Originally Posted by
Jain_Mor
Round 1, Dredge 0-2:
G1: Great. Made a mistake, forgot that if I blocked with my SFM against an early zombie token I would exile his bridges… Whoops.
Side: -4 TS, -3 IoK, -2 Souls, -4 StP (a mistake I rectify later) -1 SFM, -1 SoFaI
+2 SurgEx, +2 Needle (Cephalid Colleseum), +2 Canonist (a mistake I rectify later), +2 ContPriest, +3 Thalia, +2 Teeg, +2 Deed. So yea, everything.
G2: Mulligan to 5, haven’t seen a DRS in both games, don’t find hate and just die. A great start! But I redeem myself later.
Thoughts: Wish I kept in some STP to remove blockers because I have to beat down.
Round 2, Esper Miracles 2-1:
G1: I see a top and get excited! However, as the game drags on I draw a clump of 4-5 lands and I just don’t get there.
Side: -2 Iok, -4 StP // +2 Needle, +2 Teeg, +2 Deed.
G2: Grind him down, souls and equipment slowly get there.
G3: He plays Monastery swiftspear, which I’m fine with, staring at a deed in my hand. Again, we slowly grind out, but tree top village and bob gets there.
Thoughts: Having so many threats (lingering souls and treetop soo good) and removal for their tops, balances and misguided sideboard plans, plus teeg and needle make it a pretty fun matchup in my opinion.
Round 3, Goblins 2-0:
Usually a fine match up, but he had such a fast start I was sure I had no chance, but two top decked StP later and I stabilised and it was easy from there. Same in game 2 really.
Side: -3 Iok, -1 TS // +2 Needle, 2 ContPriest, 2 Deed
Thoughts: The removal suite, the blocking machines (goyf and souls) plus SFM inevitability make this pretty favourable.
Round 4, Dredge 2-1:
G1: Great, I’m the one that gets to play dredge twice. I have a turn 1 DRS though, and am doing ok.. but he slowly overwhelms me as I don’t draw a decay to answer his bridges.
Side: -4 TS, -3 Iok, -2 SFM, -1 SoFaI
+2 SurgExt, +2 Needle, +2 ContPriest, +2 Teeg, +2 Deed
G2&3: I never really draw sideboard cards except needle, but DRS, Goyf beats, Decay on a spare shaman and STP get there both games.
Thoughts: Needle on the land is really useful, and some variants play griselbrand. DRS is so important, mulligan hard.
Round 5, OmniTell 2-1:
G1: Finally! I get to test against a blue based combo deck! After a TS and a library, I’m beating him down with goyf, shaman and bob, he cantrips billions, plays show n tell, for omni, casts dig and casts emrakul, he takes extra turn but has to pass because I have him so low and I survive the swing, I attack in next turn, get him to 3, but losing my goyf, it wasn’t good enough, he annihilates my stuff and I can only get him to 1 with my shaman. As I’m sideboarding, I realise I could have won if I used my library differently and it feels bad.
Side: -1 SFM, -1 Jitte, -4 StP, -4 Decay // +2 Surgical, +2 Canonist, +2 Priest, +2 Teeg, +3 Thalia
G2: Discard and hate bears! :D
G3: Discard and hate bears! :D
Thoughts: It wasn’t easy, but my deck essentially won 3 games.
Round 6, Dark Maverick 2-0:
G1: He has two mums, but I have discard for his other threats and 2 SFM, I engineer an attack where he is tempted to use both his moms to block and I StP one. Eventually we both have Jittes and have a staring match, but I just have the overwhelming advantage from my creature count and he concedes
Side: -4 TS // +2 Needle, +2 Deed
G2: I have the edge again, but he claws back with a knight and a SoLaS to my Bob with a SoFaI. Fearing wasteland, and I say fuck it, and blow up the world with deed, knowing I have a SFM in hand and a tree top in play.
Thoughts: I honestly don’t know why dark maverick is a deck. They don’t interact enough to be midrange or control or a D&T variant, and they aren’t quick enough to be aggro. So what are they? I guess he was trying to go bigger than me, but I have more card advantage because of Bob, and more removal.
Top 8, as number 1 seed.
Quarters, Pox Reanimater 2-1:
G1: Turn 1 DRS goes all the way. Yay! I think he is on straight reanimator.
Side: -4 SFM, -3 Equipment, -2 Souls, -2 Decay (saw Animate Dead)
+2 Ext, +2 Needle (griselbrand), +2 Canonist, +2 Priest, +3 Thalia
G2: We grind down into top deck more, he then casts small pox, followed by liliana (whaa?!), reanimates my bob and shaman and then proceded to draw more removal spells. I kill the shaman, hoping I can get him to bob triggers off of a griselbrand. Several turns later I’m down to 4 and he is still hitting me with it, I make a call and flash in my priest to block it. He animates dead his ashen rider, and next turn he draws the griselbrand! This would have killed him off the bob trigger if I had waited! I’m sure I made the right call though.
Side: Move 2 souls back in, and take out 2 canonists.
G3: We grind to a standstill again, and he gets a liliana, noo! It’s slipping away! I draw nothing, he plays deed, I draw needle, play it and name deed. He draws nothing, I draw souls! JUSTICE!
Thoughts: Weird games.
Semis, Grixis Delver with Shaman, 1-2:
G1: He has TNN, 2 pyros and 8 tokens. I have a BSK with a SoFaI ;)
Side: -4 TS, -1 Library // +3 Thalia, +2 Deed
G2: I mulligan to 5 and get stifled and stuck off white mana for my removal spells, feels bad
G3: Mullgian again and get stifled again, he gets an early delver down, I manage to answer it after some hits. I Iok him and he gets me with the spellpierce-redierect card, he’s got me with it before (he is a local and a good player), I choose to discard my gofy to play my SFM because I need to gain life. He drains me with shaman next turn, and double bolts me, so didn’t have a chance either way.
Thoughts: Stifle is so annoying. And not much I can do it about it, except play around it where I can. It just makes me wish I was playing less fetchlands, but 8 is right, right?
Overall Thoughts: It’s hard playing a fair deck without brainstorm and force of will, but I think this deck gets there with its ridiculous amount of redundancy and white hatebears in the side.
I keep thinking that I should play another land, because when I mulligan it gets difficult to rely on having 2 decent ones between 4 wasteland and 2 treetops (which I would never cut, card is horribly underrated, especially with equipment). However, I always found 23 a bit too many.
Liliana was cut a while ago because she is expensive, costs double black, too slow against combo, and everyone is running tokens. Definitely no regrets there. SFM is a bit lackluster for me right now, she requires so much mana to be effective.. but she is the only “oops I win card” in the deck, and I can’t think of anything else that could replace her. I think I will go down to 3 though, which would allow me to add a 23rd land. Of the Equipment, SoFaI and BSK over perform, and Jitte is amazing.. But I can’t help but think that SoFaI kills tribal decks almost as well as Jitte does, and BSK is just as good as gaining life. If I were to cut Jitte, I think I would add the 3rd lingering souls, that card always overperforms, is useful in more matchups and another answer to delver.
Out of the side, I like the hatebear idea a lot. The only cards I’m really thinking about are the 3rd thalia, and 2 surgical extractions. I want another effective card against delver decks, all I can think of is disfigure or another sweeper (EE, Deluge, Eng Plague or Golgari charm).. Any help here?
This will definitely be the deck I’m playing at GP Kyoto though, any thoughts, critiques and questions are welcome and encouraged. Cheers.