Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
cavalrywolfpack
It's called Legacy MEDIOCRE league for reason. I've mever seen it and I can't look it up right this second, but isn't it about running some odd cards in decks, hence Eldrazi Displacer?
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That's nothing to do with the name of it, its a pun based of the Vintage SUPER League.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
magic_gazz
That's nothing to do with the name of it, its a pun based of the Vintage SUPER League.
Wow that's really funny. I kinda had my hopes up that it would be janky stuff. It certainly would be fun to watch
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Re: [Primer/Deck] Nic Fit
anyone have any suggestions for best board cards / ways to play again Miracles with Abzan Nic Fit? gives me some trouble sometimes :c
Re: [Primer/Deck] Nic Fit
Also wanted to know if anyone has any archived streams of them playing nic fit can they let me know. I did a search on twitch for nic fit but there are not a lot of results.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
magic_gazz
So im thinking of getting into Nic Fit as it seems you can play pretty much whatever you want and it also seems to be one of the cheapest decks on MTGO.
I like the idea of Pod as a way to get value but im not convinced that I want multiples and I also don't like the way the pod decks cut back so much on the good spells. Has anyone just tried running a 1 of pod as a value card?
The main question I have is abut cards like Dryad Arbour and Sylvan Library. I can see reason to play these (tutorable land/good card selection) but is it worth adding cards that go so badly with deed? It seems some lists run them and some don't, some have library in the side, I just cant figure out what seems best.
I watched the Legacy Mediocre League and I didn't like the Wastes for the Eldrazi Displacer but then there was a sick game against Eldrazi where he activated it twice in one turn and took out both the Eldrazi players Endless Ones, so maybe it is worth some testing. I don't care for the Minister of Pain in his deck, seems to situational to maindeck
You can't really play anything you want if you want to be successful. The deck is as budget as anything gets in Legacy, but you still have to play good cards.
A 1 of Pod is a very bad idea, Pod imposes some pretty strict deck building limitations, particularly in this format. If you're going to build within those limitations in order to get value, you're going to want it as a 4 of.
With Arbor and Library, blowing them up with Deed is fine, Arbor has as many GY interactions as it does on the board (and if it doesn't, why are you playing Arbor?). It's usually not too important if you blow up Library, it's not ideal of course but you're usually getting atleast a 2:2 out of it with the Deed and you'll have already cashed in the library for cards. You should never be afraid to blow up a Deed and take out some of your own cards.
Quote:
Originally Posted by
Corgimancer
anyone have any suggestions for best board cards / ways to play again Miracles with Abzan Nic Fit? gives me some trouble sometimes :c
I mostly focus on card advantage. Short of them putting down a Moat, which is pretty good against us, Miracles has no way to consistently handle 2 creatures on the board. With enough CA that type of pressure can be maintained as they usually try to rely on a counter/top lock to prevent that from happening long term. Terminus is their only answer to multiple creatures, if you have the CA to slog through 2-3 of them they can't do anything.
Sorin, Lord of Innistrad can be pretty good.
Quote:
Originally Posted by
cavalrywolfpack
It's called Legacy MEDIOCRE league for reason. I've mever seen it and I can't look it up right this second, but isn't it about running some odd cards in decks, hence Eldrazi Displacer?
Eldrazi Displacer is extremely powerful. I lost to a white Eldrazi deck using it recently. It shields them from virtually all damage, and provides for an inevitable alpha strike. You cannot win the game through the combat step if it's on the field, and even if you remove it you're going to lose all your attacks for a turn.
Displacer is the best Eldrazi in the format, it's better than TKS or Reality Smasher. It's downside is the white makes mana tough. Sadly, our deck works against us here because the white Eldrazi decks that can play it include several Plains and Wastes so they're able to profit off our Explorers and each Explorer is basically one more card they can displace per turn.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Faiiith
What do we think of the Nic Fit deck from Legacy Medicore League?
Unconventional, but it did get me thinking. I've got some brewing to do.
Edit: The brewing I have in mind probably just improves consistency and might help deal with Miracles, but doesn't help one bit vs. fast combo. Might be worth it, might not be.
Quote:
Originally Posted by
cavalrywolfpack
It's called Legacy MEDIOCRE league for reason. I've mever seen it and I can't look it up right this second, but isn't it about running some odd cards in decks, hence Eldrazi Displacer?
Eldrazi Displacer + triggered abilities = a lot of value. It's one of the cards I really, really want to run.
Quote:
Originally Posted by
Brael
You can't really play anything you want if you want to be successful. The deck is as budget as anything gets in Legacy, but you still have to play good cards.
...
Eldrazi Displacer is extremely powerful. I lost to a white Eldrazi deck using it recently. It shields them from virtually all damage, and provides for an inevitable alpha strike. You cannot win the game through the combat step if it's on the field, and even if you remove it you're going to lose all your attacks for a turn.
If you want budget, try Manaless Dredge. It's currently quite well positioned and can combo finish for free wins. Also, you catch quite a number of people off guard with it, for more free wins.
Displacer is nuts. I can't stress enough how much I want to make this card work in Nic Fit.
Edit: Maybe Eldritch Evolution allows us to abuse Eldrazi Displacer + Brood Monitor. Evolution puts it in the realm of what we can power out and can generate a LOT of triggers we can abuse the shit out of.
Edit 2: Or assemble Melira + Murderous Redcap + sac outlet. And running Melira would make for funny situations with Phyrexian Unlife. Probably The Danger Of Cool Things.
Re: [Primer/Deck] Nic Fit
In the Primer, Arianrhad mentioned a weird five color pod list... Has anyone got a list together?
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Arianrhod
4 Veteran Explorer
1 Sakura-Tribe Elder
1 Eternal Witness
1 Tireless Tracker
1 Nissa, Vastwood Seer
1 Meren of Clan Nel Toth
1 Master of the Wild Hunt
1 Siege Rhino
1 Sigarda, Host of Herons
1 Thragtusk
1 The Gitrog Monster
1 Dragonlord Dromoka
1 Garruk Relentless
1 Sorin, Lord of Innistrad
1 Elspeth, Sun's Champion
4 Cabal Therapy
4 Green Sun's Zenith
3 Path to Exile
2 Abrupt Decay
1 Vindicate
3 Pernicious Deed
1 Toxic Deluge
2 Sensei's Divining Top
1 Sylvan Library
3 Bayou
2 Savannah
1 Scrubland
4 Verdant
4 Heath
3 Forest
2 Plains
1 Swamp
1 Karakas
1 Phyrexian Tower
sb::
2 Thoughtseize
3 Surgical Extraction
2 Ethersworn Canonist
1 Toxic Deluge
1 Gaze of Granite
2 Tsunami
2 Pithing Needle
1 Celestial Purge
1 Krosan Grip
Still debating -Nissa -Gitrog +Thrag #2 +Nightmare.
This may have been asked already, but why vindicate and not council's judgement? I'd think we'd want to hit things like True-Name more often than we'd want the land destruction?
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Kozilek
This may have been asked already, but why vindicate and not council's judgement? I'd think we'd want to hit things like True-Name more often than we'd want the land destruction?
B/c 3 MB Pernicious Deed and a Toxic Deluge don't already take care of that TNN..?
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Kozilek
This may have been asked already, but why vindicate and not council's judgement? I'd think we'd want to hit things like True-Name more often than we'd want the land destruction?
- Double white mana is a problem some of the time.
- Sometimes (rarely) we want to kill our own Veteran Explorer and really need a way of doing so.
- Having an answer to Glacial Chasm and Inkmoth Nexus is really handy.
- Everything hexproof or shrouded in the format (pretty much) has CMC<3 so we can just Deed or otherwise sweep it away.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Navsi
- Double white mana is a problem some of the time.
- Sometimes (rarely) we want to kill our own Veteran Explorer and really need a way of doing so.
- Having an answer to Glacial Chasm and Inkmoth Nexus is really handy.
- Everything hexproof or shrouded in the format (pretty much) has CMC<3 so we can just Deed or otherwise sweep it away.
Basically this. I like having a little land destruction somewhere in the deck.
Quote:
Originally Posted by
Kozilek
In the Primer, Arianrhad mentioned a weird five color pod list... Has anyone got a list together?
I don't have the list around anymore -- not that it was actually updated in any way regardless. It was more intended to be an example of what was possible.
It ran a bunch of rainbow lands (City of Brass, Mana Confluence, possibly Gemstone Mine?), and then a bunch of basics....something like 3 Forest, 2 Swamp, 2 Island, 1 Plains, 1 Mountain, I think. And then it was just a pile of nonsense for the actual deck...Kiki combo was in there in all of its requisite parts, so there was a Restoration Angel, Kiki, Zealous Conscripts, Exarch, etc. Baleful Strix was the main 2-drop, but I think I had 1 Stoneforge with a Jitte present as well.
I dunno. Mess around with it.
Re: [Primer/Deck] Nic Fit
Theoretically you could run a reasonably sized 5C manabase and have it be stable. Start off with 3 of every green/x fetch. At least 1 of each basic (probably 2 Forest) and 1 of each green/x dual. That's 22 lands w/ at least 14 initial manasources across the board and 18 initial green sources.
I don't know why you'd want it or what kind of deck you'd build with it, but it can be done.
Anyone want to whip up a list?
I'd start off with 4 Veteran Explorer, 3 DRS, 4 GSZ and whatever awesome shit one can come up with.
Any creature goes as long as it's (partially) green (unless we can come up with some other way to improve consistency). Maybe a couple of Tops and some Ponders/Brainstorms..?
Tireless Tracker seems like an auto-include with so many fetchlands. And some lifegain to compensate the lifeloss.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Echelon
Theoretically you could run a reasonably sized 5C manabase and have it be stable. Start off with 3 of every green/x fetch. At least 1 of each basic (probably 2 Forest) and 1 of each green/x dual. That's 22 lands w/ at least 14 initial manasources across the board and 18 initial green sources.
I don't know why you'd want it or what kind of deck you'd build with it, but it can be done.
Anyone want to whip up a list?
I'd start off with 4 Veteran Explorer, 3 DRS, 4 GSZ and whatever awesome shit one can come up with.
Any creature goes as long as it's (partially) green (unless we can come up with some other way to improve consistency). Maybe a couple of Tops and some Ponders/Brainstorms..?
Tireless Tracker seems like an auto-include with so many fetchlands. And some lifegain to compensate the lifeloss.
I don't think that the fetch/dual manabase is actually better than the rainbow manabase for 5c -- especially if you put it towards a Pod shell, where you'll be trying to incorporate the "best of the best" -- which frequently means wildly disparate mana costs. Yes, you want to be Podding into things more often than casting them, but some games you'd have to support GG, UB, UU, RRR, and WW, for example, which I just don't think is reasonably doable without rainbow.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Corgimancer
anyone have any suggestions for best board cards / ways to play again Miracles with Abzan Nic Fit? gives me some trouble sometimes :c
Miracles is just a crappy matchup. What I did, board in a single Taiga, 3x Slaughter Games, and however many Extirpates I was running. You fetch up that taiga early and the first Slaughter Games normally names terminus, the second is FOW, however it all depends on the board state and which flavour of miracles they are running. Extirpating a juicy target when they go to draw with top is also nice, especially when you are anticipating a terminus / entreat.
The taiga is also there for bloodmoon, it is there to help with post / lands decks.
Re: [Primer/Deck] Nic Fit
Speaking of Blood Moon, Jund might be the place for the Eldritch Evolution ideas to actually work. Mainly because sacrificing a Veteran Explorer to EE and getting a Swamp, a Forest and a Magus of the Moon is pretty good game against a lot of decks, particularly lands. Maybe taking some other ideas from the 5c Humans lists and running Cavern of Souls and Scab-Clan Berserker?
edit:http://media.wizards.com/2016/images...pQzI8xl9fV.png
I have no idea if this is good, but it looks not bad.
- Stabilises the board against YP, Delvers, Strixes and most things in DnT. Effective against everything that threatens our life totals aggressively before we can sweep the board. Obviously not as good as an actual sweeper, but does other things. Slows down every agressive deck enough that they have to overextend and get Deeded.
- Kills our own Veteran Explorers in case of emergency.
- The -2 is where the money is at. Milling 2 lets us clear cards from Top, and recurring Witness and other value creatures is a pretty good way of winning a grind.
- The ult isn't too relevant but is really painful for Miracles to deal with, which is where she's most likely to get there. Getting the zombies on your end step means they turn up immediately after popping the ult, and if they ever don't sweep the board in their turn they get pressured.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Navsi
Speaking of Blood Moon, Jund might be the place for the Eldritch Evolution ideas to actually work. Mainly because sacrificing a Veteran Explorer to EE and getting a Swamp, a Forest and a Magus of the Moon is pretty good game against a lot of decks, particularly lands. Maybe taking some other ideas from the 5c Humans lists and running Cavern of Souls and Scab-Clan Berserker?
edit:
http://media.wizards.com/2016/images...pQzI8xl9fV.png
I have no idea if this is good, but it looks not bad.
- Stabilises the board against YP, Delvers, Strixes and most things in DnT. Effective against everything that threatens our life totals aggressively before we can sweep the board. Obviously not as good as an actual sweeper, but does other things. Slows down every agressive deck enough that they have to overextend and get Deeded.
- Kills our own Veteran Explorers in case of emergency.
- The -2 is where the money is at. Milling 2 lets us clear cards from Top, and recurring Witness and other value creatures is a pretty good way of winning a grind.
- The ult isn't too relevant but is really painful for Miracles to deal with, which is where she's most likely to get there. Getting the zombies on your end step means they turn up immediately after popping the ult, and if they ever don't sweep the board in their turn they get pressured.
Also, the plus 1 gives your creatures an advantage in combat which is what many don't realize when evaluating these types of effects. I think it is worth testing...
Edit: Has anyone tried Garruk, Primal Hunter in this deck?
It protects itself by plus +1, provides card advantage by -3, and has a game-winning ultimate -6.
It can take over the game all by itself the turn after you play it by making a 3/3 then drawing 3 cards...
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Navsi
I have no idea if this is good, but it looks not bad.
- Stabilises the board against YP, Delvers, Strixes and most things in DnT. Effective against everything that threatens our life totals aggressively before we can sweep the board. Obviously not as good as an actual sweeper, but does other things. Slows down every agressive deck enough that they have to overextend and get Deeded.
- Kills our own Veteran Explorers in case of emergency.
- The -2 is where the money is at. Milling 2 lets us clear cards from Top, and recurring Witness and other value creatures is a pretty good way of winning a grind.
- The ult isn't too relevant but is really painful for Miracles to deal with, which is where she's most likely to get there. Getting the zombies on your end step means they turn up immediately after popping the ult, and if they ever don't sweep the board in their turn they get pressured.
I wouldn't worry about the D&T matchup, we're pretty heavily favored there. Anyways, the real question with this card is why you're not just running LotV? On the one hand a +1 is better than a -2 for removal, but on the other LotV's +1 is a form of resource conversion that can only be matched with Brainstorm or a JTMS 0.
I would actually argue that the mill 2 is a detriment to this deck, milling rarely works well with a toolbox. The worst case scenario is you need a particular card but not at this moment, mill it, and now you can't GSZ it, and of course it's very vulnerable to Ooze/DRS.
The real Liliana card is her Oath. That thing is nuts with PW's. 3 mana 2 for 1's are always worth a second look, and it automatically gives and PW some protection. I don't know if this is the deck or the format for Oath of Liliana (my opinion of PW Fit isn't very high after the last few weeks of trying it), but I do know it's the piece that PW decks need to be competitive.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
LegacyIsAnEternalFormat
Also, the plus 1 gives your creatures an advantage in combat which is what many don't realize when evaluating these types of effects. I think it is worth testing...
Edit: Has anyone tried Garruk, Primal Hunter in this deck?
It protects itself by plus +1, provides card advantage by -3, and has a game-winning ultimate -6.
It can take over the game all by itself the turn after you play it by making a 3/3 then drawing 3 cards...
I played with primal hunter in standard and he was pretty great. I think it's reasonable.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Arianrhod
I don't think that the fetch/dual manabase is actually better than the rainbow manabase for 5c -- especially if you put it towards a Pod shell, where you'll be trying to incorporate the "best of the best" -- which frequently means wildly disparate mana costs. Yes, you want to be Podding into things more often than casting them, but some games you'd have to support GG, UB, UU, RRR, and WW, for example, which I just don't think is reasonably doable without rainbow.
I disagree. Needing GG, RRR, UU and WW is a choice. You can limit yourself to cards that need 1 mana of a specific colour max. Ergo Siege Rhino yes, Sigarda no. Anyways, it's not like we're actually planning on building 5C Nic Fit so why bother?
Quote:
Originally Posted by
Luthiereisfun
I played with primal hunter in standard and he was pretty great. I think it's reasonable.
Yes, succes in Standard equals succes in Legacy.
What's it with all these random accounts popping up in this threat posting such outlandish stuff?
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Echelon
I disagree. Needing GG, RRR, UU and WW is a choice. You can limit yourself to cards that need 1 mana of a specific colour max. Ergo Siege Rhino yes, Sigarda no. Anyways, it's not like we're actually planning on building 5C Nic Fit so why bother?
Yes, succes in Standard equals succes in Legacy.
What's it with all these random accounts popping up in this threat posting such outlandish stuff?
From the shores of Reddit to our own personal hell.
I'm still going to be trying SFM-Rhinotime for a while. I don't see much changing since, well, the meta hasn't changed. More Winter Orbs popping up isn't exciting, but again, Deed.
I'll try out Master of the Wild Hunt and see how it goes. I still think the red splash is fine in Junk for Moon and Games. I think if you're cutting Taiga and moving to straight GBW, I'm not sure how we're even trying to win Eldrazi, and Miracles becomes a tad harder. Not sure where we pick up points, there.