Re: [DTB] Miracle Control
Quote:
Originally Posted by
Arksz
So I usually play Dark Maverick and have been doing well with it. Love the deck but really want to try and up my skills with playing more Blue decks.
Last week I took Miracles to the local event and went 3-1 losing to painter. I lost the third game playing around a blood moon and didn't fetch up double blue. So he had a nut draw and I'm unfamiliar with the deck.
Now my meta looks like this with some outliers here and there
...
I used EINs stock sideboard but want to tune it more to my Meta. I think infect and Post are just terrible. So not sure what I can do there. I think containment priest might be good.
I am glad you liked the deck. Its funny, I am doing the opposite. I have never really played non-blue fair deck and am getting into Dark Maverick.
Containment priest is nuts. I think if sneak attack or 12 post are more played than storm and omnitell in your meta, you should play it over 1 clique, 1 flusterstorm. It also helps more against dredge, storm, reanimtor and elves, but those matchups dont need help or clique/fluster are just as good or better.
Infect is tough, because they play like half like a creature deck, half like a combo deck, and also have lots of cards that bone miracles like library or null rod. I think G1 we are favored. G2 and G3 they are probably slightly favored. It is pretty close to 50-50 overall I think. Snap/clique, and removal are the best cards in the deck. CB is also good. Jace is pretty bad. FoW is meh; I often side 1-2 out. Disenchant is great since it handles inkmoth and their powerful cards. Pyroclasm, REB, Flusterstorm and EE are also kinda meh but some of them are needed.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Arksz
I used EINs stock sideboard but want to tune it more to my Meta. I think infect and Post are just terrible. So not sure what I can do there. I think containment priest might be good.
I haven't played the Infect MU much so Architect's advice is probably a good place to start in figuring out the MU. As for 12 Post, I have a decent amount experience since one of local players is on it the majority of the time. Most people would say 12 Post is Miracles' worst MU. If there is a MU that is 90-10 or 80-20, it's Eldrazi Post. For Ein's list in particular it is really bad preboard because you don't even have Vendilion Clique to have a chance at providing a decent clock so you will probably lose almost every Game One playing his configuration. With that said, it gets a little better postboard. Most people will recommend playing some number of Blood Moons. However, this is not the approach I have taken to attacking the MU. Instead of Blood Moon, I've been keeping a 1-of Ruination in my Miracles sideboard for when I do get paired against my local 12 Post player. A few players I highly respect as Miracle players have told me that the card is better than Blood Moon against 12 Post in particular. I do not have the testing to back that up (I have only my experience with the card), but it seems from a theoretical standpoint correct. Rather than have a permanent that can be Repealed eventually, you have a Sorcery that punishes the Post player hard for playing a critical mass lands deck by one sided Armegeddoning them (assuming you've fetched mostly basics on your side). Also, the card can come in for other MUs like BUG Delver to increase your "Bomb spells" density. One time I Ruinationed a BUG Delver player and not too long after when he rebuilt his mana base I Snapcastered Ruination to lock him out of the game :cool:
Re: [DTB] Miracle Control
I am pretty sure that Reid had lost that first game if his opponent had a full seven. Seeing how close it was even though a mull to 5.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
useL
I am pretty sure that Reid had lost that first game if his opponent had a full seven. Seeing how close it was even though a mull to 5.
Yeah, he most likely would. The 2nd game, however, was insanely well played.
Re: [DTB] Miracle Control
http://www.mtggoldfish.com/metagame/legacy#online
Not only was Miracles absent from the top 8 of the Legacy Open last weekend, it's been knocked off the top of the MODO standings, where it sat for almost a year. Not sure if people are failing to retool their decks, or if they're just not playing the deck in the same numbers anymore.
Also of note is how people still aren't running Liliana. It's only a 2-of in a small number of BUG decks.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Cipher
http://www.mtggoldfish.com/metagame/legacy#online
Not only was Miracles absent from the top 8 of the Legacy Open last weekend, it's been knocked off the top of the MODO standings, where it sat for almost a year. Not sure if people are failing to retool their decks, or if they're just not playing the deck in the same numbers anymore.
Also of note is how people still aren't running Liliana. It's only a 2-of in a small number of BUG decks.
For some reason Mtggoldfish.com split miracles into two decks on that page. It happens when the algorithm thinks two different deck lists are actually different decks.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Cipher
http://www.mtggoldfish.com/metagame/legacy#online
Not only was Miracles absent from the top 8 of the Legacy Open last weekend, it's been knocked off the top of the MODO standings, where it sat for almost a year. Not sure if people are failing to retool their decks, or if they're just not playing the deck in the same numbers anymore.
Also of note is how people still aren't running Liliana. It's only a 2-of in a small number of BUG decks.
That is misleading. Miracles is still the top dog. You have to add "WU" and "Miracles" together. Occasionally mtgogoldish goofs and separates things that are the same archtype.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Cipher
http://www.mtggoldfish.com/metagame/legacy#online
Not only was Miracles absent from the top 8 of the Legacy Open last weekend, it's been knocked off the top of the MODO standings, where it sat for almost a year. Not sure if people are failing to retool their decks, or if they're just not playing the deck in the same numbers anymore.
From a completely outside perspective, my best guess would be that a fair amount of MTGO meta is dictated by price and by "flavor of the month." Here's how I could see things potentially leading to fewer Miracles deck running around:
* Suddenly a UR/UWR deck was popular that didn't play those expensive as crap Wastelands! Let's try it out!
* Miracles has a tough time against UR Delver and the games it loses are notoriously un-fun and frustrating. Oh hey, someone just won a Grand Prix with a UWR deck that has a much easier plan for UR!
* I don't really know how long these delve spells will be legal or how powerful they are, but they don't fit into Miracles very well, so I'll try out a different deck so I can play before they get banned and test them out more properly for myself.
* BUG is back, which means Shardless is back, which is bad for Miracles! Let's not think any more into this and just play something else.
In my opinion at least, the deck is as good as ever. It isn't something overly popular on it's own, like you'd see of Delver, and has simply rotated out of it's turn in the spotlight. It isn't a deck someone can just pick up (and that some dont have the endurance to play at all) and isn't one that is so unique it's prohibitively expensive to transfer to something else, so players may put it down if they have the luxury. Definitely not bad right now, just out of the spotlight and under played for it's power level.
Us hard core Miracle pilots will still be out there kicking as much ass as always. ;)
Re: [DTB] Miracle Control
After going 0-2 drop because my first round opponent made Siege Rhinos into my inability to count, (I was at 2 when I Entreated for six, then realised my opponent had a Deathrite, so had to Terminus my whole board away to stay alive) and my second round opponent seemed to be playing mono Force of Will, I've decided Legacy is too massive a format for me to continue playing one of the hardest decks in the format in the same combination of around 50 cards for the rest of my life, so I've gone to the darkest of sides. I'm finally playing BUG. For those interested; I'm playing Dark Confidant and Counterbalance in the same deck. Mmmm. Foil Bob.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
YamiJoey
After going 0-2 drop because my first round opponent made Siege Rhinos into my inability to count, (I was at 2 when I Entreated for six, then realised my opponent had a Deathrite, so had to Terminus my whole board away to stay alive) and my second round opponent seemed to be playing mono Force of Will, I've decided Legacy is too massive a format for me to continue playing one of the hardest decks in the format in the same combination of around 50 cards for the rest of my life, so I've gone to the darkest of sides. I'm finally playing BUG. For those interested; I'm playing Dark Confidant and Counterbalance in the same deck. Mmmm. Foil Bob.
Taking a break or putting down Miracles for good???
Re: [DTB] Miracle Control
I'll be back for sure. It's the best deck, and I'll probably end up playing it a Lille in July(?).
Re: [DTB] Miracle Control
Quote:
Originally Posted by
YamiJoey
I've decided Legacy is too massive a format, so I decided to abruptly cut the best cards that a countertop shell has to offer to fight a wide open format, choosing instead subpar solutions in BUG Countertop form
Fixed that for you! :D
Re: [DTB] Miracle Control
Yeah, why would I play a deck that isn't played by any good players, with no past record of putting up any results, right?
Re: [DTB] Miracle Control
Quote:
Originally Posted by
YamiJoey
To be fair, that deck was heavily metagamed for UR Delver... :)
Re: [DTB] Miracle Control
I don't see any DC nor Jace there. It should imho
Re: [DTB] Miracle Control
Yeah, and the dazes can gtfo.
From my phone. I do my best, dammit!
Re: [DTB] Miracle Control
I don't know, 4 Shaman, 4 Goyf, Jace, more Blue Spells. It's currently really cool.
I'm mostly just moving to a different set of colours until I finally put the Sensei's Divining Tops in a folder. Baby steps.
Re: [DTB] Miracle Control
Small question: How do you board vs Infect? Or how did Phillip during the semi finals? I think at least 2 Jaces can go. But I have more cards that I want to bring in!
Re: [DTB] Miracle Control
Quote:
Originally Posted by
YamiJoey
Yeah, why would you?
Jokes aside, 3-4c Baseruption (aka Unsorted Countertop on tcdecks, aka Supreme Blue) was played years ago before Miracle happened. I don't know, you could definitely play it, but I see more merits in Fabiano's skills than in the deck itself. Miracle is way more reliable to fight open metagames than any other control deck at the moment.
If you *really* want to play BUG control, man up and play Standstill! :P
Re: [DTB] Miracle Control
So finally got to actually play some games with the deck! I was playing EIN's most recent Ponder build (just casually some pre board games, against Fish.)
Since everyone here is obviously pretty experienced with the deck i thought i'd share my thoughts from literally the first time i've played the deck as my own (i was always more concerned with how i was shuffling my friends volcanic islands than what i was doing)
1) - I loved it, thats important i think. It felt very rewarding and also punishing at the same time. I punted a couple of games by just not having my top memorization down, putting cards in the wrong order a turn or two ahead of time, whilst obviously annoying i like that the deck does that, i want to have to play like that and other decks are much less obvious about how it works out.
2) - I hate Cavern of Souls and Aether vial. not being able to counter top lock my opponent out mad the games much more difficult and made me feel like i had to start fate sealing with Jace sooner than i should because of it.
3) - Man lands are actually an issue, and im very glad top tier decks in legacy don't really run any (bar the odd tar pit or so) thankfully my opponent would walk them into terminus with other threats but i could see how, if played more conservatively i'd have lost a couple of extra games.
4) - The deck felt really powerful, even with the aforementioned Cavern and Vial there was always that point after the first teminus where it felt really hard to loose, yes a True Name got vialed in once or twice and that could be a problem, and i did lose that way once (because of a mis ordering with Top).
Overall the deck was super sweet to play and i really enjoyed it, i think in the end i won 5 out of 8 pre board games, and i certainly think both players threw at least one of the games they lost. im certain i made over 10 misplays (not even counting putting top in the wrong order as a whole misplay).
One question i have is how fast should i be topping? i tried my best to be as quick as possible when doing it, as i have seen people play the deck painfully slowly but i obviously want to make sure im not making horrific misplays. I want to keep a good pace up and get in that habit so that it sticks, is it worth taking my time the first few weeks though?