Last monday our local playgroup met for a barbecue and magic evening.
I wanted to give the deck its first paper try with this list:
Deck: Release the Kraken! :g:
//Lands
1 Bojuka Bog
4 Cloudpost
1 Eye of Ugin
4 Forest
4 Glimmerpost
1 Karakas
1 Maze of Ith
1 Thespian's Stage
1 Vesuva
4 Windswept Heath
//Spells
4 Ancient Stirrings
4 Crop Rotation
2 Expedition Map
3 Explore
2 Green Sun's Zenith
2 Moment's Peace
2 Oblivion Stone
1 Pithing Needle
2 Sorcerous Spyglass
2 Ugin, the Spirit Dragon
//Creatures
1 Dryad Arbor
1 Emrakul, the Aeons Torn
1 Kozilek, the Great Distortion
1 Oracle of Mul Daya
3 Primeval Titan
4 Thought-Knot Seer
1 Ulamog, the Infinite Gyre
2 Wurmcoil Engine
//Sideboard
2 Choke
1 Creeping Corrosion
1 Glacial Chasm
2 Krosan Grip
1 Life from the Loam
2 Phyrexian Revoker
2 Relic of Progenitus
2 Surgical Extraction
2 Thorn of Amethyst
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I won against Czech Pile and Steel Stompy and lost against BUG Control and BUG Death Shadow.
The biggest problem is consistency. Ancient Stirrings is a nice cantrip but can't find colored cards which is an issue.
I like the Thought-Knot Seer. I think it's what the deck needs in the early and midgame. With a 4/4 body it can hit hard and the Thougtseize effect gives me the possibility to get some control and interaction.
Wurmcoil Engine destroys every deck which tries to grind me out and survives an Oblivion Stone, more or less.
I want to fit a Dark Depths in to have another win option.