Originally Posted by
Stuhl
How did you grow him so fast? Ok, getting the clues is a quick process as you play a land/fetch land every turn. But for growing him 9/8 you have to pop 6 clues = 12 mana. In my eyes that's a rather slow process and not very impressive as he anyways dies to every removal spell. I mean, we want do play stuff in our turn, don't we? So, if you play something on your turn, you may have 1-2 mana left open. That's about 1 clue every turn. Of course, in a late game scenario you can pop more clues but in my eyes, there is better stuff that does not die to a Lightning Bolt for late game applications. In a way we want to close the game and not durdle around with card and clues, so stuff like Sigarda/DD combo seems to have more impact on games as Tracker.