Gonna give my 2cents (SB plans agains Shardless BUG, no TNN)
SB on the Draw with no info on his deck:
+3 Relic, +2 Kinesis, +1 Wear/Tear
-4 Lackey, -1 TSH, -1 Piledriver
SB on the Play with no info on his deck:
+3 Relic, +2 Wear/Tear
-2 TSH, -1 Prospector, -1 Piledriver, -1 Sharpshooter
Taking MWM feels wrong when fighting against a deck that has Goyfs and Lilianas. Lackey on the play you can keep it in. Despite running 0-1 Tarfires yourself, your opponent usually only has 4 Shamans, and maybe 2 or 3 T1 answers for it. No reason not to try and win with it. Also, I think that on the play you'll be able to assemble a board position easier, so the Kinesis is not that important, and you bring Wear/Tear in case of hate. Last case scenario it kills Strix or Agent.
On the Play. They have Plague:
+2 Wear/Tear, +2 Relic, +X Kinesis
-1 Prospector, -2 TSH, -1 Shooter, -X MWM
On the Draw. They have Plague:
+2 Wear/Tear, +3 Relic, +3 Kinesis
-4 Lackey, -1 Prospector, -1 Shooter, -2 TSH
MWM gets worse here, but on the draw you have to assemble some board position and hope they simply don't have it. TSH and Prospector get worse. Shooter too, and might be too slow. SGC may still help you kill them faster then they can get Plague out. Keep'em in.
On the Play. They have Jitte:
+3 Kinesis
-1 Shooter, -2 Piledrivers
On the Draw. They have Jitte:
+3 Kinesis, +2 Relic
-4 Lackey, -1 Piledriver
Jitte is easily handled with 2 TSH, 1 Prospector and Shooter. No need for Wear/Tear here. Just kill them. Still, Piledriver is just ok still. Swarming seems the best option. No need to waste time durdling with Relic.
On the Play. They have everything:
+2 Wear/Tear, +2 Kinesis
-1 TSH, -1 Shooter, -1 Piledriver, -1 MWM
On the Draw. They have everything:
+2 Wear/Tear, +3 Kinesis
-4 Lackey, -1 Shooter
On the Play I just trim where I can. Maybe cutting TSH is bad, since there are lots of targets, so maybe taking out Sting could be ok.
Actually, coming to thing about it, I'd always take ot Sting on the Draw. No Lackeys to force trough, and the only creature you really want to bounce is Goyf, and even that is not that awesome, since Relic is better on the Draw (it is actually better on the play, but you have more powerfull stuff to do there).
Having written all this, Shardless BUG is a tricky deck to side against, and the guide is usefull merely to discover what is good and bad against them. Don't follow it strictly. For all I know, Thalia might be great against them, dodging Plague and holding off Jitte on some dudes. Haven't tested her here, but don't want to take out too many goblins.

