No.
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He might have done that to prevent Manfield from using his Wasteland. Not sure if I'm thinking of the correct game here, but wasn't that the situation?
Yeah, that's the situation I meant. Just because he doesn't know there is a Wasteland doesn't mean he can't play around it. Sure, it could have been a slip-up, but I actually did like him playing Delta there.
Edit to make my point clear:
Jacob was obviously setting up to be the control deck in this game, as is evidenced by his not attacking with the first Delver. Getting hit by Wasteland, on the other hand, is likely to force him into playing a more aggressive game. By revealing his second land, he might change how Manfield values a potential Wasteland, thus increasing his odds of being able to play a bigger game.
props to him, it is really hard to achieve a 8:0:0 record with this deck, it requires more skill than back in 2012.
Where is his beloved Zuran Orb in the sideboard ? :D
Had an awesome streak with UGInfect with 4 straight TOP8’s and winning the last one in my local legacy, Still it was the deck i’ll be piloting Easter Sunday. Did came in early to deliver altered goodies to my clients and completed my decklist named INFECT POXYTIVE... was about to submit the list when suddenly i noticed pyroblasts in my sideboards.. MAN! what i brought with me is my old reliable RUGDelver (i have 3 decks with same deck boxes, same sleeves to avoid scouting : ), thought of borrowing my friend’s infect deck but 2 of my teammates thought Delver is missing so much playing time, there has to be a reason!
finished 4th (40+ man tourney, Cerberus legacy Open, Manila)
creatures: 3 goyfs/ 1 scooze / 3 goose / 1 tnn / 4 delvers
removals: 4 bolts / 1 forked / 1 fice / 1 dismember (expecting meta filled with bskulls, goyfs)
3 pierces, 4 stifles, probeless.. everything the same
helpers: 3 pyroblasts / 1 surgical / 1 tormods / 1 graf / 1 grudge / 1 revelry / 2 roughs / 3 submerges / 1 needle and switched v.cliq last minute to a VORTEX and proved crucial in my game1.
R1 Miracles 1-0 (2-1)
lost game 1 via multiple removals, resolved vortex both games and countered c.judgment on my enchantment that sealed the game.. i let bskull resolved and hold up permission for Council, i was way ahead of life.
R2 Rugdelver 2-0 (2-0)
paired with a very skilled pilot, but then again he thought i was on infect, fetched recklessly game 1 vs my trop only to face multiple stifles, man i love how it feels not to be scouted for a long time with RUG! i got an aggresive start game 2 with multiple delvers.
R3 UGInfect 3-0 (2-0)
the week before this, i was discussing tweaks with infect with this fellow infect pilot, only to be paired with him round 3, aggresively bolted his crits on my turn, knowing both decks should help me solve this, game2 he kept landlight with no nobles and got punished.
R4 Dredge 3-1 (2-1)
i have maindeck scooze yeah! but he had a very aggresive opening, my crypt showed up game 2, game 3 where in facing a horde of zombies vs my lone goyf, i got triple ponders to search rough ftw, didnt show up : ), scooze was sleeping all day too : (
R5 Shardless BUG 4-1
friend offered me the win for a split prize and assuring myself another top8, and getting that much needed rest and refreshments.
R6 Maverick 4-1-1
ID, getting me to rank 3
quarterfinals vs Esperblade 5-1-1 (2-0)
stifles and wastelands got there both games, very easy win vs a difficult matchup... meanwhile my other teammate who’s on RUG too won the game vs ranked 1 dredge.. he lost the finals vs DnT, he was on Jacob Wilson’s list, and asked me last night if TNN is good, i told him i have 1 main, he sideboarded in 2.
semis vs RUGdelver 5-2-1 (2-1)
just a story of who has many lands and can land a threat early.. game 3 wherein i had 2 goyfs vs 2 threshed goose.. but he drawn multiple submerges and proved goose is still king : )
final4 are: Dnt / RUG / Shardless BUG / RUG
Had a terrible headache going back home, probably coz the matches went late and i was too tired, somehow the stress of overthinking i picked up a wrong deck and getting my mind back to stifling fetches caught me. but it was after all NOT A WRONG DECK to PLAY AGAIN!
Push the Tempo! GO TEMUR!
Jammed Temur delver yesterday at a local tournament with some good success: I went 3-0-1 against some of this deck’s tougher matchups
I was running Jacob Wilson's list from the invitationals except I was only running 3 spell pierces and added one forked bolt so I had 7 removal spells maindeck
Sideboard
3 submerge
2 rough/tumble
2 ancient Grudge
1 flusterstorm
1 sylvan library
2 spell snare
3 Pyroblast
1 Graftdiggers
Rd 1 Shardless Sultai BUG
Game 1: I am on the play with a turn one delver, the next turn I follow up by bolting his deathrite. On his 3rd turn I stifle his 3rd land, he forces it pitching shardless agent, I immediately daze back sensing his hand has multiple 3 drops. After the fight over stifle, he follows up by hymning my hand away which was bolt and forked bolt . I have a flipped delver as a clock and we end up in a topdeck war- he eventually hits his 3rd land drop, plays shardless agent into abrupt decay. Two turns later I draw a brainstorm which finds me the last piece of burn I need to close out the game.
I wasn't quite sure how to side for this matchup because I don't play against it much but I see it as a more difficult one.
Sb- Out 4 force, 2 pierce, 2 daze- I feel their whole deck is 2 for 1s so out goes Force and I wanted to focus more on 1 for 1 trades, but I still feel they have a greedy manabase so I kept in 2 dazes
In- 3 pyro blast, 2 spell snare, 3 submerge
Game 2- My opening hand is 2 stifles, 2 wastelands, polluted delta, delver and brainstorm- I am successfully able to wreck his manabase for the first 5-6 turns- he eventually lands a 1 of Tasigur which I dismember and later a goyf takes the game for me.
1-0
Round 2 Storm
Game 1: I open with a delver, daze, wasteland, stifle, bolt, land, ponder- seems reasonable, so I keep. My opponent wins the roll and starts with a turn one ritual, looks at me, then rituals again, plays duress, sees my hand grabs the stifle, drops 2 lions eye diamonds tutors for AD Nauseum and proceeds to win from there... whomp
SB out- 4 bolt, 2 dismember 1 forked bolt
In - 3 pyroblast, 1 flusterstorm, 2 spell snare, 1 sylvan (sylvan feels bad on the draw but I like the idea of being able to draw 2 pieces of permission a turn)
Game 2: I get a double devler draw and he is forced to go off by turn 3. On his turn, he duress me seeing my 2 forces and my flusterstorm and he scoops.
Game 3: Longer game that comes down to me having one card in my hand while he is forced to pull the trigger on an Empty the warrens from mongeese pressure; luckily the card in my hand was a stifle.
2-0
Round 3 Junk Maverick
Game 1: I remember I played this game slower than usual because I know how hard this deck is to play against. I remember getting to a point in the game where he looks like he is going to win and has an overwhelming boardstate of a 7/7 knight of the reliquary a deathrite shaman and a quasili pride mage but he is at 8. I have a 4/5 goyf and a goose with a pair of lands- I brainstorm into delver, pierce, forked bolt, playing the delver then flipping it on forked bolt on the next turn, I did this because at this point my opponent's deathrite shaman was pinging me for life, as I was at about 10 and he saw I had two lightning bolts in my yard and wasn’t worried about being burned out. I forked bolt the deathrite and I stifle a Knight activation to save my volcanic from being wasted. Two turns later at some point I only have flipped delver on my side and he only has his knight and he is at 3. He swings with his knight putting me at 1 and I have 1 card in hand. He has 4 lands and 2 cards in his hand - he plays Swords on my delver, I spell pierce, he pays, and then I spell pierce it again with my freshly drawn spell pierce- I end up winning with no cards in hand at one life with just a delver. :)
SB out- 4 dazes, 3 stifles, 2 force
In- 2 rough, 3 submerge, 2 spell snare, 1 ancient grudge, 1 cage
Game 2: I have a hand with 3 goyfs, a bolt, ponder and 2 lands- I keep bolt his mana dork and win by playing 3 goyfs and drawing into a 4th goyf down the road.
3-0
round 4
I split with a deathblade deck for first place
3-0-1
Felt good running with Temur again- I wanted to know if any of you had sideboard suggestions or would have boarded differently, I am still unsure of when its good to entirely get rid of dazes or when its good to just cut a few. Shardless feels like a mathcup where daze is still valuable, where it feels terrible keeping any against maverick on the draw.
I didn't get why you SB in the cage vs Junk Maverick. Am I missing something?
I wouldn't mind bringing cage in against them because of zenith and arbor like you mentioned but also since they run zenith, they might often times have 1 ofs that they heavily rely zenith on fetching. Just remember there is a slight nonbo with submerge and cage since cage shuts off zenith from shuffling and submerge sometimes encourages shuffling to act as a pseudo removal.
I totally forgot Zenith. My bad.
http://www.tcdecks.net/deck.php?id=16475&iddeck=123166
interesting both 1st&2nd the same thing, is this the future of Canadian Threshold?
How do you guys address the bug delver matchup?
I know it's winnable but when they have deathrite's to eat your yard, tasigur/angler, uncounterable abrupt decay, and lilliana all seems very unfavorable for RUG. Do dismembers in the main deck help all that much? I was thinking upping the submerge to at least 3 in the board. What do you guys think of dead//gone in the main or side? Can act like a shock when needed or a bounce spell?
@Sloshthedark-
Builds like this were popular for a while after Treasure Cruise was released but before it was banned. I experimented with 4 Delver/3 Goyf/3 YP/4 Treasure Cruise builds a few times, and I always found them to be pretty terrible. After Daryl Ayers debuted RUG Kird Ape Treasure Cruise build, no one played 4 Delver/3 Goyf/3 YP pile anymore. The RUG YP build is basically a strictly worse the URW version, Stoneforge Mystic and equipment just go much better with Young Pyromancer than Tarmogoyf and the equipment gives the URW build a much stronger late game.
I would be on board with Kird Ape style version of the deck, however there doesn't seem to be a good 1 drop to support that kind of build right now. Kird Ape was fantastic because it is a two power one drop that encourages having Forests in the deck. However, the Taiga required to play Kird Ape makes Dig through Time much harder cast. We could replace Kird Ape with something like Monestary Swiftspear, but at that point, the opportunity cost of running green just to play Tarmogoyf isn't worth it when Young Pyromancer fits much better into this build. Another 1 drop that encourages the green splash that doesn't rely on the graveyard and doesn't require Taiga would be the ground work for an optimal RUG Dig build. Something like Skyshroud Elite is the best thing available right now, and I don't think that is better than just running a traditional Nimble Mongoose build with out Dig.
Obviously this deck took two top spots in a reasonably large tournament and merits consideration, but I can't see how this pile has any strategic advantage over the URW version of this deck or a typical Nimble Mongoose Canadian Threshold build.
@Sunday Funday
-Submerge is the best card against BUG Delver in my experience. Dismember can be okay, but Deathrite Shaman gives your opponent lots of reach, so paying 4 life is frequently pretty brutal, I find the card pretty unreliable. I find paying life also is frequently an issue against the mirror where your opponent will have lots of reach with burn spells, and the card is pretty poor against Elves, where they have reach w/ Deathrite or they can just swarm you with a bunch of little guys if your life total gets to low. So Submerge is the best option IMO, and I am always trying to keep 3 in sideboard and not drop down to 2. Either way, BUG Delver is never going to be a great match up, but if they don't draw perfectly, you should be competitive. You want your gameplan to focus on clearing the way for Nimble Mongoose since it has shroud (so burn all their small creatures and blank your opponents removal, pitching your Delver to FoW to counter your opponents Tarmogoyf instead just casting Delver and getting Abrupt Decay'd for instance) or just try to ram your way through with Delvers and Tarmogoyfs.
Given the rise of Omni-Tell decks, what are suitable sideboard cards (besides Krosan Grip) we can put in to make the matchup a little bit easier? :) I know we can beat the deck, I just want an easier time of it since there are too many of them in my meta. Of the UR/UB/MonoU Omnitell lists, I find mono-U lists harder to disrupt due to their use of basics.
@kyreii
I'd probably add two cliques, and one or two surgical extractions to the sideboard. Surgical hitting their cantrips should slow them down. I don't think grip will be that effective against them since they will get priority back once omniscience hits the floor.
Cheers
That's only an issue in the specific instance where they SNT -> Omniscience with an Emrakul in hand already.
Often they have to cast Cunning Wish or cantrip/dig into Wish/Emrakul in order to actually win and you can Krosan Grip the Omni in response when they try to do this.
Another way to use Surgical if you have them is to counter the first Show and Tell and then extract that, but some builds have alternate plans post-board like Young Pyromancer (although this is probably more of an effective strategy for decks that have discard. Extracting cantrips seems like a bit of an uphill battle).
Krosan Grip stops everything relevant except for Emrakul from the hand or the play of a second Omniscience. Whether you have the mana to cast grip after fighting over Show and Tell and playing your game plan is another question but if you have 3 mana untapped and grip in hand they're not going to kill you after Show and Tell resolves unless they have Emrakul already in hand. They can play a second Omniscience and put you on death's doorstep but Emrakul is the only thing that is going to kill you through split-second removal in response to their first play after Omniscience lands.
All points raised about krosan grip are true; however, I'm just uncomfortable with the fact that grip is only good after show and tell resolves.
Cheers
None of the solutions to a resolved Show and Tell are particularly good. It's generally a 3cc win-con. However of the hate that you could bring in for it I think other than Pyroblast/REB Krosan grip has the widest relevance to the meta as a whole and the most chance of actually stopping the opponent in his tracks once S&T has resolved. At least with grip you get options against Chalice of the Void, Batterskull, Sylvan Library, Counterbalance and Aether Vial in addition to the hope against Omnitell
It's also super good removal against Agents and Strixes.
Pithing Needle on Wasteland is really bad when it happens. Shardless BUG is likely to identify RUG Canadian as the beat down in the matchup and put stuff in to get past the early game and into mid-game inevitability. Many Shardless players have a Sylvan Library in the main and one in the sideboard. Some have Jitte in the sideboard. I think it depends on the matchup but I could see putting a grip in post-board, particularly if we won game 1 and are on the draw game 2.
I'm thinking of getting back into Legacy and believe Canadian Thresh to be a better fit for me than my previous decks in terms of competition (hard to rationalize this, simply because it's the result of soul searching).
Anyhow, right now I'm using a budget Red-Green Modern deck to play M:tG casually, but I'm wondering if the following list is a good place to start in terms of a Canadian Thresh main?
4 Wasteland
4 Misty Rainforest
4 Scalding Tarn
3 Tropical Island
3 Volcanic Island
4 Delver of Secrets
4 Nimble Mongoose
4 Tarmogoyf
2 Shardless Agent
4 Brainstorm
4 Ponder
1 Sensei's Divining Top
4 Lightning Bolt
3 Chain Lightning
4 Stifle
4 Daze
4 Force of Will
Rationale for the 6 flex:
- 2 Shardless Agent: Not so sure on this, but it seems like it would help me go from pure tempo to more of an attrition-based playstyle.
- 1 Sensei's Divining Top: I know we typically want to end the game quickly and don't have mana to abuse top, but again this is for those rare instances where I'd have to play attrition.
- 3 Chain Lightning: Yeah: it's more burn, and is rarely dead when Cascaded into (which, so far, I have 8 cards that are always dead when I cast Shardless Agent). Probably the most solid pick I have for the 6 flex.
Any thoughts?
Adding Shardless in an attempt to play more of an attrition style detracts too much from the tempo gameplan - some decks can't play every role. It forces you into making awkward decisions with Brainstorm and Daze because you otherwise wouldn't have to cast any 3-mana cards, and you have a lot of cards which aren't good to cascade into.
It's the same idea with top. You mostly want to be spending all your mana each turn deploying threats or interacting with the opponent. Sure, sometimes the wheels fall off and you might end up in a situation where you flood out a bit and you want a D-Top, but this deck is likely in a losing position when the game looks like that - you really just want to play more actual spells in order to prevent yourself ending up in that situation in the first place.
Thanks for all your answers. I do have 1 Clique and Pyroblast/REB in the SB. The local meta's also becoming Reanimator-infested, so I might cut 1 Grafdigger's Cage for 1 Surgical Extraction. Krosan Grip's the slot I'm actually iffy about. I think I'd rather have a TNN for grindy matchups, but I'll test Krosan Grip out first.
Few thoughts buzzing my mind. Omnitell seems to be running rampant at the moment, and I'm curious what the best plan is against them. They are getting way greedier with their manabase which does make it a bit easier for us.
Also, I may have missed it along the line of this thread but has anyone tried a more midrangey version with Dig Through Time/Young Pyromancer? In the "Treasure Cruise"-era we did this with TC instead of DTT. Looking at Grixis and Izzet Delver they are basicly just replacing TC with DTT. Perhaps our deck would become less tempo oriented but probably a better late. I wouldn't be as interessted in Stifle in that kind of build though. Basicly the TC-era RUGdelver with DTT instead of TC, and perhaps running a fetch or two more.
Post #1295 in this thread (only back 1 page) contains a successful example of the kind of deck you are talking about. (same list 1st and 2nd place at a 70 player event in France)
Creatures [11]
2 True-Name Nemesis
2 Young Pyromancer
3 Tarmogoyf
4 Delver of Secrets
Instants [24]
1 Spell Snare
2 Spell Pierce
3 Daze
3 Dig Through Time
3 Stifle
4 Brainstorm
4 Force of Will
4 Lightning Bolt
Sorceries [6]
2 Gitaxian Probe
4 Ponder
Lands [19]
1 Island
2 Flooded Strand
3 Misty Rainforest
3 Polluted Delta
3 Tropical Island
3 Volcanic Island
4 Wasteland
Sideboard
1 Forked Bolt
1 Sylvan Library
1 Flusterstorm
1 Umezawa's Jitte
2 Grafdigger's Cage
1 Ancient Grudge
1 Krosan Grip
1 Sulfur Elemental
1 Vendilion Clique
3 Pyroblast
2 Submerge
Shardless BUG boarding I think should be something along these lines:
OTP
+2 submerge, 2 pyroblast // - 4 force
OTD
+2 submerge, 2 pyroblast, Sylvan, Vendilion // - 2 force, - 2 pierce, - 2 daze
I think OTP it's fair to try and go with the full tempo plan taking force out since it's card disadvantage and they probably run some number of hymns. OTD we need to be more prepared for the mid to late game which is why I think sylvan and vendilion are good on the draw. This is also why we should keep in at least 2 force even though it's card disadvantage it's necessary OTD. We still want all the stifles since it still counters visions and mana denial is by far our best approach to this match up.
I think one of over looked parts of this match up is even OTD shardless doesn't have that much countermagic. So long as we can force their hand with pressure and some mana denial the match up is still winnable on the draw.
Hey guys :) I am Simo, RUG player who is following this thread since ages and finally decided to bring my contribution ;-) First of all I have to thank all of you for all the helps and suggestions that I have found in the last couple of years reading your replies :) I tried pretty much all the possible combinations of the standard 54 + 6 slots, and a lot of the variations (starting with the "crazy" version with Pithing Needle MD, passing by the Kird Ape / Young Pyro / With and without Cruise, the current version with Dig etc).
My current list is pretty standard:
54x Rug Core
3x Spell Pierce
1x Spell Snare
1x Dismember
1x Forked Bolt
Side:
1x Grafdigger's Cage
1x Surgical Extraction
2x Pyroblast
1x Flusterstorm
2x Rough // Tumble
2x Submerge
1x Krosan Grip
1x Ancient grudge
1x Sulfur Elemental
1x Sulfuric Vortex
1x Pithing Needle
1x Null Rod
I play pretty much every Tuesday in a local tournament (usually 4 rounds) and when I can, I try to play bigger ones (I will be in Lille for the GP in July :) ) the meta in my shop is pretty various (Omnitell, Bug Delver, Lands, Elves, DnT, Shardless, Infect, Miracle, Ant, Dredge etc) and that it's quite good as it let me play with a quite generic sideboard that I then tend to use in bigger tournaments :)
Reporting what happened yesterday, I finished with a decent: 3-1:
Match 1: budget ANT (2-0)
Game1: Completely new guy, very nice to see new players around, but he was coming from modern so he did not have duals and big legacy cards. He built a nice budget version of ANT who nearly got me on game one as I was not sure about what it was going on, I saw only a couple of lands who enter tapped, I was imagining some sort of combo as he did not played any creature and he probes twice... He tried to combo off before to be killed by a Delver (and I think a goyf), I dazed the right ritual with a pierce as backup, nothing to say.
Game2: I am pretty sure I kept this hand (my memory is very bad I know ^^): 2x land, Fow, Daze, Pierce, Ponder, Delver ... don't think that I need to describe the game.. :)
Very uncommon to see people with budget decks (we have a nice and very friendly community, so if he asked we could have lend him the cards that he was missing) but still happy to know that at the end he managed to 1 match against a proper real ANT, so happy for him and always happy to see new players :)
Match 2: NicFit with Necrotic Ooze combo (2-1)
Game1: this is an expert player, I know that he usually play Lands or some sort of combo.. I kept this hand (don't ask me why) with: 1x volc, 2x fect, 1x waste, 1x stifle, 1x brainstorm, 1x daze.
He put in play a Griselbrand after that I managed to daze his first reanimate spell and force the second (found a FoW with the brainstorm) .. but could not do anything with the third that he had in hand since the beginning.. (still not a very good hand to keep)
Game2: It was a weird match as I had daze + surgical + pierce + delver in the opening hand, so very nice one, but.. the delver decided to remain a 1/1 for 4 long turns.. I won pretty much because I used the surgical on the Necrotic Ooze that was the target of his reanimate spell.
Game3: Don't remember too much but I had a decent hand and he was looking for some actions without finding it (remember him showing a lot of lands in hand and nothing else).
Match 3: feature match against Elves (2-1) :) you can find the video here: http://www.twitch.tv/darkspheretwitch/b/658503343
I know I made a few mistakes ^^ I think the biggest one on game 3, when I played the second Rough // Tumble instead of playint the Grafdigger's Cage first and on game 2 my line of play was not the optminal IMHO (a bit too much conservative), but at the end it paid, and I still won 2-1
Match 4: Shardless Bug (0-2)
Game1: this is not a matchup that I like, the hand was a not optminal but not completely bad (I remember a daze, a goyf, a fow, a brainstorm, and lands). We fight over my goyf, then he managed to kill him with a decay, then Liliana resolved and that was pretty much game..
Game2: This was a long game, with 2x goyfs facing my 2x goyfs and 2x Goose, we managed both to clean the board with bolts and decays and this was the scenario when I nearly got there as he was a 6 life but I was without Volcanic (I did not expect to see Life from the Loam in his deck ), I had the last Goose in play, he had a Lili (with only 1 counter) and a tapped Shaman, 2 trops for me, 3 lands for him with one card in hand that I don't know. I draw a Pithing needle... I probably made a mistake here.. I attacked him so 3 life now and played the needle on Lili.. he untapped, cast shardless agent into vision into another Shaman.. I know that probably even naming Shaman it would have been the same (no red source for me), but I am still not sure if I have done the right thing. - edit - my last draw was a submerge
And that was it :)
In general, I like to play against combo (ok we can remove lands and painter from the list that are quite difficult matchup even if I have an idea about how to play against them so I know that it's bad but at least I know what to try to do) and I do like to play against Miracle...
Opposite, I really really don't like: Dnt (this is my mental block, I can't win against it.. I probably just approach the match in a very wrong way) and I do have problem against Shardless BUG (I know, difficult matchup where being on the play is very good and have a good hand is very important, but still not feeling sure about my line of playing ). :)
Always happy to read advice and comments :D and hope to have been useful even only with this simple and not very accurate report ^^
It's quite new :-) the shop has started to stream about a month ago :-) legacy is every Tuesday at 7.15 pm - UK Time. (I am Italian but I live in London)
I will try to remember to post when there is some bigger legacy tournament like I am pretty sure there is a Legacy GPT in June before Lille :-)
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Hello there. It's been two years since I last played the deck. I'd like to know wich version of the deck makes it possible to have 50/50 with shardless bug and team america?
Thanks
If you want good (well at least 50/50 and even that's a stretch) you definitely want I would say at least 2 spell snares md. It's one of the best cards against them countering tarmogoyf and the problematic strixes that shardless runs. If you're really gunning for those two decks a dismember isn't out of the question, but it does make as painful alternative to deal with deathrite. Honestly not much has changed from 2 years ago, but I would run something like this if I knew there would be a lot of those decks:
54 md RUG Delver
2 snare
2 dismember
2 pierce
SB
3 submerge (really good against both those)
2 pyroblast (necessary since TNN has entered the scene)
1 spell snare (again if you really want to hate on those decks)
9 other cards that deal with combo/artifacts/graveyard/rough etc
That aside I wouldn't say you should warp your main deck around beating those two decks. They're both bad match ups, but running dismember I think makes a lot of other matches worse enough so that I don't like to run it ever.