Good job dude. Ya discard is a tough match as well as stax and other control decks, but you seemed to do well. You use slightly more creatures in the deck than I do. What is your sideboard?
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Good job dude. Ya discard is a tough match as well as stax and other control decks, but you seemed to do well. You use slightly more creatures in the deck than I do. What is your sideboard?
Well...my SB:
1x Relic of Progenitus
2x Tormod's Crypt
2x Krosan Grip
2x Seeds of Innocence
4x Rushwood Legate
4x Vexing Shusher
You may want to think about autumn's veil. It is a good hard counter to control, although shusher may be more consistent.
Nah... CB/Top will kill me with control. Susher allow me cast berserk and creatures with 1cc without problem
Just wanted to say that the new SoM dual-lands can be used the first, second and third turns without any penalty. Copperline Gorge is essentially a Taiga in any deck that only needs 3 land to function. The new dual-lands are perfect for aggressive, low-mana requirement decks.
<going back into lurker mode now>
Wait..... i don't catch yet....the land can be used or not? We MUST TO HAVE ohter land in play to come untapped or not??? Oo
I'm confused about it
Copperline Gorge, is indeed a Dual land for our deck, for everyone who can't pay Taigas. It isn't fetchable, but still Cheap!
"Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands." Fewer can indeed be = 0
At Masamune: Congratulations for your 8th place !
I always seem to die stupidly against monoblack, probably just because of God hands on the other side, and Stax also shows like quite a complicated pairing. I see you run 18 lands, and I think I might increase mine too... I'm sick of mulligans because of 0 lands, or keeping hands with 1 land, and not drawing more...
At tru3z3rox: Using fetchlands on monogreen as been thoroughly discussed on this forum already, so I suggest that anyone does what they want, and no one discuss any more. It has "some" advantages, and it has "other" disadvantages, choose which you want.
From the SoM FAQ:
The Scars of Mirrodin set includes a cycle of five lands that produce two colors of mana and enter the battlefield tapped unless you control two or fewer other lands.
* If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.
* If one of these lands enters the battlefield at the same time as one or more other lands (due to Scapeshift or Warp World, perhaps), it doesn’t take those lands into consideration when determining how many other lands you control.
I discourage using any fetchland in monogreen version. To be honest, thinning your deck is not even sensible as result... actually everytime I fetch a Forest in monogreen I shuffle a forest to the top, and that's twice as anoying.
Fetchs are target to moon effects and to stifle, and there is no amazing reason to use that. Monogreen is already thin enough, the extra % of chance is just not worth it.
Well, actually there is, and it's when you use Sylvan Library. In that case, you could possibly take advantage of it.
i dont know gui but i love the interaction of
cracking your fetchland + shuffle your deck + praying hard so that you'll be drawing berserk ftw
and i've done that many many times. :)
regarding the plague stinger - well yeah this guy is definitely much
faster to cast than crystbearer. :) i might replace noble with birds and
add lotus petal as my accel. sad to say i dont have bayou. :)
and here's my updated list
4 verdant catacomb
1 windswept heath
7 forest
1 swamp
3 savannah
4 stp
1 lotus petal
4 esg
4 birds
4 plague stinger
4 blight mamba
4 Ichorclaw Myr
4 berserk
4 invigorate
4 vov
4 might of old krosa
3 seal of strenght
Tainted Strike is a great card for G/B Berserk Stompy, with Kavru/Cutter/Invigorate. Gain life is not a probleme with Infect :)
I thinking for a G/r/b liste :
G => Kavru/ Cutter/Invigorate/Berserk
b => Dark confidant/Tainted Strike
r => Kind fiend/Assault Strobe
??
Anyone tested with a Berserk-Infect.dec like Matt Sperling suggested in his recent set review. List is as follows:
4 Ichorclaw Myr
4 Necropede
3 Blight Mamba
4 Elvish Spirit Guide
4 Plague Stinger
4 Simian Spirit Guide
4 Berserk
2 Colossal Might
4 Invigorate
4 Might of Old Krosa
4 Assault Strobe
4 Reckless Charge
1 Badlands
2 Bayou
3 Bloodstained Mire
2 Taiga
4 Verdant Catacombs
4 Wooded Foothills
Personally on paper I think infect could be a fun way to go for this deck (unless you're persuing Kavu/life gain). Pump spells are basically 2x as strong on an infect creature. Plus its POISON... and who doesn't love poison.
I agree that poison is stronger on paper, but the issue then becomes how vulnerable are your creatures compared to the traditional ones? How evasive are they? A mono G infect deck is much stronger than a non infect deck, but the fact of the matter is infect is very vulnerable to removal. As I've said before, when they make a troll shrouded infect creature I'll be the first to convert.
I have a feeling that by the next set the infect idea will be much more popular.
If we can play new SOM duals in first without penalty, so its a good opportunity to test with splash.
Anyway I run with 17 lands not 18 in my current list. 5 Fetchs and 12 forests. With no mana screw, not witnessed lands in the top, nothing. It works with me and I'm not planning remove all of then.
Again: if you want to run infect creatures you would think about REMOVALS and EVASION. Silhanna have both and work perfectly at the moment. THINK>>> we can do 18~20 damage with monogreen version BUT with trollshroud help. Infect creatures is good against combo decks or any other we must to beat faster than no infect. You will try to pump, but your weak creature will be die before or after. Run with Autunn's Veil or any other stuff will take important slots and will be "the-three-card-combo-must-to-work-togheter" susceptible to HTT, Thoughtseizes and any counter...
I thought about it and my deduction is splash double strike stuffs than infect and stay with trollshroud :(
I think Infect Stompy could use infect creatures along with Kavu, since invigorate is good for bot, and Tarmogoyf, since he's the bigger it gets for 2cc... And Nacatl, which is the bigger it gets for 1cc... That way, even if you had to combo with non-infect creatures, you'd be able to reach the high dmg needed, even without prior damage stacking, from prior attacks.
On a totally different topic, what do people usually side against Life from the Loam.dec and decks like Rock and GBW?
My current sideboard, giving up any side against combo, is as follows:
4 Vexing Shusher
4 Rushwood Legate
4 Grave Hate - this can be any combination of Tormods, Relic and Faerie
2 Krosan Grip (got 2 Gleeful maindeck)
1 Vines of Vastwood
I was wondering if it's worth to side-in vexing against loam due to chalices, and what to remove for them, pumps or creatures...
Bah... maybe you'll try with it...let's go...
Masamune's infect list:
4x Verdant Catacombs
1x Polluted Delta
4x Bayou
1x Overgrowth Tomb
1x Volrath Stromghold
2x Swarmyard
2x Pendelhaven
1x Urborg, ToY
1x Forest
1x Swamp
4x Ichorclaw Myr
4x Plague Stiger
4x Dark Confidant
4x Virulent Sliver
4x Blight Mamba
2x Throne of Geth
4x Vampire's Bite
3x Rouse
4x Dark Ritual
4x Invigorate
4x Berserk
I prefer run DS splash.... its better I guess whatever....... I like:
Viashino Slaughtermaster
Boros Swiftblade
Warren Instigator
etc...
Anyway this is my list to test. SB maybe run Thoughtseizes and Leylines.
I was testing the mono green infect list last night running 12 infect creatures total. While it is much faster (turn 2-3 kill) it is very vulnerable to creature removal and even jittes (they are all 1/1s). I was beating by faeries almost every time and I see MBC and MUC beating me each time as well. Zoo will also be a much tougher match up with the infect list as troll shroud is nonexistent. I do run vines of vastwood main deck (2 of) and it has helped, but I feel it isn't enough. What I need is an infect noble hierarch!
My list is as follows:
Lands:
9 Forest
8 Fetch
Enchantments:
3 Sylvan Library
4 Seal of Strength
4 Rancor
Creatures:
4 Necropeede
4 Ichorclaw Myr
4 Blight Mamba
3 Noble Hierarch
4 Elvish Spirit Guide
Instants:
4 Berserk
4 Might of Old Krosa
4 Invigorate
2 Vines of Vastwood
Sideboard:
3 Autumn's Veil
4 Faerie Macabra
2 Relic (Cantrip)
2 Vines of Vastwood
1 Reverent Silence
3 Nature's Claim
I don't run shusher, because I generally want to win way before they get the counterbalance online.
A couple things, fetchlands in monogreen are only worth it if you run Sylvan Library and hardly anyone does in Berserk. Also, about the new dual lands in SOM, they could mean you don't get to use Invigorate for its alternate casting cost as they are not forests. Granted, you should have a forest as your other land, but sometimes you get screwed. That kills it.