Re: [Discussion] Hulk Flash
<-- Hoping this gets banned so we don't all mirror match all day...
anyway...
I just wanted to point out if nobody else has noticed. Flash was the card of the day on April 19th, 2007...and this is what it said under it on the WOTC site:
Flash Card of the Day - Thursday, April 19, 2007
Mirage rare. Flash is an amazingly cool idea with a terrible template and low power level, both of which are vastly improved by Time Spiral block flash creatures like Teferi, Mage of Zhalfir, Sulfur Elemental, and Bogardan Hellkite. Another modern descendant of Flash is the "Flash for Sorceries," Quicken, which also vastly improves on the original Flash's template and power level.
Just thought I'd give us all a laugh :: Read: Tear ::
- Chris
Re: [Discussion] Hulk Flash
Forsythe's article is up. No mention of Hulk Flash yet :(
Re: [Discussion] Hulk Flash
I have to imagine that he has recieved about three hundred emails a day for the past week or so in regards to Hulk Flash and in spite of all that chose to do and say nothing about it. Even if it doesn't warrant emergency bannings, which in my opinion it does, it AT THE VERY LEAST warrants an honorable mention to the stupid horse shit type two stuff Wizards has been pushing all week.
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
TheInfamousBearAssassin
2x Kiki
2x Karmic Guide
2x Carrion Feeder
Is only six slots. The Skyknights are completely unnecessary. It shouldn't take up more than six slots if you want the double redundancy.
Five. It can be done just as easily with 1x Kiki, 1x Guide, 1x Summoner's Egg, and 2x Carrion Feeder. If you have the Guide in hand, Hulk grabs Egg/Carrion Feeder. If you have Kiki in hand, the second Hulk grabs Egg instead of Kiki.
Re: [Discussion] Hulk Flash
Also, interestingly, a guy posted in his thread complaining that there was no mention of the Legacy problem, and now the post isn't there anymore. Hmmm....
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
Tacosnape
But if I get a fresh shipment of lesbians in, you're in good shape.
I don't think you quite understand what a lesbian is.
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
Tacosnape
Five. It can be done just as easily with 1x Kiki, 1x Guide, 1x Summoner's Egg, and 2x Carrion Feeder. If you have the Guide in hand, Hulk grabs Egg/Carrion Feeder. If you have Kiki in hand, the second Hulk grabs Egg instead of Kiki.
Summoner's Egg is great tech, because IF you draw a hand full of acceleration, with a Feeder but no Flash, Egg can become Flash #5 for putting Hulk into play (not that this should come up too often...).
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
georgjorge
Summoner's Egg is great tech, because IF you draw a hand full of acceleration, with a Feeder but no Flash, Egg can become Flash #5 for putting Hulk into play (not that this should come up too often...).
I end up casting mine for a blocker against Fish an awful lot of the time. Also, it killed someone under a Humility.
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
Nihil
Forsythe's article is up. No mention of Hulk Flash yet :(
Those articles can be written more than a week in advance for these predetermined weeks. If he has even decided what he is going to do about the e-mail flood I don't see him last minuted editing in a post script say "Flash is bad."
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
Cait_Sith
Those articles can be written more than a week in advance for these predetermined weeks. If he has even decided what he is going to do about the e-mail flood I don't see him last minuted editing in a post script say "Flash is bad."
I really doubt the he is going to care about a bunch of whining legacy players to ban a card, a couple a weeks away from the legacy GP. Build a deck that uses flash or a deck that beats it.
If you are not going to do either than do not play, the thread is supposed to be about developing a list not to bitch and complain.
Re: [Discussion] Hulk Flash
Hmm, I came up with this question when discussing this deck with someone over MWS, and figured I'd post it here.
Let's say you're playing the mirror, or against a control / aggro-control deck. You have the combo in hand, and the mana open, but 0/1 counters. Do you go off NOW, or do you wait till you have more backup? Is this dependant on the kill you are running, since the KG/KJ kill can't win in response?
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
ACME_Myst
Hmm, I came up with this question when discussing this deck with someone over MWS, and figured I'd post it here.
Let's say you're playing the mirror, or against a control / aggro-control deck. You have the combo in hand, and the mana open, but 0/1 counters. Do you go off NOW, or do you wait till you have more backup? Is this dependant on the kill you are running, since the KG/KJ kill can't win in response?
You go right, then and there like you need to take a piss real bad. The chance that they'll be able to deal with a first turn kill is minimal compared to waiting numerous turns while they establish they're backup and draw into more counters.
Re: [Discussion] Hulk Flash
Big name recongition:
http://www.starcitygames.com/php/new...cle/14117.html
That's good, since Wizard's is more likely to pay attention to Bleiswess rather than Legacy players.
Re: [Discussion] Hulk Flash
I'm not sure how I feel about this list. However, his article doesn't really express a concern for the potentially metagame warping this deck is going to be for the grand prix. He didn't even mention how legacy players are stuck with their thumb up their ass about this sudden change. That to me suggests wizards could give two shits, and will likely keep Flash legal even after the first.
Re: [Discussion] Hulk Flash
Ben's words are likely to make more players play the deck - which will help get it banned if it deserves it. He could have said it was the work of the devil himself and it would not have mattered. The deck dominating the GP is ONLY thing that will sway Wizards to make a change in the short term.
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
ACME_Myst
Hmm, I came up with this question when discussing this deck with someone over MWS, and figured I'd post it here.
Let's say you're playing the mirror, or against a control / aggro-control deck. You have the combo in hand, and the mana open, but 0/1 counters. Do you go off NOW, or do you wait till you have more backup? Is this dependant on the kill you are running, since the KG/KJ kill can't win in response?
If you have one counter and it's very early, you always attempt to go off here, and you do it on your turn and not theirs so they can't safely use Pact of Negation if you also used a pact. They only have 4 Force of Wills to defend. Just make sure they can't Flash in response to your Flash. Games that reach 2 land apiece often become a game of chicken in the mirror match.
Quote:
Originally Posted by
MattH
I don't think you quite understand what a lesbian is.
On the contrary, I understand perfectly. What Pinder can figure out to do with lesbians is not my business. (I, for example, would have them ambush straight women who had pissed me off in the past. Pinder might just prefer to empty his local grocery store of all their Jello and watch fun ensue.) I'm merely the vendor and points awarder.
Re: [Discussion] Hulk Flash
Has anyone considered Boseju for the more controling version in the SB? It nullifies a good # of hate cards.
Re: [Discussion] Hulk Flash
Yeah, in one of my versions I ran living wish with only 2 Hulks Md, Boseju, xantid swarm all being Sb.
Re: [Discussion] Hulk Flash
I agree with the Lat-Nam's Legacy tech in the Kiki version; drawing the creatures is absolutely horrible in that verson. However, due the number of slots devoted to the kill condition in the Disciple version, I don't think it's possible to fit Lat-Nam's Legacy in there. Drawing Disciple/Wall/Marauder isn't really a problem, as the Disciples can be hard cast (If you are willing to risk it), and the 0/0 creatures can be casted post-combo for the last few points of damage if needed.