamp during his upkeep. I opt for the Port and tap the Swamp. He only has one turn to go off before I play the Trinisphere again and, thinking about his lines, says he’s two mana short one way and one mana short the other way. He concedes.
Game Three: I keep a good hand with Mox, Sphere, Loam, two Crop Rotes, and lands. TES Duresses my Sphere away, and so I’m stuck on Loam. Eventually I draw a Gamble. So again I have two lines. With five cards in hand, I can Gamble for a Sphere effect and hope I keep it, or I can threaten the witch and leave up Crop Rote into Bog if necessary. Of course, TES knows about my Crop Rote so he storms out without using the graveyard. Twice I threaten the witch and twice I lost. Should have gone for the Sphere.
Peace out.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
gigapatrick
Congrats to barcode and Croprot for their good finishes at Eternal Weekend. While that was going on, I was piloting Lands at my local store. Here's the list and the report:
Main
4 Grove of the Burnwillows
4 Rishadan Port
4 Thespian's Stage
4 Dark Depths
4 Wasteland
3 Fetch
3 Maze of Ith
3 Tranquil Thicket
2 Taiga
1 Forest
1 Tabernacle
1 Glacial Chasm
1 Bojuka Bog
4 Exploration
4 Mox Diamond
4 Life from the Loam
4 Crop Rotation
3 Punishing Fire
2 Manabond
Board
4 Krosan Grip
4 Sphere of Resistance
3 Trinisphere
2 Choke
1 Courser of Kruphix
1 Karakas
Never had mana problem with only 3 fetch lands? I guess the 3rd Thicket stabilizes the outs a bit.
Re: [Deck] R/G Combo Lands
Three fetch is enough, never had a problem. I would think three Thicket is a bit much.
Regarding the fourth DD: do people think it is really neccesary? Karakas could be easily be mixed to SB, so making room is pretty easy.
Regarding Spheres/ 3Ball: I like the 3/3 split, do people feel the same?
Re: [Deck] R/G Combo Lands
I don't think you need it, it's really dead on it is own. 3 is a good number for Depths on my view. Plus, that other one off card can be really helpful. Thinking about testing a second Tabernacle in that slot.
As for the sideboard, I can't say. Having too much hassle with Reanimator locally so my sideboard is all screwed up to deal.
Re: [Deck] R/G Combo Lands
I was thinking on something recently: Dark Confident could be really nice in the deck, creating a free drawing engine since most cards are either lands or 1-2 CMC.
Also, some of the black mana is already given by Bojuka Bog, and it would allow some creatures recursion with a Volrath's Stronghold.
The main drawbacks I see are the following:
- We become affected by opponent's anti creatures.
- Tabernacle becomes less powerfull.
- Necessity to introduce a third color, thus no less than 4 fetches.
For these reasons, I don't know if it's worth trying. Any opinion on that?
Re: [Deck] R/G Combo Lands
People have tried confidant before since it's explored territory being fairly common in RUGx Lands sideboards. It's nice but it doesn't help with the current problem matchups and the ever-present combo in the RG version means that there is less pressure to get card advantage going when the graveyard is shut off like in the RUGx build.
It's normal play pattern in Lands is to be in the sideboard and brought in games 2-3 when they've boarded out spot removal that can't deal with Marit Lage.
Re: [Deck] R/G Combo Lands
I thought about Bob as well, but came to the following conclusion:
- you would need to fit in at least two-three black manasources.
- I see Bog as gravehate first, and as a manasources second.
So, what to cut?
I never answered that question, because I couldn't cut anything (besides Thicket... maybe) I think Bob really shines in Turbo Depths and RUGx Lands, but just not in RGCL.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Chatto
Regarding the fourth DD: do people think it is really neccesary?
It isn't necessary, no--but my thinking is that if Karakas in this meta is not a necessity main deck, then you should replace it with the fourth Depths, since that means you'll be able to combo a non-zero percent more often.
Re: [DTB] R/G Combo Lands
Quick congrats to everyone on making the decks to beat page. Cheers all around
Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
Croprot
Quick congrats to everyone on making the decks to beat page. Cheers all around
Happy to do my part to bring R/G lands back to be a deck to beat. Good job to yourself for the same. ;)
Re: [DTB] R/G Combo Lands
If I am reading the numbers right, it apears we will be staying here more than a month this time.
Re: [DTB] R/G Combo Lands
Congrats everybody! Let's make things last as long as possible!
EDIT:
Quote:
Originally Posted by
gigapatrick
It isn't necessary, no--but my thinking is that if Karakas in this meta is not a necessity main deck, then you should replace it with the fourth Depths, since that means you'll be able to combo a non-zero percent more often.
I decised to try Bog in the main. It gives an ot pre-board against Storm-combo, which is still big in my meta.
Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
Chatto
Congrats everybody! Let's make things last as long as possible!
EDIT:
I decised to try Bog in the main. It gives an ot pre-board against Storm-combo, which is still big in my meta.
Gave me G1 vs Mana less dredge at the weekend as well.
Played our legacy monthly for the first time at the weekend. On RG Lands again as I have been for most of this year (2013 was BUG Lands, 2014 Aluren and now RG Lands). I sort of won it as my opp scooped to me in the finals because he had borrowed his deck from me and he wanted lunch (He’s a Gold Pro so the credit difference didn’t mean anything to him)
4 Mox Diamond
4 Gamble
4 Exploration
4 Punishing Fire
4 Life from the Loam
4 Wasteland
4 Rishadan Port
4 Thespian's Stage
3 Grove of the Burnwillows
2 Tranquil Thicket
3 Taiga
3 Maze of Ith
3 Dark Depths
4 Crop Rotation
1 Forest
1 Karakas
1 The Tabernacle at Pendrell Vale
1 Windswept Heath
1 Wooded Foothills
1 Misty Rainforest
1 Bojuka Bog
1 Glacial Chasm
1 Manabond
4 Krosan Grip
3 Trinisphere
4 Sphere of Resistance
2 Choke
1 Boseiju, Who Shelters All
1 Dark Depths
R1: Manaless Dredge
G1:
I lose the roll, he says “I’ll take the draw” and I go “$%&#” this is a horrid match up for me without crop rotation. I look at my opener, 3 punishing fire, port and 2 crop rotations and some other cards…. Only 1 land and no green source. That’s not a keeper. Down to 6.
I keep a 6 with no loam but with crop rotation and 2 green sources, play T1 fetch and pass. He draws, probes me, and then discards Grave Troll (I later find out he kept a no dredger hand and got lucky drawing the probe then the troll off it). We start playing back and forth and then EoT my 3rd turn he activates Phantasmagorian, holds priority and discards again. I pause him then and crop rotate for the main deck Bojuka Bog exiling his yard. This leaves him dead to rights and I naturally assemble stage / depths 2-3 turns later and my new shiny Marit Lage token visits him.
SB
-4 Wasteland
-1 Karakas
+4 Sphere of Resistance
+1 Dark Depths
I was unsure if taking out my Maze of Ith’s for 3balls is also correct to protect my hand / crop rotations. I assumed (correctly) that the first and every cabal therapy would be naming Crop Rotation and that the sphere’s would protect them / shut off dread return.
G2:
The deck cutting gods are happy with me. Once again I fan open my starter, CR, depths, sphere and 2 green sources & another land? T1 play is just a land which leaves me with a fetch untapped as he goes draw / discard grave troll. I drop another land and play the sphere which causes him to sigh. He dredges into narcomeba, thug and cabal & passes back (I think there might have been a street wraith here as well).
I draw for my turn and bink get stage to go along with the depths still in my hand, I proceed to just make my land drops and I think during his 3 or maybe 4th upkeep I bog him with Ichorid triggers on the stack. He has 1 Narcomeba in play when the big guy comes but the extra turn of chump blocking can’t save him.
1-0 (2-0)
R2: Maverick
My best match up in the room as far as I can see.
G1: Not much to say here, Maze of ith holds him off, Tabernacle eats his mana & then Loam finds me stage / depths.
-1 Karakas
-1 Manabond
-1 Bog (this was a mistake)
-1 Stage
+4 Grip
My thinking here is he’s bringing in RIP and this is going to be a longer game hence cutting a stage and the manabond. Bog and Karakas didn’t seem relevant (note bog would have been super relevant to search for to reduce his knights)
G2:
He goes land -> hirach
I go mox diamond, exploration, land, exploration, land, land, loam (getting my fetch and the discarded land) and then surgical’s it, his 1 of in his entire deck…. Needless to say it’s only a matter of time before he kills me.
G3:
Right I shuffle up and draw, natural stage / depths in the opener, CR and exploration with a Loam. This is a keep. To cut a long story short I get to like turn with stage / depths on board and him with 1 untapped mana (thanks Tabernacle!), I have CR’d for port last turn to tap him down & the mana spare to port him main, stage him EoT. He says “your turn” and I just make a 20/20. He immediately plows it. Le sigh what a punt. Well this is where it goes downhill. He rips running cards to waste my tabernacle and destroy my exploration. Pretty soon I’m on the ropes and staring down a pair of 10/10 knights. Needless to say they do the business on the last turn, I’m on 11 can block 1 with Marit but he finds a wasteland to waste his own land to make his unblocked knight a 13/13.
1-1 (3-2)
R3: Burn
I’ve played this guy a few times, he always plays burn, loves the deck so both us knew what to expect when we sat down opposite each other.
G1:
I assemble a T3 stage/depths off an exploration T1 and 2 helpful Goblin Guide triggers. I kill him at 2.
-3 Wasteland
-1 Karakas
-1 Manabond
+4 Sphere
+1 Depths
I figure here I just need to race him and that a sphere would be real helpful
G2:
I mull to 6 and then to 5. At this point in time I know I’m dead most likely but I’ll try. He opens with suspended riff bolt and T2 eidolon of the great revel, I am forced to gamble for Pfire to kill it and he then drops a T3 eidolon which seals my doom. I take 4 to kill the first one but can’t kill the 2nd in time.
G3:
I get a solid opener with Loam, gamble and the natural combo but that’s a T5 play. I decide to go all in on the race and T1 gamble for exploration (wish I still had manabond in my deck!) and luckily he rolls and takes a maze of ith. He opens with Guide which gives me a land, T2 I play exploration, drop stage and another land to cast loam. His T2 he drops eidolon of the great revel which is fine by me, I’m not casting any more spells. T3 I drop depths and get lucky as he has amassed enough creatures to kill me with his burn in hand (I started his T3 at 13!) and I block the eidolon leaving me on 2 with the big fellow and would kill on the crack back. He reaches across the table with the hand (and his 1 untapped mana) and shows me his 2 fetch lands!
2-1 (5-3)
Rd4:
This is a 4 round event with cut to T8 and I’m seeded 4th currently, myself and Alex (3rd) decide that if we shake here we’ll end up with 3rd 4th most likely unless exactly the 9th guy wins and leap frogs us to take 3rd. Well for some reason the guy in 6th place decides he wants to be on the play and makes table 3 play it out. We end up in but in 5th and 6th place (the 9th guy won) and the “want to play guy ends up 3rd”
2-1-1 (5-3)
QF:
I end up in 6th so end up vs Omni-Tell “On the play” guy. My worst match up…. Here we go.
G1:
I have nothing going on, I die on like T5 after resolving loam a couple times
-4 Wasteland
-3 Maze
-1 Tabernacle
-3 Pfire
+4 Sphere
+3 3ball
+2 Choke
+1 Boseiju
+1 Depths
So many bad cards! I considered cutting the bog, remain pfire, mana bond & karakas for the grips as well but decided I wanted to race.
G2:
I look at my hand, choke, loam, mox and lands. I open with mox & port. He goes island, go & I tap him down. My T2 I put choke on the stack and he rocks backward and sighs sure. He then plays ancient tomb which I proceed to start tapping down while building a fist full of lands off loam. Pretty soon I gamble for Exploration (I have a 3ball in hand just in case of SnT) and go into overdrive. When I have 3 stages in play all as ports (just in case!) The depths rolls off and he scoops.
G3:
I make no changes and the shuffle gods once again smile on me. I open a hand with sphere, loam and 3ball and I actually draw choke. I open with mox sphere (fow), T2 choke (fow) and then am able to start building ports & get down an exploration while he’s cantripping etc. I keep holding the trinisphere in my hand to lay when he casts show n tell, not risking it getting countered. Pretty soon I assemble the combo and he wishes for trickbind as he thinks he can counter the trigger (sorry dude as per discussions post this game you should have got wipe away) and I make a 20/20. One thing that’s notable as I opened with loam in my hand but never needed to actually cast it so I didn’t want him wishing for surgical.
3-1-1 (7-4)
SF:
My burn opponent from R3 again
G1:
This went long, crazy long. I had a T1/2 manabond and I ended up crop rotating for Chasm when I was on 11. On the turn I paid 4 life (leaving me on 5) to maintain it I drew the loam and was able find a stage to copy the chasm. Next turn I paid the 2 life and loamed back chasm into play. Next turn I paid my final upkeep of chasm and loamed into thicket and another stage therefore putting myself into the position of having 2 stages which would allow me to infinitely maintain the stages. Note I had manabond in play so putting 4-6 lands per turn into play wasn’t a problem. Opp scoops after confirming with the judge he can keep a chasm in play for ever.
Same as above lets go racing!
G2:
I actually don’t remember this game and I don’t appear to have a life total page for it. I’m pretty sure no hate was used and I just got there.
What I do remember is when I assembled the combo I was facing down Eidolon and 2 swift spears and a suspended rift bolt when I was on 7 life. I knew I was dead on board but I had to play it out hoping for a missed trigger / nothing played from hand.
Upkeep – rift bolt, he unsuspends and casts it targeting me. Down to 4
He doesn’t announce his swift spear triggers (!)
Draw and attack
I make a 20/20 and block the Eidolon. I say to him “I take 2?” His reply was “Yes you will when combat damage resolves” and then extends the hand and shows me 2 lands again (see R3)
4-1-1 (9-4)
Finals:
I loaned Joe my Omni-tell deck during round 1 (he took a R1 match loss after arriving in the store to find someone to go to lunch with and everyone was playing) and then he had gone 5-0 since then with a deck he didn’t know. Joe is a really good player, was Gold last year, captain of the NZ team at WMC & playing my hardest match up. Needless to say I wasn’t looking forward to this but he just walks up to me, hands me my deck and says “I scoop to you for loaning me the deck & I’m going to go get lunch”
5-1-1 (11-4) (sort of)
Sweet, I get the win and the store credit which I immediately blow on another Guru land for my deck :cool:
Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
KIP_NZ
R2: Maverick
My best match up in the room as far as I can see.
G1: Not much to say here, Maze of ith holds him off, Tabernacle eats his mana & then Loam finds me stage / depths.
-1 Karakas
-1 Manabond
-1 Bog (this was a mistake)
-1 Stage
+4 Grip
My thinking here is he’s bringing in RIP and this is going to be a longer game hence cutting a stage and the manabond. Bog and Karakas didn’t seem relevant (note bog would have been super relevant to search for to reduce his knights)
G2:
He goes land -> hirach
I go mox diamond, exploration, land, exploration, land, land, loam (getting my fetch and the discarded land) and then surgical’s it, his 1 of in his entire deck…. Needless to say it’s only a matter of time before he kills me.
G3:
Right I shuffle up and draw, natural stage / depths in the opener, CR and exploration with a Loam. This is a keep. To cut a long story short I get to like turn with stage / depths on board and him with 1 untapped mana (thanks Tabernacle!), I have CR’d for port last turn to tap him down & the mana spare to port him main, stage him EoT. He says “your turn” and I just make a 20/20. He immediately plows it. Le sigh what a punt. Well this is where it goes downhill. He rips running cards to waste my tabernacle and destroy my exploration. Pretty soon I’m on the ropes and staring down a pair of 10/10 knights. Needless to say they do the business on the last turn, I’m on 11 can block 1 with Marit but he finds a wasteland to waste his own land to make his unblocked knight a 13/13.
1-1 (3-2)
If Maverick is your "best match" I would have been very unhappy. I consider Maverick to be a very poor matchup. They have tools to assemble Knight of the Reliquary and Scavenging Ooze (and Thalia is no hack) to disrupt our game plan. Knight is often unkillable with Punishing Fire and Ooze eats everything from our yard. I do not like this matchup one bit.
I played Maverick against 4 colour lands of old (before the Legend rule change) and it wasn't even hard. He used EE to kill my 2 drops but I ate it with Ooze in response (EE's cost is 2, sac) so he couldn't recur it anymore. Knight just wasted his key lands and grew out of control. GSZ acted as multiple copies of key cards.
The match is probably better for our blue-brethren since they have access to Explosives.
Congrats on your finish. That looks like a very hostile environment for lands!
Re: [DTB] R/G Combo Lands
I'm never too excited to play lands against anything with Knight of the reliquary, scavenging ooze, Deathrite shaman, and several basic lands. It's always an ordeal, but surprisingly most maverick pilots that I know seem to think the MU should be in our favor.
I really like having bog against maverick and 4 color loam. Shoot KoTR with a P fire, then bog them to finish it off, and there's no way to save the Knight.
Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
The_Dingo
I'm never too excited to play lands against anything with Knight of the reliquary, scavenging ooze, Deathrite shaman, and several basic lands. It's always an ordeal, but surprisingly most maverick pilots that I know seem to think the MU should be in our favor.
I really like having bog against maverick and 4 color loam. Shoot KoTR with a P fire, then bog them to finish it off, and there's no way to save the Knight.
I saw many knights but didn't see ooze and he was traditional GW Maverick. Note as I said, I had the win rolled up G3 and I Punted it.....
Re: [DTB] R/G Combo Lands
Has anyone tried out Worm Harvest recently? Maybe even dropping the fourth Punishing Fire to run it in the main? My recent experience with Miracles has left me wanting a card in the main deck for if the game goes long. I'm not sure if it's good against any other match ups, maybe the mirror and Death and taxes but I'm sure it's negligible.
Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
KIP_NZ
4 Mox Diamond
4 Gamble
4 Exploration
4 Punishing Fire
4 Life from the Loam
4 Wasteland
4 Rishadan Port
4 Thespian's Stage
3 Grove of the Burnwillows
2 Tranquil Thicket
3 Taiga
3 Maze of Ith
3 Dark Depths
4 Crop Rotation
1 Forest
1 Karakas
1 The Tabernacle at Pendrell Vale
1 Windswept Heath
1 Wooded Foothills
1 Misty Rainforest
1 Bojuka Bog
1 Glacial Chasm
1 Manabond
4 Krosan Grip
3 Trinisphere
4 Sphere of Resistance
2 Choke
1 Boseiju, Who Shelters All
1 Dark Depth
(...)
5-1-1 (11-4) (sort of)
Congrats on your finish. How is 3/3 Grove/ Taiga working out? Did you never missed the second Manabond? Would you swap the fourth DD for Karakas?
Quote:
Originally Posted by
Nikolai004
Has anyone tried out Worm Harvest recently? Maybe even dropping the fourth Punishing Fire to run it in the main? My recent experience with Miracles has left me wanting a card in the main deck for if the game goes long. I'm not sure if it's good against any other match ups, maybe the mirror and Death and taxes but I'm sure it's negligible.
Never used it, can't say I'm eager to try it out either.
Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
Chatto
Congrats on your finish. How is 3/3 Grove/ Taiga working out? Did you never missed the second Manabond? Would you swap the fourth DD for Karakas?
I can't speak for KIP but I have never missed the second Manabond (I recently cut it; placed 24th at Champs with just one). It's awesome in the mirror and that's basically it. I always sideboard it out.
Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
Nikolai004
Has anyone tried out Worm Harvest recently? Maybe even dropping the fourth Punishing Fire to run it in the main? My recent experience with Miracles has left me wanting a card in the main deck for if the game goes long. I'm not sure if it's good against any other match ups, maybe the mirror and Death and taxes but I'm sure it's negligible.
I tried it for a while and absolutely hated it :mad:. Theoretically it seems good but I never made more than 3 tokens with it. The card is a paradox because you need to put 5 lands into play to even be able to cast it, 3 of which must produce G. When these lands stay in play they neither contribute to making more tokens by being in the graveyard nor contribute to casting the card with retrace because the land isn't in your hand anymore. Also if any of the lands you use to cast worm harvest are wasteland/rishadan port, you aren't using those cards to keep your opponent off of their mana. The card doesn't help you in the miracles match up once counter top lock is assembled since loam will most likely never resolve again and your only way to put a land in your hand is to manually draw it; therefore you will not be dredging life and putting lands in your yard, and the card will cease to do anything anyway.
As for the other match ups, it was never relevant when I play tested it but feel free to try it for yourself :wink: