no the main reason is because it has been discussed and tested earlier in this topic. i love all is dust dont get me wrong. But i think it belongs in the sideboard, not in the main. there is just no room for it
Printable View
i dont want to have blanks in my main deck vs some matches. thats why i no longer run dismembers and wails. All is dust has a huge chance of being a blank. so whatever the meta is, i wont run all is dust in the main
@barook:
what is your opinion about the SCG in my list? do you think it need to be petals? i can make an argument for both cases. Paying dazes, casting a ape with a blood moon in play and flipping it with reshaper are big pro's in my opinion. The nonbo with challice/thorn, non instantspeed, growing goyf argument is a big con of petal in my opinion
What do people think to the new Monarch land, assuming it is legal in legacy?
For those who don't know, it is a colourless land, where you can pay 4, tap and sacrifice it to become the Monarch. As the monarch, you draw a card during your end step and another player can become the monarch by dealing combat damage to you.
In an ideal work, it is the eldrazi horizon canopy, as it replaces itself and keeps drawing value after that, and in a none-ideal world it is a howling mine or just a colourless land.
I can't think of any land I would replace for it :eyebrow:
@Noloam: Why not try it out? 4 Displacer with only 8 white sources seems like insanity to me. SSG does have advantages over Lotus Petal, no doubt, but it will cost you mana consistency.
That said, if you keep the SSGs, I would run Battlefield Forge over Caves of Koilos. Just a minor thing, but casting it might come up sometimes.
Looking at your latest list, how does it feel to not run any spot removal in the 75?
It was a very Eldrazi-y SCG Classic today in Somerset, with three in the top 8 and another in the top 16.
hmmmm thats also an issue i guess. i do like hardcasting the leylines tough. i dont know what is more realistic, hardcasting a leyline or a spirit guide (is somebody good at math here? :P) ? thanks for that.
yes that is a keeper for me. the hands with dismember + wail + spirit guides were snap mulls. i love having no blanks. endbringer, jitte and displacer can deal with creatures themselves. Having more triggers for reshaper increases your consitancy. i feel like my previous colorless list was just too focussed on crushing miracles (with factories etc). im not that impressed with dismember (only in the mirror and the bug matches). It costs you too much life vs delver decks and it is a blank vs a lot of decks
Hi all!
New user on the source and glad to join this thread! I like brewing with new cards, sometimes successfully and sometimes not. I play a paper magic tournament once a week, so I don't have the chance for a lot of real word testing.
So I've tried Eternal Scourge for a little bit as I liked being able to get more creatures out quicker and I like its ability. I couldn't find the correct number initially, but having 4 gave me 12 3-drops and 6 power on turn two and other nice combinations on turn 3. I tried abuse it further, by running Serum Powder. I remember one deck running it before and I also seem to mulligan a lot with eldrazi so the combo was fun to try, I got some more colorless sources, but as you can guess it wasn't really that great for me.
I tried running a few City of traitors, as the lower curve without Endbringer would play nicely with Eternal Scourge, but ultimately I don't like city so I moved away from it and haven't tested it enough. I should really test it with noloams land list.
So here comes the part that is not as well tested.
Having problems vs death and taxes landed me on running 4 caverns + 4 caves of koilos for Bearer of silence. But it did nothing against the match up. But it seems ok versus other decks so I kept them. I removed the caverns for llanowar wastes, so I could run more black sources for better side board cards, such as dread of night. Then I realized murderous cut would combo nicely with dead Eternal Scourges (it is a very low value to recurr them vs some decks, mind you).
Other things I've tested: Seagate Wreckage + Geier Reach Sanctum. Nice combo for long running games, but it is hard to fit the land at the moment.
What did I remove? Different cards, but I am testing without Mimics because I feel they are quite bad as late drops and never do well when there is no creature around to buff them.
So the current list:
24 creatures
4 Endless One
4 Bearer of silence
4 Eternal Scourge
4 Matter Reshaper
4 Thought-Knot Seer
4 Eldrazi Smasher
10 Other spells
4 Chalice of the Void
2 Dismember
2 Murderous Cut
2 Umezawa's Jitte
25 Lands
4 Ancient Tomb
4 Cavern of Koilos
4 Eldrazi Temple
4 Llanowar Wastes
4 Eye of Ugin
2 Urborg, Tomb of Yawgmoth
3 Wastes
1 undecided
15 Sideboard
2 Dread of night
4 surgical extraction
2 thorn of amethyst
2 warping wail
1 all is dust
2 ratchet bomb
2 pilgrim's eye
So I figured I would share and maybe someone could take away something from my testing especially since Eternal Scourge seemed to have not been tested a lot from what I read here. Pilgrim's eye is an ok sideboard card in my meta with lots of Blood Moon, Back to Basics and such. I am considering going down to 2 wastes after adding these.
my goodness.....
Ratninja, I like the brew! I've been messing around with a lot of versions as well, as I find it fun and more interesting then just running the colorless version. Certainly haven't done quite as well with the versions, but it's fun to experiment. Have you thought about adding a 1-of Gemstone Caverns? Works well with scourge and can help accelerate. Happy brewing!
Not that I disagree that brews are fun and I encourage you to post, but not here. This is the DTB section... decks to beat! If you read what DTB is about, you will find that it says: "Decks which are optimized, thoroughly tested, played in a variety of metagames, and have proven themselves in a competitive tournament environment." So brews really don't belong here (belongs to the New and Developmental Section.) This forum is for optimized, tried and true Eldrazi Aggro lists.
@noloam - do you have a sideboard guide for your colorless or white splash eldrazi lists? I have been running both in a handful of Legacy Leagues to mediocre finishes.
Decks I've been wrecked by are mostly Marit Lage producting (Lands/Hex Depths)
Death and Taxes was also a bit rough versus new Thalia
I've been following your lists for a while now, and appreciate the work you've done. Thanks
hi. thanks for the support. that is appreciated! my sideboard list is available on page 36 of this topic. im now also playing 1 waste sideboard. I always wanted to test it. i somehow run into a lot of bloodmoon decks laterly. I feel i no longer need the 2 needles side, because all the bad fatty matches are now more easy. so i run 1 needle instead
death and taxes can indeed be rough. Im not still sure about my sideboard strategy for my white eldrazi build. perhaps you can ask that to barook. But i think i am sticking with the displacer build
yes displacer is just the card you need vs bad matches. But thats not the main reason im playing displacer. Im playing it, because it is better than your removal package.
i dont see how it is less explosive? casting a displacer with 1 mana (when you have an eye), is very explosive in my opinion. no problem dude, have fun :)
well i only had to cut the factorys. which is a loss vs miracles for sure. but i think it is worth it, because the karakases do their own job
4 Cavern of Souls
2 City of Traitors
4 Eldrazi Temple
4 Eye of Ugin
2 Battlefield forge
1 Urborg, Tomb of Yawgmoth
3 Wasteland
2 Karakas
im also playing one waste in the sideboard, for testing purposes. I like it so far. i dont need the 2 needles anymore, because my sneak attack and landsmatch is now better, with the displacers. so i trimmed that down to 1
i still dont feel petal is my card (but testing it is still possible). I play a similar list like anton's. he was playing no SCG/petals etc. But i love paying dazes all day and surviving wastelands
i had a lot of 4-1 runs so far.
Question: how important is Cavern of Souls in this deck (colorless version)?
I own the full list, except for the Caverns and a few sideboard cards.
Will the deck be a lot worse if I just play full sets of Wasteland and Crystal Vein?
PS. Right now I'm also trying a one-of Sea Gate Wreckage. Been fun so far. :cool:
Depends on how competitive you are or want to be. I'd never play anything less than a full playset of caverns, they are extremely important against miracles and really any blue based deck with permissions but especially miracles.
If you are just playing casually it won't matter as much but if you want to play in a tournament environment, you need the caverns unfortunately.
np man. Barook gave me the advice for the forge. I will stick with it. I have hardcasted spirit guides already. which is nice. well im not that concerned with hardcasting leylines. Against the deck that you bring it in, you dont get to draw a lot of cards any way. you are right about the caves argument, but remember: you have to have BOTH caves + a leyline, that was not in your opening hand. That sounds like a unicorn rare situation. Without the spirit guides, i whould run the caves tough.
@Barook:
what was your strategy vs grixis delver with your displacer build? i am still losing 80% of my matches vs grixis delver. Displacer eats a bolt all day :(
Overrun them with a full onslaught. That's what worked best against them after trying out various stuff. They're suprisingly weak against pressure. Don't expect that match-up be better than 50% even in that case, probably slightly worse. Not having Factory might be a problem, too. Maybe Collar helps you racing if you still run it.
Looking up my old guide, by SB strategy was:
Grixis 4C Delver:
+2 Spatial Contortion
+2 Thorn
-2 Dismember
-2 Warping Wail
You could probably bring in Ratchet Bomb instead of the Contortions. What I found in my playtesting is, that despite being cantrip-heavy, you only want a few Thorns to support your Chalices. Too many Thorns is actually counter-productive as you lack pressure.
As for hardcasting Leyline - it hardly does anything because unlike RiP, the damage is already done once it hits the battlefield as they already have deployed their GY strategy at that point.
hmm i havnt been boarding thorns for a while now. sounds good. Im failing bigtime in that matchup. The one off b.collar is great tough. the turn 1 delver, daze your spell, wasteland your land is just backbreaking.
what do you think i should cut? im no longer playing removal. so
-2 endbringer
-1 displacer
+1 collar
+2 thorns
?
hmmmm my white eldrazi results are less impressive than my colorless eldrazi results :(.
im now losing a lot to miracles. i dont know if that is due to the factorys or due to the lack of warping wails for terminus/dismembers for mentor
My result too... He's so good but for some reason my result are lower because of it.... which is too bad because I love displacer and it's not like he's less explosive. A turn 2 3/3 with a good ability is solid. Doesn't really make sense to me, though I miss my Factories.
I wish displacer didn't have that stupid W in the casting cost.... /grumble. I hate that it forces me to use subpar lands just to cast it.
yes. it feels like it makes your worse matchups better and your better matchups worse. I also pondered about factorys instead of wasteland in the build. But that is not really my style tbh
im now 2-0 with my normal colorless build. I am now trying 4 SCG and 1 Sword of Fire and ice main (-2 warping wail). Im so fed up with grixis
I hope you'll all excuse the question that comes from an experimental sort of vantage point. I've been fiddling around with the type of build with Wasteland Strangler, Eldrazi Displacer, Urborg, Tomb of Yawgmoth, Corrupted Crossroads, Mox Diamond, 4x Eye of Ugin, you get the idea.
For Wasteland Strangler to be effective, obviously there need to consistently be cards in your opponents' exile zone. Maybe the opponent's natural shit, 4x Thought-Knot Seer, and 4x Warping Wail are enough, but I just wanted to make sure that I wasn't missing any possible options (for cards that exile) that people have tested or thought of. I know that some people were looking into Strangler before.
Right now I'm testing a couple Dimensional Infiltrators. World Breaker exiles but there are reasons why it's not part of a solution.
i think that wasteland strangler is also nice against decks, that pitch cards to force of will. it is a solid answer vs grixis. so keep me posted about your results
My best results are by far with the white version. I think its mostly from needing a different playstyle, despite only a few minor cards worth of difference. The white version lacks thr explosiveness but you gotta play it more like a midrange deck, esp if you run the version anton amd I are doing, aka heavier with endbringers and 0 fast mana like spirit guides or petals.
I have the exact opposite experience in terms of matchups. The white version gives me far better game vs my bad matchups and makes my good ones slightly worse cuz displacer lets me get around the walls fair decks fair decks grind us out with.
What are you running for your mana base? That's my biggest criticism with the white version is the mana base just feels so meh, especially when I cut the Petals. 8 white lands is super greedy with 4 Displacers and adding any more white lands over that just dilutes the deck too much for my taste.
I do really want to make the white version work though.... so I'm glad to hear you're having good success with it.
I run 3 displacers, and my base are 4 cavern, 2 karakas, 2 brushlands. I rarely run into being unable to cast it because i often prioritize cavern + sol land hands. I used to run factories but i stopped using them because they felt like a liability too often. Turning it into a creature allows our opponent to attack our mana base through even more ways, and if you run out of threats it wont really save you. The standouts it performs in are vs pox decks, lotv decks, and miracles when you run out of creatures, but those are all situations we can recover from or are too niche. Instead i just prefer to run wastelands because we cant really recover from maze of ith, chasm, or tabernacle stalls. Plus it hoses the mirror hard.
My decklist and tourney report is on page 64.
ok im now back to my normal colorsless build for sure. i did a lottttt of testing with white, but it was not convincing :(. I tried colorless with SOFI. But it was to expensive as predicted :(. i love testing, but i have a hard time finding new suitable goodies for the deck
i now have 63 times gone 4-1, 15 times 5-0 and 1 time 6-1 with colorless eldrazi . I am now conviced that dismember and wail are just mediocre card, that you cant live without.