Originally Posted by
eirirlar
Explanation:
- 2 Life from the Loam. The reasoning behind this is:
- You need only one to start the card advantage engine.
- You need it early, but not necessarily before turn 3-4.
- You can fetch it with 6 other cards (4 gamble, 2 intuition)
- 2 Manabond. This has lower priority than life from the loam, thus it can only be fetched with the gambles and to some extent with halimar depths while loaming.
- 4 Exploration. These help a lot when trying to dominate the board. They have the potential to end up in the graveyard during loaming. Halimar depths helps against this
- 4 Gamble. Gets loam and important lands. Is there a better search card for this deck?
- 5 fetches instead of 4. These make halimar depths better
- No mox diamonds. Okay I can't loam round one, but this deck has only 2 loam so it's not very likely anyway.
- Few manlands. It's all about controlling the board and staying alive. You don't need so many critters for that.
- Zuran Orb. Staying alive can be hard vs aggro, this helps. It also works well with halimar depths + loam/crucible.
- No Coliseum. Using it to put 9 cards from the library in the graveyard reveals a lot of cards, but it also has a rather big probability of putting limited resources (exploration and manabond) in the graveyard. It is also a card that I feel I can manage without while loaming. Before loaming you usually cannot activate it because of the threshold requirement.
- One tolaria west. The cost for search can be stiff, and it can only search for explosives and lands, which are also searchable with gamble and intuition.
- Halimar depths. Very nice during loaming, as it reveals cards that you can pick and choose with cyclelands.
Comments appreciated.