1. Asthereal (TO): Razortide Bridge, Razortide Bridge, Energy Field, Luminarch Ascension
I can't get through your Energy Field, but you can't get through my Maze. DD
2-2
2. Reeplcheep: Cry of Contrition, Illness in the ranks, Forbidden Orchard, Warlock Class
I can always pitch Maze and Leyline to Cry because they're dead, but you just barely race me by jamming Warlock Class. LL
0-6
3. GoblinSmashmaster: Razortide Bridge, Razortide Bridge, Energy Field, Resculpt
I can't get through your Energy Field, but you can't get through my Maze. DD
2-2
4. silkster: Cave of the Frost Dragon, Fountain of Cho, March of Otherworldly Light, Feldon's Cane
Maze beats your Dragon and you can't interact with Megaliths. WW
6-0
5. dte: Plains, Khalni garden, Colossus hammer, Sigarda's aid
Maze beats your Plant and you can't interact with Megaliths. WW
6-0
6. alphastryk: Leyline of Singularity, Keldon Megaliths, Izzet Boilerworks, Maze of Ith
me, waiting for discard to die down a bit to try Maze + Leyline which is almost as good as Karakas + Leyline in this format.
7. jfb1337: Mercadian Bazaar, Forest, Reclaim, Minsc & Boo, Timeless Heroes
Disagreement - the earliest you can cast Minsc and Boo is your turn 5, and by that time my Megaliths is online. Anytime you try to grow Boo I ping it with Megaliths for the draw. DD
2-2
8. Phasmoid: Fountain of Cho, Fountain of Cho, Martial Coup, Finale of Glory
Finale of Glory eventually making 2 different tokens with toughness > 1 is a problem, but it might come too late to matter. I'm able to start pining with Megaliths on my turn 4, killing on my turn 24. You can first cast Finale to create 2 token types on your turn 15. After that you can get in for 2 damage per turn, killing on your turn 26 which is too late. WW
6-0
9. RoosterCocoa: Yavimaya, Cradle of Growth, Peat Bog, Engineered Explosives, Words of Wilding
You can't Explosives my Leyline, so Leyline + Maze stops your tokens, and Megaliths wins. WW
6-0
10. maxx!: Copperline Gorge, Dunes of the Dead, Chatter of the Squirrel, Tremble
My deck is not great vs Tremble, I need all 3 lands to beat your token mix and I have no way to keep them all. LL
0-6
11. FTW: Breeding Pool, Piracy Charm, Dismember, Sprout
I can always pitch Maze to Piracy Charm, and Megaliths beats the Sprout token, then takes it home. WW
6-0
Total: 36 points

