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10. Arbor, LG, ESG, Petal, CRit, LED, MM: Mull.
LG, Mox, Petal, Trow, LED, Tutor: Keep.
T1: LG (1) -> Bayou (1, B). Mox (Trow) (2, BB). Petal, sac (3, BBU). LED (4, BBU). Tutor, sac LED (5, BBBU) -> evoke Muse (6).
D7: Mox, ESG, MM, Contract, Bargain, Tutor, Belcher.
Mox (Contract) (7, B). ESG (7, BG). MM (8, BB) -> CtW.
Fizzle.
Running EtW over Slithermuse would have given you a "win" (10+ goblins) here, assuming you are happy with a play like that.
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12. Bayou, Mox, CRit, Trow, Contract, Tutor, Muse: Keep.
T1: Bayou (B). Mox (Trow) (1, BB). CRit (2, BBB). Contract (3).
D4: DRit, LED, Bargain, Belcher.
Fizzle.
I would have mulled that (if going for a T1 win), personally. Slithermuse in hand is essentially a mull to 6 already, and going into a D4 with zero floating is rarely going to get you there.
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20. Mox, DRit, CtW, LED, 2xBargain, Tutor: Keep.
T1: Mox (CtW) (1, B). LED (2, B). DRit (3, BBB). Tutor, sac LED (4, BUUU) -> Muse (5).
D7: Arbor, LG, Mox, 2xESG, CRit, Contract.
Fizzle.
(Note: I checked to see whether Bargain instead of Tutor -> Muse would have been better. That would have fizzled as well: Arbor, Cantor, ESG, LG.)
Again, EtW over Slithermuse would have given you a "win". Interesting to see how often Slithermuse just doesn't get there (I'm thinking of my own testing, too).
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21. Pact, DRit, 3xCRit, LED, Tutor: Mull.
Mox, DRit, Pact, ESG, CtW, Tendrils: Mull.
Petal, 2xDRit, LED, Bargain: Keep.
T1: Petal, sac (1, B). 2xDRit (3, BBBBB). LED (4, BBBBB). Bargain, sac LED (5, BBBBB).
D4: Mox, DRit, CRit, MM.
Fizzle.
As you already had plenty of black floating, I would have cracked LED for green in your list (red in mine), as this opened up Eternal Witness plays and MM. Would the extra draw have turned this into a win? Who knows, but it's a line of play you shut off by floating only black.
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22. Mox, CtW, 2xDRit, Pact, MM, Tutor: Keep.
T1: Pact (1) -> ESG (1, G). Mox (CtW) (2, BG). MM (3, BB) -> Petal, sac (4, BBU). 2xDRit (6, BBBBBBU). Tutor (7, BBBBU) -> Muse (8, B).
D7: 2xMox, 2xPetal, LG, ESG, Tutor.
Mox (ESG) (9, BG). LG (10, BG) -> Bayou (10, BBG). Mox (nothing) (11, BBG). 2xPetal, sac (13, BBBBG). Tutor (14, BBB) -> Bargain (15).
D4: Trow, Contract, Bargain, Tendrils.
Fizzle.
For balance I note that EtW was not available here, due to Pact (not that Slithermuse got you there anyway). Tutor for PiF would have been auto win, but IGG would have been one mana short.
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24. LG, Pact, ESG, Petal, 2xLED, Bargain: Keep.
T1: LG (1) -> Bayou (1, B). Petal, sac (2, BB). ESG (2, BBG). Pact (3, BBG) -> Cantor, sac (4, BBB). 2xLED (6, BBB). Bargain, sac 1 LED (7, BBB).
(Question: how to best utilize the LEDs here?)
D4: DRit, MM, Witness, Contract.
DRit (8, BBBBB). Contract, sac LED (9, BBBBB).
D4: CRit, LED, Contract, Bargain. (11 in graveyard.)
CRit (10, BBBBBBBB). Contract (11, BBBBB).
D4: DRit, LG, CtW, Bargain.
DRit (12, BBBBBBB). Bargain (13, BBBB, 1 life).
D4: LG, DRit, 2xPact.
Fizzle. (Witness is in the graveyard already.)
While I can't say it would have been a win, I think you list really benefits from floating heavy amounts of green, both for Witness and Manamorphose. Cracking the second LED for GGG would have opened up several different lines of play.
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25. Mox, ESG, CRit, Witness, Contract, Bargain, Tendrils: Keep.
T1: Mox (Contract) (1, B). ESG (1, BG). CRit (2, BBB). Bargain (3).
D4: LG, Pact, Bargain, Tutor.
Fizzle.
If hunting for a first turn win, I would have mulled this. Witness and Tendrils are dead, so you effectively have a mull to five here. I hate going into a D4 with no mana floating, so I'd chance it by going to six.
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28. LG, 2xDRit, 2xLED, 2xTendrils: Mull.
LG, 2xPetal, 2xLED, Tendrils: Mull.
LG, Pact, CtW, CRit, Tutor: Mull.
CRit, CtW, Tutor, Muse: Mull.
Pact, LED, Tutor: Fail.
This is why I run 4 Belcher/1 Tendrils. If either of those Tendrils in the first hand were Belcher, you had a realistic shot at a T1 win PLUS and immediate, uncounterable second attempt on turn 2.