Okay so I've been reading a lot of what everyone has been playing and I thought I would share my take on merfolk that I'm currently running.
14 Islands
4 Mutavault
2 Mishras Factory
4 Æther Vial
4 Cursecatcher
4 Silvergill Adept
4 Lord of Atlantis
4 Master of the pearl trident
4 Phantasmal Image
4 True-Name Nemesis
4 Force of Will
3 Standstill
2 Spell Pierce
2 Jitte
1 Swan Song
Sideboard:
3 Gilded Drake
2 Pithing Needle
3 Submerge
3 Grafdiggers Cage
2 Swan Song
2 Flusterstorm
I'm currently testing for the SCG open in Indiana and really liking this version thus far.
A few things you guys are probably wondering is why would I not play the sacred Daze and Wasteland? Well I find though testing daze is a huge tempo loss and so is wasteland. Normally I want to use vial in conjunction with casting creatures to apply pressure and if I bounce an island and wasteland my opponents land I'm just as far behind if not further. Secondly people expect these cards and by not having them they play around it(which daze is already easy to play around anyways) which gives me an edge. Also by not having wasteland and moving man lands to 6 I can play a lot more aggressively and this further reinforces standstill since I can apply a lot of pressure without needing vial in play.
As for those of you not running Phantasmal Image I think he is too good to not play. Vs dredge he is a bridge remover and can copy their nasty things. Vs reanimator it can copy any nasty threat they put out including Inkwell Leviathan since it doesn't target. Copying Griselbrand is always a good time as well. It can also copy opposing TNNs or if you play against a sweeper heavy deck you can copy your mutavault and be safe from sorcery speed removal/abrupt decay. I like him a lot and prefer him over reejery.
Sideboard is still undetermined but that's my base at the moment. I do like cursed totem as it shuts off elves hard and hits DRS, Lavamancer and SFM along with Griselbrand draw to name a few.
A few things I want to test is another factory in the main and/or 1-3 caverns. I don't know if opening myself up to more wastelands is good(win-win because they are wasting caverns as opposed to man lands I suppose) but more importantly will this hinder my ability to play standstill/spell pierce/swan song and some of my sideboard options if I cut down on islands. I also need to test a one of thassa and Kira in the main or side. Yes a thassa with 5 Devotion is win-more but I feel a lot of people underestimate the every turn scry and the ability to get a non TNN creature through a stalled board state to get counters on jitte or to get around protection or to hit a jace is a valuable ability. Just my take on everything. Would love to hear what you guys think.
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