Sorry I haven't posted in a while. I've been in training to be a summer camp couselor. What's the advantage to running Sakura-Tribe Elder over another Explorer? Without Meren I really don't see the benefit.
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Sorry I haven't posted in a while. I've been in training to be a summer camp couselor. What's the advantage to running Sakura-Tribe Elder over another Explorer? Without Meren I really don't see the benefit.
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On-demand sacrifice. You don't always have a CT/Tower/Intent when you need one.
I'm guessing blocking isn't much of an out because there aren't too many creature decks? How's the Punishing Jund matchup? Is it superbly grindy?
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STE over Vet:
- Ramps on its own (without needing a sacrifice outlet)
- Denies Jitte counters / Lifelink triggers
- On-demand sacrifice against Bridge from Below
- If you need an equipment holder, slightly less awkward with Deed
- Fetches Swamp so you can cast Therapy and actually sacrifice Veterans
Is it more of a meta choice then? I would run it but the Eldrazi decks run one Jitte in the sideboard and there are zero dredge decks in my meta. But I lack black fetches so should I run one? Is Meren good against Eldrazi? Sorry for the myriad of questions, I'm pretty tired. I've gotten roughly 5 hours of sleep every night for the past two weeks and it's starting to wear down on me.
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Points 1, 2, 3 and 5 are identical. Lol.
@cavalry: It's mostly personal preference.
They're all variants on 'you can sacrifice it on its own' but that has relevance in multiple different scenarios.
If you don't see much Dredge or DnT, and you're able to get to 14 Black sources in your mana base, you can probably just run Veterans and be fine.
Going with this the next time I get to play. Going to give Ranger of Eos a try. I really like that the tutor package still keeps the creature count up, which is something SFM doesn't have going for it. Also, enough of this list ended up as Humans that I thought Cavern could be interesting so I'm giving it a shot over the 6th basic (or perhaps, it should be over the Marsh Flats). The removal count is a little lower than I would prefer, but that's the tradeoff on this style build. Once it gets going drawing into removal is easy. Not sure how I feel about Meren, I might prefer it to just be another Rhino.
Does anyone have thoughts on Endless One vs Hangarback Walker? One is twice as big, the other flies and makes extra fliers. Both technically work for a loop with Meren and clue tokens to quickly jack up exp counters. I also like that if either dies, it's trivial to put them on top, redraw (even 0 to Bob), and have them come back bigger than before.
Land 22
4 Windswept Heath
4 Verdant Catacombs
1 Marsh Flats
2 Bayou
1 Savannah
1 Scrubland
2 Forest
2 Plains
1 Swamp
1 Volrath's Stronghold
1 Phyrexian Tower
1 Cavern of Souls
1 Dryad Arbor
Creatures 19
1 Endless One
4 Veteran Explorer
2 Deathrite Shaman
1 Sylvan Safekeeper
1 Scavenging Ooze
1 Qasali Pridemage
2 Dark Confidant
2 Tireless Tracker
1 Courser of Kruphix
1 Eternal Witness
1 Siege Rhino
1 Meren of Clan Nel Toth
1 Ranger of Eos
1 Sigarda, Host of Herons
Spells 14
4 Cabal Therapy
4 Green Sun's Zenith
1 Vindicate
2 Abrupt Decay
3 Path to Exile
Artifact 3
3 Sensei's Divining Top
Enchantment 2
2 Pernicious Deed
Sideboard 15
1 Carpet of Flowers
2 Deathrite Shaman
2 Faerie Macabre
1 Gaddock Teeg
2 Monastery Mentor
1 Scavenging Ooze
1 Sensei's Divining Top
1 Shriekmaw
1 Sorin, Lord of Innistrad
1 Thrun, the Last Troll
2 Tidehollow Sculler
Despite getting some sweet alters done for my deck (pics coming soon), I'm kind of been taking a break. I haven't stopped posting results from Leagues because I haven't been winning, but because I haven't been playing. I've just got really bored of the format on modo now, my local scene is full of boring people and overwatch is a lot more entertaining. Plus, I was heart broken when senpai Jbone noticed me but didn't teach me how to beat miracles (you just posted your list! we wanted the report :P but no worries, life is busy). So yea, hopefully the metagame shifts a bit sometime soon...
@Brael, Why are you running a tutor package for one Range of Eos? You can't Green Sun'z Zenith for it obviously. You're just as likely to draw the Endless one as tutor for it...
Ranger probably works better in Pod. But if you're trying it, I recommend a list that overplays for it so at least you get a feel of what the card does for you quickly in play testing and then cut back on them later. Cut the courser and a Rhino and run 3 of them so you have 3 times the chance of playing one while you're testing, see if you like it and then work on the numbers from there.
Also, if you want to run one of them, I think hangar back is better than endless one, simply because it gives you more options, is more defensive (especially in the skies (a weakness of our deck)) and has synergy with our sacrifice effects. ie lingering souls has been card in legacy in a lot more decks than a vanilla X/X for X has been, but I'm open to being wrong :)
I could go up to 2 Ranger, but it's generally the same logic as why I ran some equipment with 1 SFM. It's a way to double up on the hits. Not being able to GSZ for it is fine, you don't tutor up your GSZ's or your SFM's either. Remember though that I do have a lot of control over my draws with Top and Ranger is a card that could come down late. Right now the role is as a value card (3 for 1 minimum) and a way to double up on some utility, for example getting a late game DRS without having to blow a GSZ on it.
I've never been a fan of overplayng cards to get a feel for them, but 2 could be right.
That was partially my thought too but with the Tower hands Endless One is much more explosive, I think it plays better with Volraths too.Quote:
Also, if you want to run one of them, I think hangar back is better than endless one, simply because it gives you more options, is more defensive (especially in the skies (a weakness of our deck)) and has synergy with our sacrifice effects. ie lingering souls has been card in legacy in a lot more decks than a vanilla X/X for X has been, but I'm open to being wrong :)
I thought about including an Intent for the X cards so I could sacrifice, get Volraths, and then replay them hopefully bigger than before, but that has just left me even more confused.
Basically, I think it comes down to StP. Hangarback gets blown out by it much worse.
Why does hangar back get blown out by Stp more? Because it's slower? Endless one gets blown out by decay or deed or Liliana more :P
Hangarback is XX, it's half the body for the same cost. You're paying extra because of the potent dies trigger. STP completely stops the dies trigger. Hangarback is better for sure against Decay or Deed, there are tradeoffs to be made. Ultimately I'm hedging towards Miracles here which exiles primarily and kills very little. Liliana is a non factor in my opinion. If you're tutoring off of Ranger you have the Ranger body and you have the other thing it tutored. If you're not, it's usually not hard to have another creature on the field. Of course, you can sacrifice the walker and get a bunch of tokens which is a nice upside.
There's a lot of points in either direction here. BG will destroy W will exile.
Split top 4 at Mythic today for $300 and a bye for next month. I'm not going to go into specifics because I'm trying to play this one fairly close to the vest for now and I don't want a lot of attention drawn to it in advance of Eternal Weekend. Suffice to say that it's a new version based around Sneak Attack (which many of you know I've played around with before, but never really focused upon to the point of taking it to an event). I took down Grixis Control, TES, Elves, and Goblins on my way, with a very close 2-1 loss to Food Chain and an ID in there somewhere.
So yeah...not really going to give out a lot of free information about this one, but The Truth is Out There...
I'll message you on FB. I'm also going to be more open with it once we hit early October. The key is that I'm almost certainly going to be on this new version for Eternal Weekend, and I don't want it to become known in the mainstream before then, because I think it is extremely powerful.
Jund Sneak Fit..?
Hmm... Probably with a side order of spaghetti monster..?
Guys, this question might sound daft but, it's well meant... what is the reason to play this over Deadguy Ale? (I will be asking this same question on the 'other side' thread, just trying to understand if I'm missing something in my own comparison of these two decks)
Thanks!
Why would you play anything over anything? What is your thought into putting this question?
If your looking to straight out win, then pick a tier 1 deck.
Picking one of the NicFit variants can be a specific local meta choice.
If your looking for the 'experience' then that is very personal.
What NicFit offers:
The toolbox nature of the deck.
Pernicious Deed.
Cmc > 3 creatures.
Not die to wasteland.
Get to play some actual magic.
It never bores.
Closest thing to Survival of the Fittest (pre Vengevine).
Beating T1 decks makes your opponents cry (they hate loosing to standard/edh cards).
This awesome thread.
Be the coolest kid at your lgs.
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I'm not overly familiar with Deadguy but my understanding of their deck is that they try to win the game through discard and card advantage. Discard is the core part of their strategy and then they want to pull ahead with Bob, it's a much more focused strat. Nic Fit is more broad, you have a bit of discard, a bit of CA (or a lot in the case of some builds), but how you're winning is through board presence more than anything else.
Anyone have any generic advice for help with the matchup of the Rock (BGW) version vs. Eldrazi? It seems pretty rough as it can be hard to get going especially if they get that turn one chalice for one.