Aggro Rock w/ Natural Order
Land (19)
4 Windswept Heath
4 Verdant Catacombs
3 Bayou
2 Savannah
1 Scrubland
2 Forest
1 Swamp
1 Plains
(1 Dryad Arbor)
Creatures (19)
4 Birds of Paradise
4 Tarmogoyf
4 Dark Confidant
3 Qasali Pridemage
3 Kitchen Finks
1 Progenitus
Spells (21)
3 Sensei's Divining Top/Mirri's Guile*
4 Swords to Plowshares
3 Thoughseize/Inquisition of Kozilek**
3 Cabal Therapy
2 Vindicate
1 Maelstrom Pulse
3 Natural Order
2 Umezawa's Jitte
* - Top vs Guile: Not sure about this one, my friend has been testing Mirri's Guile. He says the lack of mana investment is amazing for the deck, as we still get to fix our draws and help out Bob. I haven't tested it myself but next time I play I will for sure. the only thing I see as a downside is the loss of floating tricks with Top.
** - I have a feeling Inquisition will be better than Thoguhtseize in an aggro meta, as the life loss is significant vs zoo. Anything that we miss with IoK we can get later with therapy so I have a feeling it will work well. Thoughtseize is better in a control/landstill meta (although I don't think this is the right build for that meta)
The 2 Jitte are the "Flex slots", but I have a feeling they really want to be equipment to shore up our game vs merfolk, zoo, elves, and goblins.
This list is quite fast, and can have some broken starts along the lines of T1 Birds, T2 Seize/IoK, Therapy, T3 NO. It rapes Blue, and has good game vs aggro. Combo is questionable, but T3 Progenitus is surprisingly effective vs Reanimator.
Sideboard:
2 Path to Exile
2 Krosan Grip
2 Faerie Macabre
2 Tormods Crypt
2 Extirpate
3 Gaddock Teeg
2 Mindbreak Trap
Control Rock (also with NO :D)
Land (21)
4 Windswept Heath
2 Verdant Catacombs
3 Marsh Flats
1 Bayou
3 Savannah
2 Scrubland
2 Forest
1 Plains
1 Swamp
1 Volrath's Stronghold
1 Treetop Village
Creatures (20)
4 Wall of Roots
4 Tarmogoyf
4 Dark Confidant
4 Kitchen Finks
2 Eternal Witness
1 Shriekmaw
1 Progenitus
Spells (19)
3 Sensei's Divining Top
4 Swords to Plowshares
3 Pernicious Deed
2 Vindicate
1 Maelstrom Pulse
1 Recurring Nightmare*
2 Elspeth
3 Natural Order
This build is unfortunately a lot slower, and I had to stop playing it because my matches would keep going to time :P. Elspeth is a bomb (and should maybe go to 3); I only lost 1 game when I resolved it. Recurring Nightmare, Vindicate effects are flexible, as are a couple of the creature choices (Shriekmaw is BFF w/ RN). Wall of Roots is amazing vs aggro, has great value vs daze, and accelerates the T3 NO if need be. Its not the best topdeck ever but is good fodder for RN lategame. I was running an Enlightened Tutor board similar to ZZZ which gives multiple copies of hate like Cannonist, Wheel of Sun and Moon, Crypt, etc. and helps you find RN and Deed in aggro matches if need be. EoT tutor into Deed is super fun :) I'm starting to think Knight of the Reliquary should have a home here, as I have been having much success with him in other decks. perhaps if you eschew the NO package he can go in as a 4 of (perhaps with Pridemage over Confidant too if that suits you). This list alot more G/W focused, with just a small black splash for more removal and good board cards (Extirpate). Good game against aggro, but virtually no chance vs combo :P took out discard for more controllish aspects, since it wasnt doing much for me as a 4 of. In a more blue meta I would probably fit it back in. I'd also like to get some more Shriekmaw action in there somehow, probably over a Wall of Roots or something.
I could never get a sideboard I liked with this deck so I'll leave it out for now.
Cheers,
MrShine

