Hi. I would like to discuss some general boarding strategies with you. I think I have covered most of the tier 1 decks (except for elves) so I would like to focus on some of the established decks.
I am well aware of the fact, that you should always adapt theses plans to the specifics of your opponents deck but a general approach would still help to improve the sideboarding.
For the sake of simplicity let us refer to Ein’s latest list, which can be found here:
http://sales.starcitygames.com/deckd...p?DeckID=79293
1) Elves:
-3 Jace
+ 1 EE
+ 1 Supreme Verdict
+ 1 Disenchant
-1 Plains
+1 Counterspell
We want Counterspell since it is a natural answer to their combo as well as problematic cards they may have in Choke, Null Rod, and Pithing Needle. Taking out Plains against Elves is an option because they are a combo deck that does not pressure our manabase. I am of the opinion that Plains becomes the next weakest card against Elves after JTMS due to the fact that all the other spells we play are simply more impactful - they either interact with the opponents creatures (removal), combo (countermagic), or enable us to more easily cast our cards (fetches/duals).
Questions:
a) Would you bring in the disenchant? They will likely bring in things like Choke or Null Rod which gets handled by Disenchant. But on the other hand: Disenchant does nothing against their combo.
Yes. Not being able to play the game because our opponent has locked us out seems almost ironic. It's ok that it doesn't do anything against their combo because we naturally have large amounts of hate already.
b) Would you bring in Clique? If yes, what else can be sided out?
No, I would not. The idea here is that Clique is pretty much only good because it disrupts the combo (it blocks poorly, entreat is a better finisher, cmc 3 isn't what we want for cb). However, because we already have so much hate for the combo, Clique isn't really that necessary.
2) Jund:
-4 FoW
-4 Counterbalance
+ 1 EE
+ 1 Disenchant (vs Library)
+ 2 Clique (vs Liliana)
+ 1 Flusterstorm (vs early hand disruption)
+ 1 Relic of P. (vs P. fire)
+ 1 Supreme Verdict (not sure, if this is correct)
+ 1 Counterspell
-4 FoW
-4 Counterbalance
-1 JTMS
+1 EE
+1 Disenchant
+3 VC
+1 Relic
+1 Entreat
+1 Counterspell
+1 Supreme Verdict
Firstly, Entreat is big game against this deck (and BGx decks in general). An EOT Entreat for 3 or 4 is backbreaking - Jund can handle maybe 1 or 2 angels, but in larger amounts, the deck struggles. Secondly, boarding in the Flusterstorm to fight discard is unnecessary because we have the best weapon against discard: Sensei's Divining Top. Thirdly, I like the 3rd Vendilion Clique because I want to consistently see the card when I play against Jund. It's not great against Punshing Fire, but it's so strong against Liliana that I think it is worth it. Jace has historically been bad against Bloodbraid Elf and Punshing Fire, and Supreme Verdict is an additional way to catch up if you're behind.
Questions:
a) I have a hard time figuring out whether Counterbalance should stay or not. They are an abrupt decay deck but as long as CB stays on the table most of their spells probably won’t resolve . Is it correct to side out CB?
Here is what I think Philipp wrote a while back:
VS. Jund with PF
-4 FoW
-4 CB
-2 JTMS (my notes say -3 JTMS, but I only see 10 cards coming in, so leaving 1 in)
+2 RIP
+1 Keranos
+1 Council's Judgment
+1 Counterspell
+1 Disenchant
+2 V. Clique
+2 EE
VS. Jund without PF
-4 FoW
-2 JTMS
+2 RIP
+1 Keranos
+1 Council's Judgment
+2 EE
See if you can piece together any conclusions based on what's going on here, and post them!
b) What else would you change to my boarding plan?
Listed above.
3) MUD
-4 Counterbalance
-1 Swords
+ 3 Clique
+ 1 EE
+ 1 Disenchant
Questions: Any advice for a better plan?
I have literally no idea. But -4 Counterbalance for sure. Other cards I'm looking at are Counterspell, Supreme Verdict, and Entreat, but perhaps those are unnecessary. Also, some lists play Cavern of Souls, making Counterspell not that great. I'd probably keep in the 4th STP because between Lodestone, Kuldotha, and Metalworker, there are a lot of creatures you want to kill. If you see they are playing Cavern of Souls, you can take out the Counterspell for Clique #3. Then again, this may not be right because there are problematic cards like Staff of Nin, Spine, and Coercive Portal that come out of the MUD decks.
4) Dredge
-1 Council's Judgment
-1 Jace
+ 1 EE
+ 1 Relic of P.
+2 REB
+1 Pyroblast
+1 Relic of P.
+3 VClique
+1 EE
+2 Flusterstorm
-4 Counterbalance
-3 JTMS
-1 Council's Judgment
-2 Plains
Questions:
Honestly, I’m not sure what to take out. Would you side out CB instead - if so, what else to bring in?
To be fair, neither am I. What I posted above is not something I think is 100% correct, but is something I would try based on my understanding of the deck and matchup. Briefly:
Blast effects - good for killing your creatures to remove their bridges, also stops breakthrough and can kill a Narcomeba (on the offchance that you actually want to).
Flusterstorm - good for stopping the t1/t2 cantrips that enable Dredge to be so explosive.
Clique - a creature that can block and die, also can manipulate your draws
Counterbalance - the card is mediocre and doesn't really interact with what they are doing outside of stopping Cabal Therapy. Unless your opponent has a really REALLY bad draw, there are other, more interactive things you can be doing instead.
JTMS - too slow, doesn't interact.
Council's Judgment - does very little, better cards in sideboard
2 Plains - I'm not really sure about this. I was looking at the list and I kind of want to keep everything else... since Dredge doesn't touch your manabase, I figure why not. You don't need that many lands to fight in this matchup, and the Plains are definitely the weakest lands.
5) Painter
-??
+ 1 EE
+ 1 Disenchant
+ 3 Clique
Questions: I want to bring in these 5 cards, but which cards should leave the mb?
Also don't have too great an idea here. I'm not sure if you want Cliques in this matchup, as it's not a great win condition in the face of Ensnaring Bridge. If I were to hazard something I'd be willing to post online, it would look like:
-3 JTMS
+1 Counterspell
+1 Disenchant
+1 EE
6) Maverick
- 4 FoW
+ 1 Supreme Verdict
+ 1 EE
+ 1 Disenchant
+ 1 Relic of P.
-4 FoW
-4 CB
+3 VC
+1 Verdict
+1 EE
+1 Disenchant
+1 ETA
+1 Counterspell
Questions: Would you bring in Clique to get rid of things like Batterskull? If so, what else to cut from the mb?
In BGx matchups, I find that you have to play the game quite fairly. You will win because your "fair" cards are bombs like Terminus, Jace, and Entreat the Angels. Counterbalance in the face of a deck with Abrupt Decay and a very fleshed out curve is not good. Similarly, the card disadvantage of Force of Will is also unappealing. I think most of the cards being brought in here are self-explanatory. RE: Vendilion Clique - I like the card in this matchup because sniping Sword of Fire and Ice is very, very crucial. The card (for me) has been very problematic and is usually why I lose games to Maverick (can't block with Snap, can't bounce with Jace, etc).
7) Reanimator
- 4 Terminus
- 4 Swords
-2 Entreat
+ 1 Relic of P.
+ 3 Flusterstorm
+ 1 Counterspell
+ 2 Clique
+ 2 REB
+ 1 Pyroblast
-4 Terminus
-2 Entreat
-1 Jace
-2 Plains
-2 STP
+2 REB
+1 Pyro
+1 Relic
+3 VC
+1 Counterspell
+3 Flusterstorm
Questions: My thoughts were to board pretty much the same way as vs Sneak n Show: Just don’t let any creature hit their battlefield by countering all their relevant spells. Maybe this plan is too risky, if they somehow manage to reanimate something? What is your approach here: Do you keep some Terminus for games 2/3?
I think the biggest difference between Reanimator and Show and Tell is that Swords to Plowshares is actually not that bad against Reanimator. I would keep STP over Terminus just because its a bit more flexible. However, I'm not sure of two things
a) Whether STP should be in postboard
b) Whether the Blast effects are necessary, and if they are, do we need all 3 postboard?
Either way, this is a potential way to side. You could do some variation, like +1 Plains, -1 Blast
8) Infect
-??
-??
+ 1 EE
+ 1 Disenchant
+ 3 Clique
+ 3 Flusterstorm
-3 JTMS
-4 FoW
-1 Counterspell
+1 EE
+1 Disenchant
+2 REB
+1 Pyroblast
+3 Flusterstorm
Questions: I want to bring in these 8 cards, but which cards should leave the mb? Terminus, FoW and Swords have to stay. Counterbalance is not bad either…
Counterbalance is great in this matchup! Assuming you are alive to cast and resolve it. I don't like Jace here, for pretty obvious reasons. It's just way too slow. I want the REBs to fight their countermagic. Also REB is a removal spell against Blighted Agent, which is super helpful. Taking out the Force of Wills seems suspect to me, but I think having countermagic in the form of REB and Flusterstorm is sufficient to make up in the countermagic department.