Originally Posted by
alphacat
Played in a small tournament this weekend. A few observations:
1. This deck beats most midrange, late game decks. Played against counterbalance and stoneblade, 2-0'd both of them.
2. Maindeck karakas is pretty tech against Geist, and the occasional Sower.
3. Not a fan of Glacial Chasm, generally when I tutor it up, it's when I'm on my back foot. Losing two land via crop rotation when you're behind is ridiculously hard to recover from, and Glacial generally only buys two turns.
4. Lost 0-2 against RUG, no idea how to beat RUG with turn 2 flipped Delver, and then multiple delvers with stifle/waste backup.
I'm wondering how you guys deal with decks with quick clock. I find that letting them go wild for the first few turns means by turn 4, it's almost not recoverable.