Glad to hear that ANT wouldn't be a problem. I have no experience playing against it (new to legacy and constructed in general). Would you play more counters in sideboard, or Standstills?
I'm playing 2 Swang Song's and 1 Spell Pierce in the SB against combo, they also counter Terminus even though they have a lot of mana, which is normal in control.
I haven't had experience playing D&T but I've seen it/watched it a bit. Mom is a serious threat. If they hard-cast her, then hopefully we can counter or dismember her before she loses summoning sickness. The problem though is that so many things in that deck are a threat. I think what we need to do is, like Stoneblade, figure out what are the main enablers that need to be answered. What would you say they are? I'll start it off:
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Mother of Runes (lets them chump and blank our meager removal)
T1 Solution: stop their T1 vial. That way, we force them to hard-cast their Mom and we can counter it with Daze or FOW. They get summoning sickness on their turn before they untap, and then we have dismember as a backup.
T2 Solution: We can sideboard in 1 dismember, and we can also have a late-game answer of Jitte.
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Stoneforge Mystic (Equipment we literally can't deal stop coming into play (the worst for us being
Sword of Fire and Ice if they have a vial and Stoneforge Mystic on the battlefield)
T1 Solution: once again, stopping their T1 vial jam. That way, we can counter their Stoneforge Mystic. As a backup if we only have spell pierce on hand, if there isn't a Mom on the board or she has been tapped we can dismember the Stoneforge and then spell pierce the equipment into oblivion.
T2 Solution: pithing needles shore this up for us and it really doesn't matter if they get equipment at all. I think in this meta, pithing needle is an auto-4 include in the SB. The Stoneforge Mystic merely becomes a becomes a 1/2 creature. We can feel free to use our counters on Mom.
Looking at this, we have answers, even if they aren't pretty answers: but they require us to stop a T1 Aether Vial, and that is the beating heart of the problem. Would you agree? :smile:
Sure I agree! However flying creatures are more problematic than they look. They hit for 3 and are unblockeable and normally unremovable for us, they are little white TNN. They have so many powerfull plays, I don't know how to beat that deck. I have had much better results against Maverick or Jund.