I'm just wondering, was Ranger of Eos ever considered atleast as a 1-off?
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I'm just wondering, was Ranger of Eos ever considered atleast as a 1-off?
To serve what purpose? It can pull up double Mother of Runes (or Noble), but for 4 mana that seems unexciting. The only way to really widen Ranger of Eos' utility would be to include more diverse 1 drop options, but GSZ fills this tutor-for-utility slot more mana efficiently and with less constraint on the targets. At 4 mana Elspeth can provide similar effects of clogging up ground combat with dorks, but can also be used aggressively to jump a KotR and set up a 2 turn clock. Eos could be neat after a sweeper effect, but I think the SFM into Batterskull or a Sword can provide similar recovery routes. The GSZ package also provides a top to the curve with more utility - Witness/Knight/Terravore against agro Thrun or proactively Gaddock against control. I think Ranger of Eos is just too narrow and not bomby enough for the cost.
Hah yeah - I just love how this deck tells blue decks: every time you Force of Will, I win.
I've been interested in G/W since my friend Mike picked it up after Survival was banned, and no he didn't play Vengvine!, and vial is one of my favorite cards, and broken as hell. . . .especially when your deck is all 2 drops. I finished building it 2 weeks ago when I realized I didnt like control, and combo was just a horrid decision with all the blue in the format. I was doing well with it in local events, including 3 top 4 splits in the 3 events I played it in.
I will try out the green sun version soon, but Serra Avenger is just so broken and powerful I don't know if I want to give her up.
Ended up going 7-2 and took 18th on breakers in the SCG Open Charlotte with
// Lands
4 [ON] Windswept Heath
4 [R] Savannah
2 [ON] Flooded Strand
2 [FUT] Horizon Canopy
4 [TE] Wasteland
3 [SOM] Plains (1)
1 [SOM] Forest (1)
1 [LG] Karakas
1 [FUT] Dryad Arbor
// Creatures
4 [UL] Mother of Runes
4 [FUT] Tarmogoyf
4 [ARB] Qasali Pridemage
4 [TSP] Serra Avenger
3 [LRW] Gaddock Teeg
3 [WWK] Stoneforge Mystic
3 [CFX] Knight of the Reliquary
// Spells
4 [CST] Swords to Plowshares
2 [5E] Sylvan Library
1 [BOK] Umezawa's Jitte
1 [DS] Sword of Fire and Ice
1 [DS] Sword of Light and Shadow
4 [DS] AEther Vial
// Sideboard
SB: 4 [ALA] Ethersworn Canonist
SB: 2 [FNM] Krosan Grip
SB: 3 [COM] Path to Exile
SB: 3 [DDD] Faerie Macabre
SB: 1 [COM] Bojuka Bog
SB: 2 [MBS] Thrun, the Last Troll
Round 1 - Got paired against some draft champion that was in Draft Open 1 and he conceded to me. Free win!
Round 2 - Hive Mind. Won 2-1. Ethersworn Canonist, Knight off of a Show and Tell to counter Emrakul, and him mulling to 3 game 3 really helped. 2-1
Round 3 - Hive Mind. Won 2-1. Again, ethersworn off vial, and karakas in my opener won me game 2. Game 3 I had Forest, Savannah, Canopy, 2 vials at 2, Ethersworn, Teeg, and some other guys in play. He hard casts Hivemind and passes. I draw. No KGrip or Qasali. Draw off Canopy and windmill the Qasali down. He extends his hand. 2-1
Round 4 - Slivers. Crystalline Sliver is really good when my hand is Swords x3, Path. Fuck this deck. 1-2
Round 5 - Reanimator. He was new to Legacy and I just beat him down vialing in guys and beating down. 2-1
Round 6 - Reanimator. This guy was a good player and I knew what he was on. Lost game ond. Won game 2 thanks to Sword of Light and Shadow on a goyf. Kept a shakey hand on game 3 and it didn't pay off. 1-2
Round 7 - U/R Delver. I played against this deck 2 rounds in a row in the Legacy Challenge and went 4-0 in games. They run out of steam and I stabilized and beat them down. The same thing happened game 1 and 3. Game 2 he burned me out while countering my relevant spells. 2-1.
Round 8 - U/W Stoneblade. I kept Savannah and Waste + creatures and never saw another land and kind of went on tilt. Thrun won me game 2. Game 3 I was able to equip a Light and Shadow to Goyf after giving it pro blue with Mom and swing in for the win on my final turn. 2-1
Round 9 - Burn. I sat next to this guy in round 2 or 3 so I knew what he was on. Game 1 I was able to fetch around Price. He fireblasted a Serra to stop Jitte from getting counters with only 2 mountains in play. He managed to top deck the next land but I had a Library in play and was able to find another creature easily and get Jitte active. Game 2 he burned me out wayyyyyyy too fast. Game 3 I got a jitte active and he had a Figure of Destiny to my 2 moms, Serra, Qasali x2, Teeg, vial at 2, Library and Jitte. He goes Figure, Figure, go. I get Jitte active on a creature and the game is over. 2-1
Thankfully those were Figure's and not burn spells or I would have lost the game.
I know this isn't the most in depth report, I didn't take very good notes or anything so this is done off memory. If you have any questions I will answer to the best of my memory.
Props:
Aether Vial. People forget how broken this card is and I just pump out tons of creatures and bash face.
Serra Avenger. So many people cannot deal with a 3/3 Flying vigilance. Especially with Equipment.
Sylvan Library. Although one of my problems is I need to learn this card more aggressively, it helped soooo much because people never counter it and I just dig and dig and dig.
Flops
Expensive food/Lack of options at convention centers
Slivers. F this deck so hard.
Burn being X-2 in the final round, I was so worried walking up knowing this guy was playing burn.
Downtown Charlotte restaurants being extremely expensive.
Next up, learning to use Sylvan Library and Horizon Canopy more aggressively.
Went 5-1 yesterday with a pretty european stock list (with Mindcensor etc.)
2-0 against Nic Fit
0-2 against Canadian
(one of the best german Eternal players, punted game 2 though, forgot about Mindharness and played a KotR while i had Thrun on board....)
2-1 against WhiteStaxx
2-0 against Junk Loam
2-0 against UWr Countertop
2-1 against Nic Fit
(Thrun with equips is boss here, still the matchup seems pretty bad without a fast Mindscensor)
All in all second out of 36 for a Plateau, pretty nice for 6€ ;)
lol @ Star City Games for never naming Maverick correctly. This time they've got Aggro Loam listed as Maverick. They will never get it right.
What do you expect from a staff that lets a cheater walk away with the top prize money? </aside>
It was refreshing to see GerryT pick up a non-Blue list however, and I'm looking forward to watching the videos to see how he played them out. Anyone have the link at hand?
I label the decks with a name that people will get a general idea of what's in the deck just by looking at it. Names like "Maverick" and "Team America" and "Canadian Threshold" don't do that.
Also, I played "Maverick" at the Invitational because it's a good deck and well-positioned. I prefer Brainstorm, but I'll play whatever's good.
Evan usually does a really good job of getting videos up fast. Would also like to see them.
Mixed feelings on playing straight GW; I won matches because of my configuration, but lost others miserably because I didn't have access to something like Grove/Punishing Fire. Go figure :rolleyes:
I can understand doing that, but I think once people look up a deck name and have an understanding of it, the need for descriptive names isn't as necessary.
Like in Standard, people knew what CawBlade and Jund were without it having to be constantly names UW/x Control or GRB Midgame Aggro.
Also, by renaming decks (especially if renamed incorrectly), I think it generates feelings of disrespect towards a community that's been playing said decks for awhile.
CawBlade and Jund are descriptive. "Maverick" and "Team America" are not. I'm far more worried about a new player looking at a format that seems interesting, but being overwhelmed by a bunch of weird decknames that don't make any sense, and deciding to not care anymore. I would think that, as a community, you'd want to foster that community and make it grow. That isn't going to happen when people insist on using their elitist decknaming conventions for no reason.
There was some stuff like Aggro Loam being labeled Maverick by the team entering decklists, but it's my job to fix that. If anything else recent looks wrong, just let me know.
Also, I'm sorry if it seems disrespectful. That is not our intention.
Anyway, I liked the deck a lot. I beat Hive Mind, Sneak and Show, U/R Painter, and lost to Nic Fit. Dredge scooped me in in the last round. MJ went 4-0 and Ben Hayes went 6-1 with the same deck in the Invitational, and MJ top 16ed the Legacy Open losing to the mirror.
I felt a little helpless against the combo decks, but it turned out well. Not sure the Punishing Fires were entirely necessary, as my mana base felt a little wonky at times, but PFire IS really good against a lot of decks, so maybe it's worth it. I'll probably talk more about the deck in my next article or the one after that.
Yeah.. I'm pretty sure the SCG Coverage has referred to Maverick as:
-G/W Blade
-Zoo
-G/W Zoo
-G/W Aggro
-Bant
-Bant Blade
And sometimes Maverick...
EDIT: Maverick is already soft to combo. Isn't it the case with the Punishing Fire lists that they're even softer to combo?
Without completely destroying the Sideboard, or playing Ethersworn Canonist maindeck; there is not much that will fix the combo matchup. That's the price the deck pays for playing without blue cards.
If the deck survives to a second turn, it has the possibility of finding a decent hate card. The alternative is playing 4 Mindbreak Trap and hope that can be enough.
Also, Naya Stoneblade...
I suggest a better naming convention:
GW/(r/u) Zenith
Most Zoo decks don't run Zenith, or use Zenith with Wild Nacatl. Nacatl is a dead giveaway that the deck is Zoo.
I wouldn't really say "elitist decknaming conventions" as the entire game has a pretty long history of weird decknames, and this is something that was always embraced and encouraged by the people working at WotC's Sideboard magazine. For example, many combo decks have traditionally been named after breakfast cereals, while creature decks have popularly been given names such as "Red Zone", "PT Jank", "Sea Stompy", and "Fish" (even when the deck contained no actual Merfolk). "Junk" is not a particularly descriptive deck name, but it continues to be used. Also "Reanimator" is named after a movie, while "ANT" and "TES" are just acronyms to anyone who doesn't already know what they are.
Also, let's face it - Naya, Jund, Bant, Esper, Grixis, etc. don't mean anything to new players either. Continuing to name decks of these colors after out-of-print, setting-specific locations from which they contain zero representative cards seems about on the same level as the actual creator of a deck naming it, so wouldn't you say your own naming conventions are a bit hypocritical?
The deck is a little weird like that. The lack of blue made me feel nervous and a little helpless at first, but it just somehow kept eking out wins against combo decks regardless of the lack of Force of Will. Sure, you lose to the nuts turn 1 hands, but that can happen to decks with FoW as well. Generally, though, if they don't kill you immediately, you have a pretty good chance of locking it up.
You have some fair points. However, using examples of what Sideboard used to do isn't good. I think basically everyone figured out that, while cool if you invented a deck or deckname, it's helpful to basically no one.
While new players might not know what Jund, etc are, that doesn't mean that players who aren't new, but new to Legacy won't. That said, changing those conventions might help for Standard, so you could be right about that.
I only used "elitist" because that's the feeling I get from the Legacy community when topics like this come up. It's all about preserving "your" decknames when it should be about making it easily accessible so that Legacy doesn't die out.
My round twelve vs Ken Adams' Painter deck (with my thoughts in parenthesis):
He won the roll (awww hell) and played turn one Grindstone. I played turn one Mother of Runes (pleaaase don't have Painter and LED), and he played a Painter's Servant. I played a Dryad Arbor and Swords to Plowshares (pleaaase don't have Force of Will and a land) which resolved. Next turn he just played a Top while I played a Pridemage (if this resolves I think I'm winning...) and he died a few turns later.
Every single turn is a huge sweat, which is kind of nice, but W/G really does have enough tools to interact. I wasn't a huge fan of Enlightened Tutor sideboards in most decks, probably because most of the decks I were playing were blue. In W/G, it seemed very solid though. Definitely got to shore up my bad matchups with very few sideboard slots, and they were very impactful.
I'm behind the G/W/x Zenith naming convention; it feels a bit more true to the deck's design, as Stoneforge, while strong, is not the core focus of the deck. My two cents.
Also, if I may ask, I noticed the full set of Paths in the sideboard; this seemed odd to me, especially with the integration of Punishing Fires. Could I hear the explanation behind that?
*EDIT
It appears you have 17 cards in your sideboard. Misentry on the Paths, I assume?
It was a shame, that finally when a top player took the deck for a spin, he ran into a deck that is built to eat them alive.
I agree it came as a surprise how skill intensive this deck is, as we have so many choices each turn. Do I start with Noble or mom? Do I use the Green sun for a hierarch/arbor or do I wait and find a hater like Gaddock or qasali? This is what makes the deck very fun to play.Quote:
Every single turn is a huge sweat, which is kind of nice
@GarryT
I wouldn't throw all Combo MU to one, only bad MU are vs Combo based on spells, since Maverick has a lot of removal and way to deal with problematic pernaments.
Basically:
Combo based on spell worst MU:
- Belcher,
- TES,
- DDFT,
- ANT,
- Hive Mind,
- High Tide - those need hatebears on sb and from my testing also 2-3 Mindbreak Traps to have a good chance to win, also EE to deal with army of tokens on first turn.
Combo based on pernaments/GY:
- Grindstone Painter
- Cephalid Breakfast
- Dredge
- Reanimator
- Sneak Show
Those combo are rather easy MU if you know how to deal with them.
Anyway I'm glad you like the deck. Also I think you made some important mistakes fighting with Nic Fit Explorer, their most important thing is a ramp from Explorer, If he doesn't ramp with it he do mostly nothing, with his overcosted hand. So easy way to deal with them is just to StP Explorer as soon as possible and tempo. Deeds also needs a lot of mana to be useful - you can destroy it if he has low mana access before he untaps - so getting his life to very low count so you can just finish him with Punishing - Zoo style. I was also suprised that he cut one of the best card in deck which was Recurring Nightmare - this card gives and edge in middle aggro MU.
At the end his combo MU (both spell based and permanent based) is much worst ^^.
I also don't like you cut from list basic plains, playing first turn Mom required basic plains - since you be waste proof.
GL next time :) and don't be shy using Jitte as a pumper :).
@Note about a name of the deck - Its used since Survival banned. You can also met deck name from Spain where decks called "Z-Bomb" - "where all your draws are bombs". - I hope that deck will be present more often so the comemtators starts to naming it correct, but not only Maverick is being wrong named. Like mention above also Aggro Loam, Aggro Bants, New Horizons, Junks etc.. this because of short experience of commentators in Legacy. If commentator has a knowledge - all decks are correct named. Its normal there are about 30 good decks available in present meta so it's not so easy to even name them correctly, what about their decklists and strategies ^^.
I for one have not seen calebs build before, but I admit veteran explorer usually needs to be exiled immediately.
Pumping with the Jitte would not have won him the game anyway.
I apologize if I came off as elitist, I did not mean to do so. What I meant, as Majikal already said, was that Standard already has deck names which are already fairly odd that a new player would have to learn, just as a new player to Legacy would need to learn.
I certainly understand wanting to make things easier to introduce players to the format, but I believe if someone is truly interested in it, they'll learn the names and catch on fairly quickly.
I'm surprised you beat Hive Mind - that's a pretty tough matchup for us (combo in general is). In the GW builds, all you can do is hope to stick a hate bear of some kind and protected it with Mom or have enough hate in the sideboard.
For most of us though, the poor combo matchup is one that's acceptable since you make your other matchups so much stronger (especially against the non-combo blue decks).
All the tutoring the deck can do between GSZ, Knight of the Reliquary, Stoneforge Mystic, and ETutor from the board really gives you a lot of flexibility that's rarely seen outside of a blue deck. To me, this deck almost has a Survival-like feel with all the silver bullets you can run, which is why I love it so much.
For some reason Starcity didn't post my list from the top 8 of the Legacy open last weekend, but this deck was amazing for me (EDIT: NVM, they just added it). Played against a bunch of brainstorm decks or otherwise "fair" decks for the most part. Went 8-1 in the swiss, losing to a 4-color Dark Confidant/Grim Lavamancer/Snapcaster Mage/Delver of Secrets deck with Stifles and green cards in it as well as 4 Wastelands. He just had the tempo draws to keep me off my mana for long enough to kill me. I similarly stumbled in the top 8 against UBw Faeries, which I think should be a pretty good matchup. I'm pretty sure I misplayed pretty bad in game 1 on the deciding turn and got heavily punished by fetching Knight with GSZ rather than Pridemage for his Batterskull, and in turn he simply STP'd my Knight, equipped SoFaF to the germ token, and took over the game right there when I otherwise had most other threats on lockdown with Punishing Fires/Grove.
List was pretty standard GWr version, and my MVP of the day was Punishing Fires and it wasn't close.
4 Mother of Runes
3 Noble Hierarch
1 Birds of Paradise
3 Stoneforge Mystic
2 Scavaging Ooze
1 Qasali Pridemage
1 Gaddock Teeg
4 Knight of the Reliquary
2 Aven Mindscensor
4 Green Sun's Zenith
4 Swords to Plowshares
4 Punishing Fire
1 Umezawa's Jitte
1 Sword of Feast and Famine
1 Batterskull
4 Wasteland
4 Windswept Heath
3 Grove of the Burnwillows
2 Wooded Foothills
2 Taiga
2 Savannah
1 Plateau
1 Horizon Canopy
1 Dryad Arbor
1 Karakas
1 Maze of Ith
1 Plains
1 Forest
SB:
4 Pyroblast
3 Purify the Grave
2 Elspeth, Knight Errant
2 Qasali Pridemage
1 Gaddock Teeg
1 Manriki-Gusari
1 Life from the Loam
1 Bojuka Bog
I was pretty happy having the Pyroblasts X4 in the sideboard. Gives some nice utility against a lot of the decks in the format, and gives me more confidence when playing the Show and Tell matchups. Additional outs against a reanimated Jin-Gitaxis is good to have as well. Not sure if a full 3 Purify the Grave are necessary, but you do want to draw one reasonably early against Reanimator, although that matchup seemed pretty good from my experiences. Elspeth was nice, but it wasn't as backbreaking in the mirror as I was hoping. It was pretty good for me when I ran Junk at a number of events earlier in the year, but now it just didn't feel as impacting. Similarly, I never liked the Enlightened Tutor sideboard when I was running Junk at every event, and therefore I wasn't really feeling it for this deck either. I'd rather just run a variety of answers where I'm not down a card rather than have the pseudo-utility Tutor offers at the expense of a card. I also didn't think the second Teeg in the sideboard is necessary and probably can be easily cut. I just completely ignored Storm/Belcher combo with my approach as I'm aware that this deck has no shot without dedicating numerous cards to those matchups, and even then they go from hopeless to roughly even.
As for ways to combat the probably increasingly-popular mirror, I'm thinking that me and my old friend from Extended-Naya, Cunning Sparkmage (and possibly Basilisk Collar) might be getting reacquainted. This deck can play him turn two, and should work better here than something like Grim Lavamancer at killing Mother of Runes and mana creatures.
One other thing I was thinking about while playing the deck was trying to find a way to fit a Fire-Lit Thicket into the mix so that you can use Punishing Fire more freely as sometimes it's a bit awkward when you're short on red mana to maximize the power of the card.
Lots of lists I have seen used Aven Mindcensors in the deck. I couldn't see why people included them. I figured I would go ahead and try them figuring I would notice the usefulness of them and go Aha! and like the card. I never actually did. I eventually pulled them since they seemed utterly useless. People keep playing them so I assume I am just never running into the decks they are good against. So what is the use?
So is it literally just countering Stoneforge? That seems really awful if that's the main use. Fetchlands are not worth really trying to hold out for either. Infernal tutor or Doomsdays would be good ones, but I still don't think it's maindeckable. I've played this deck since it was including survivals and even a bit before that due to my love of the colors as a pet deck. I can't see the real value of Mindcensors.
It takes me about 4th turn before I even want to consider holding back mana for the "just in case". 3rd turn is too late to stop a Batterskull unless you have a Heirarch making it second and even then you have to be on the play. Decent for Entombs, but still way too slow in my opinion. Excellent for GSZ is about the best use I see aside from Natural Order. Ok, someone fill me in.
I totally agree with this. I'm just glad someone else made the lines for me.:tongue: Beside stoneforge mystic and some fetchlands, the mindcensor don't really shines. If you face a lot of dredge, high tide and deck like those you could make great use of the mindcensor. I personnally think that the mindcensors were good in the pre-misstep and during the misstep era. Now with delvers and tarmogoyfs spawning everywhere, you need more beef than just a little birdie with flash.
Fetches
Infernal Tutor
Stoneforge Mystic
Knight of the Reliquary
Green Sun's Zenith
Intuition
You basically get huge edge in mirror matches which are usual in Europe.
In the red splash has anyone tried Nacatl instead of MoM's? You're running 12 removal spells and Nacatl just helps turn the clock up even more. This is a list I was thinking of:
Mana: 24
4 Heath
4 Foothills
3 Burnwellows
3 Savannah
2 Taiga
2 Plateau
3 Wasteland
1 Karakas
1 Maze
1 Dryad Arbor
Beats: 20
4 Nacatl
4 Goyf
4 Knight
1 Ooze
1 Pridemage
4 GSZ
2 Jitte
Removal: 12
4 Swords/Path
4 Bolt
4 Punishing Fires
Other: 4
3 Library
1 Crucible
Board: 15 meta slots
Mana seems great, library is a beating (makes it so you don't have to run canopy), and the one of crucible can just win you random wastelock games. I know MoM's are great against other aggro decks, but so is running 1cc 3/3's that can carry a jitte like a champ. Seems like 12 removal spells + library seems like your opponents creatures shouldn't be a problem to need MoM's. Sure not having swords protection sucks, but running more threats seems fine.
List looks fine, but this deck looks more like Big Zoo than Maverick. Any :g::w::r: deck that features Wild Nacatl will generally be considered Zoo, while without it is generally Maverick. I have no doubts that the deck could be highly competitive. Maverick also tends to play more of a mid-range control deck than Zoo.
I'm not entirely sure if the Nacatl plan will allow you to beat Canadian Thresh/Delver decks any easier anyway. Bolt stills shreds Nacatl.
----------
I've been thinking about the blue splash again, but mostly from a SB perspective. I'm looking to run 4 Spell Pierce against combo to supplement the hate-bear plan slightly. Has anyone tested this before? What are potential downfalls from the plan? (also includes 1 Tropical Island maindeck)
Tested and good because noone expects it. Tropical is fine, makes Eldric, Rafiq and Rhox War Monk perfectly supportable.
Downfall, you loose to Lord of Atlantis :D.
Just try it, i always love it because it helps in so many matchups (eg. Enchantress, Combo, Rock)
I like it because it gives me a much better chance against Storm and Reanimator maindeck. Slow? Frequently, yes. Although, it can potentially be pulled off by turn 2 with a mana guy (but you're probably doing it during your opponents turn...).
The main reason I really like it is the general lack of flying creatures in legacy. The most prominent one is probably Delver right now, and Mindcensor trades with Delver. And Mindcensor can carry a sword. Right now I'm running 3x Mindcensor, 2x Scryb Ranger, and 1x Bird of Paradise and along with GSZ it feels like the right amount of flying creatures.
It definitely seems like a metagame call me to me, though.
Well, I'm glad I'm not the only one who thought it was a little limited. I never thought about holding him for Intuition though. I do like that use since Hive Mind can be a pain. I'll have to remember that one.
The Mirror I can totally see. Knights, Fetches, and GSZ would be a good use. Though considering I have never hit a single mirror, I guess he'll have to keep sitting in my board.
I like having extra Pridemages for Stoneforge. I played that deck enough to know what a pain they are. It feels like you had a lot of work go down the drain when someone just blows up your Batterskull with a pridemage.
Maybe a Grand Prix will get him back main, but meh.
Mindcensors are awesome against No PRO, the Mirror, and any combodeck relying on tutors. If you expect little NO PRO and Mirror matches, I suspect you are better off without them. I played them in the GW list at GP Amsterdam and they won two rounds for me. Not sure whether I would play them now though. Maverick is losing popularity in my meta and no one still plays the NO PRO plan (except for me, since I switched to NO RUG :-P ).
I've used the single trop island with pierces in the board before. I've surprised quite a few reanimator and combo decks with "response, fetch, trop island, spell pierce." I like it a lot, but I have since been trying a build with no blue. I'm not sure what I prefer yet.
Hey, I just started to build Maverick a few weeks ago, and almost have it completed. My roommate decided recently to make UW Stoneblade, so I was wondering if anyone had any suggestions for the MU or for my SB. Thanks!
The maindeck is already pretty well prepared for that matchup, especially if you opt for the 2 Scryb Ranger as well as Aven Mindcensor for Jace and SFM. After sideboarding, bringing in the 2nd Thrun is also a great thing to do. Also, Elspeth, Knight-Errant.
Could you clue me in on some European trends with the deck, Julian? I'd like to see where y'all are taking the deck.
Well, personally I've played a pretty experimental GWu today (1 MD Dismember, Batterskull back in the main, still not sure if I wanna play him, Flusterstorm in the SB as well as Elspeth instead of Choke) today to a 4-0-1 finish, only thing that was a problem today were Shackles against UW Stoneblade (my draw). Wins were against the Mirror twice, Reanimator and UWr Control.
Any reasoning for Flusterstorm rather than spell pierce?