Originally Posted by
Ertai87
I'm posting from my iPod, so you might have to forgive me some errors. Anyway:
@Water_Wizard: It most certainly does trigger. I was thinking of Bridge, but Bridge only makes me not lose; it doesnt make me win, particularly against a Showed Griselbrand. It's also difficult to cast, although, I suppose, it's easier than Confusion, so maybe I'll try it. I don't like a spell-based solution to Sneak/Show due to the fact that they pack DI countermagic, and particularly Red Blasts that can only hit Show (I find Sneak is the more difficult side to beat) and can be redirected by Misdirection. I'll probably try testing Bridges though.
As for Countertop, you're going to have to do a bit of work to convince me that a 1-mana spell is what you want to do to break a countertop lock. I suppose the counterspell side of it is fine, though.
@Sunday: I agree with you that Chain Lightning is probably more effective than Forked Bolt much of the time, but when Forked Bolt is good it's simply amazing. It's invaluable against Maverick, not awful vs Stoneblade, and reasonable in the mirror and pseudo-mirror (RUG). Against Sneak/Show and Countertop, it's certainly awful, but it's so good so much of the time.
The Confusions will be coming out. Confusion is my favourite card in Magic, so I was excited to play it, but I probably gave it a bit too much lenience when it turned out to be just bad. I came here seeking opinions on what to play instead.
At the GPT, my matches were:
Rd 1: Bant Maverick, UD (0-0-1)
Rd 2: Doomsday, won in Extra Turn 5 (1-0-1)
Rd 3: BW Stoneforge (2-0-1)
Rd 4: RUG Zoo (3-0-1)
Rd 5: RUG Delver, ID (3-0-2)
Quarters: Bant Maverick (different player from Rd 1)
Semis: Dredge
Finals: RUG Delver (same player as Rd 5).
At Detroit:
Rd 1: Elves. Opp made T16 (0-1)
Rd 2: Enchantress. Opp got a game loss in game 2 after losing game 1 (1-1)
Rd 3: Reanimator (2-1)
Rd 4: MUD (3-1)
Rd 5: Goblins (4-1)
Rd 6: Sneak/Show (4-2)
Rd 7: Miracle Control (4-3)
Rd 8: Food Chain (5-3)
It's probably worthy of note that I'm pretty sure my Rd 3 and Rd 5 opponents misplayed themselves into a loss, rather than me winning based on play sequencing or whatever (I suppose play skill counts for something, but it's worth noting so that we don't skew our results).
As you can see, I haven't played a heck of a lot against RUG. When I do, though, my plan is to cast as many Prices as I can while trying not to die to their Goyfs. I generally put myself into Abyss mode around turn 5-6 and win around turn 8-9 off of a critical mass of burn. Other times, I flip a Delver and just get to ignore whatever they're doing, since I can bolt their Delvers and race the rest of their game plan.