Originally Posted by
giobot
Cosi's Trickster gets counters only when your opponent shuffles. This list is interesting... I have no idea how Cosi's Trickster actually plays out in matches, not really sure about that. It makes sense to run cavern instead of wasteland if you're running 4 True-Names, you need all the mana you can get. Do we really need 4 True-Names maindeck, with 4 Merrow Reejerey? I guess the addition of extra 1 drops and cutting of Standstill might make up for it...
It's interesting that he cut an Aether Vial instead of a Daze. I don't remember the last time I've seen a merfolk list with only 3 vials. I recently cut to 3 Daze and think it's the correct play, but I am running two spell pierce and wastelands. Also the Vision Charm is really intriguing to me... Being both a way to deal with Batterskull and also a nice trick against non-blue decks to get a surprise unblockable swing. I'm definitely going to try one in my sideboard. That or Sapphire Charm.