Re: [Discussion] Hulk Flash
If you are running the Kiki-Guide combo, and looking for a good solution for Pithing Needle, I got some (secret ?) tech: one Volrath's Shapeshifter and one Hearth Kami in the sideboard ! If Needle is out, you get a Feeder, Kami and Shapeshifter (copying Hulk) with the first Hulk, sac the Shapeshifter to the Feeder for a Hulk trigger, and proceed to go off with Guide after you pay one for Kami to destroy the bad bad Needle.
Also, if this deck turns out to be out in force as much as I think, I reckon it would be pretty good to play REBs in the main (and in the side), as they can even defend against a zero or first turn kill with SSG, and the only matchup where you don't want them is black discard (since you win against, say, Goblins and Loam and whatnot anyway, but have counters and the mirror to worry about). In addition, they can take care of Meddling Mages, which could be important.
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
georgjorge
If you are running the Kiki-Guide combo, and looking for a good solution for Pithing Needle, I got some (secret ?) tech: one Volrath's Shapeshifter and one Hearth Kami in the sideboard ! If Needle is out, you get a Feeder, Kami and Shapeshifter (copying Hulk) with the first Hulk, sac the Shapeshifter to the Feeder for a Hulk trigger, and proceed to go off with Guide after you pay one for Kami to destroy the bad bad Needle.
You run into the problem that Hulk enters the graveyard while Flash is still resolving, meaning that when Shapeshifter, Feeder, and Kami enter play and flash finishes resolving, it will become the top card of the graveyard. Shapeshifter will be nothing and you cannot use the Shapeshifter to copy hulk triggers. Just saying.
Re: [Discussion] Hulk Flash
I found a little tech on how to beat Swords with the Kiki verson.
Run:
1x Body Double
1x Benevolent Bodyguard
2x Carrion Feeder
So on your first Hulk get Body Double + Feeder
If opponent Swords Feeder get a second one.
If opponent doesn't Swords get Karmic Guide + Benevolent Bodyguard. GG
Re: [Discussion] Hulk Flash
Teardrop Kami and Bloodshot Cyclops could be interesting tech in the Kiki version, and other 1cc cards like Elvish Scrapper can remove the Pithing Needle if the opponent named Kiki and not the Feeder (It can still be Worldly Tutored for to).
Re: [Discussion] Hulk Flash
Gorilla Shaman > Elvish Scrapper
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
nightshade81
I found a little tech on how to beat Swords with the Kiki verson.
Run:
1x Body Double
1x Benevolent Bodyguard
2x Carrion Feeder
So on your first Hulk get Body Double + Feeder
If opponent Swords Feeder get a second one.
If opponent doesn't Swords get Karmic Guide + Benevolent Bodyguard. GG
That is kind of neat. And I guess Body Double also pitches to Force if you draw it (in which case I guess you just hope for the best).
Or if they make you discard Hulk, I guess you can just go for the 6/6 beats.
Edit: Wait a second.
Flash -> Hulk into
Body Double, removing Hulk, and Carrion Feeder. Sac Body Double to get up
Karmic Guide + Benevolent Bodyguard...
Then what? You've RFG'd the Hulk.
Re: [Discussion] Hulk Flash
When does Body Double remove anything?
Re: [Discussion] Hulk Flash
Morim is right, Body Double chooses but I see nothing that requires a removal from game. Hulk is still in the graveyard.
Re: [Discussion] Hulk Flash
What am I running in the Kiki/Sky Hussar version? Well, I hate having multiples clog my hand, and I needed protection from Swords and bounce, and such.... enter Plaxmanta and Hunted Wumpus. Go read those cards. Done? Well, here's the list since I'm not going to Columbus...
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
3 Underground Sea
5 Island
3 Flooded Strand
2 Polluted Delta
// Creatures
1 Plaxmanta
4 Protean Hulk
1 Sky Hussar
1 Kiki-Jiki, Mirror Breaker
1 Indrik Stomphowler
2 Hunted Wumpus
4 Simian Spirit Guide
// Spells
4 Force of Will
3 Duress
1 Echoing Truth
1 Chain of Vapor
3 Merchant Scroll
4 Lotus Petal
4 Brainstorm
4 Flash
4 Mystical Tutor
4 Misdirection
2 Lim-Dul's Vault
// Sideboard
SB: 1 Duress
SB: 2 Lim-Dul's Vault
SB: 3 Stifle
SB: 3 Massacre
SB: 4 Disrupt
SB: 2 Open Slots
This is all desiged to fight Needle, Swords, and of course, maintain a high Control/Threat density. The pieces in the combo are dead if they get stuck in your hand, so Hunted Wumpus helps you out. Plaxmanta go protect your guys from Swords, but if your opponent responds to one of your win conditions, use Misdirections to fire elsewhere, or at a Wumpus.
Even if your opponent manages to Plow Kiki, you still have 2 6/6 monsters, 1 4/4 Beast, and another synthetic monster on your side of the board. If they do answer it, they still have to deal with monsters.
So far, it's hard to find a way to protect the kill with just Plaxmanta, and there has to be something better.
The rest of the list is self-explanatory really....
Re: [Discussion] Hulk Flash
Uh, Anti? How exactly does your deck win?
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
CorruptedAngel
Morim is right, Body Double chooses but I see nothing that requires a removal from game. Hulk is still in the graveyard.
My mistake.
Anti:
Quote:
Originally Posted by Oracle
When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.
I mean, what, you thought it was a 4 mana 6/6 that let you play an additional creature for free with no drawbacks, or what?
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
TheInfamousBearAssassin
I mean, what, you thought it was a 4 mana 6/6 that let you play an additional creature for free with no drawbacks, or what?
Even if it did do that, wouldn't his deck have to Flash TWICE to win?
Re: [Discussion] Hulk Flash
Ok. I have to share this. This is the story of how ridiculously nefarious this deck is.
A couple friends of mine have been going into a few magic-related chat rooms and bitching about this deck. I hate chat rooms on principle. However, I suggested as a joke that we go into chat rooms for topics completely unrelated to Magic and start bitching about Hulk Flash. So we're doing this, confusing the shit out of people, and so forth. And we all eventually get around to piling into fucking Yahoo Pool, of all things. And we get in there and another group of people is already fucking talking about the deck.
In Yahoo Pool.
Jesus, Hulk Flash is like the new Auto-Aimer.
Re: [Discussion] Hulk Flash
Tacosnape, you just won the thread.
Re: [Discussion] Hulk Flash
Academy Rector and Accursed Centaur is a compact win condition, because the Summoner's Pact can be used to find the Protean Hulk and the Protean Hulk can be used to find Academy Rector and Accursed Centaur (1cc in creatures left over) and the Academy Rector can find something to win the game. In Vintage Academy Recto can get Yawgmoth's Bargain, but is there anything in Legacy that lets you win immediately?
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
BreathWeapon
Academy Rector and Accursed Centaur is a compact win condition, because the Summoner's Pact can be used to find the Protean Hulk and the Protean Hulk can be used to find Academy Rector and Accursed Centaur (1cc in creatures left over) and the Academy Rector can find something to win the game. In Vintage Academy Recto can get Yawgmoth's Bargain, but is there anything in Legacy that lets you win immediately?
Why wouldn't we just Flash the Academy Rector and skip Protean Hulk, then?
Re: [Discussion] Hulk Flash
Quote:
Originally Posted by
Tacosnape
Why wouldn't we just Flash the Academy Rector and skip Protean Hulk, then?
Uhhhh... no shit. Is this really just so you can search for Hulk With Pact?
In keeping with this logic, I have your answer: Make a 250 card deck, Pact for Hulk, Flash Hulk, get Rector and Accursed Centaur, sac Rector to Centaur, fetch up OHMYFUCKINGCHRIST BATTLE OF FUCKING WITS! Booyah! Best combo ever, and it only takes up 3 combo slots! Just... like... Karmic Guide, Kiki-Jiki, and Carrion Feeder. Savage.