Started trying to read through but the Google translate was super rough lol
Either way enjoyed watching the vid you posted earlier and the match report on WotC
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Started trying to read through but the Google translate was super rough lol
Either way enjoyed watching the vid you posted earlier and the match report on WotC
i just picked this deck up a couple weeks ago. it seems whenever i dont play it like a belcher deck that just happens to have disruption, i lose. am i doing something wrong?
i feel like a trained monkey that occasionally has to figure out how to figure out how to build a particle accelerator and i'm starting to get whiplash.
Most likely you do.
Throwing a hand in your opponents face playing the Belcher-Mode is no art. The problems usually occur if pilots can't figure out how to play around hate or how to sculpt a hand (for certain situations) with cantrips. I can't give a detailed analysis of potential misconceptions based on your information given, so lets make a little basic test here (all Facebook group members already know these):
http://i1166.photobucket.com/albums/...psfi0ngdof.jpg
A1) Do you keep this hand?
A2) How does your first two turns look like (you're on the play)?
http://i1166.photobucket.com/albums/...psmu8h9jwg.jpg
B1) You played Brainstorm off the Lotus Petal. Which two cards do put back (you're on the play)?
B2) How do you proceed from here?
http://i1166.photobucket.com/albums/...ps3qpyp5cw.jpg
C1) You fetched Volcanic with a Misty Rainforest and cast Ponder seeing the top three cards. What do you do here (you're on the play)?
C2) How does your second turn look like?
P.S. All non-Facebook-Group members are invited to participate. Solutions and grades are granted later lol
And btw if someone don't recognize the card with Ajani on them. These are Lion's Eye Diamonds. ;)
Here you only see a part of the card so i would say it's harder to recognize a altered card than the original artwork of a card. But i would love to see the Diamonds that you own.
As I have just traded the missing duals and LED's to play ANT and always have loved TES (brought me into legacy!), I'll try answering these:
A1) I would keep.
A2) T1, play fetch (misty), pass. T2, play fetch, pass. EOT opponents turn, fetch island with misty, brainstorm. This would be of course in a situation where my opponent doesn't try T1 discard (which I would respond to with brainstorm) or something else that sets of alarm bells and my draw wasn't impressive.
B1) I first put back burning wish, then lion's eye diamond.
B2) I would pay 2 life for probe to see if the coast is clear. If not, pass turn. If it is, play second probe for 2 life, play lotus petal, crack R for rite of flame, play Usea for Dark rit, play LED. Play Burning wish, keep priority, crack LED for BBB. Look up Tendrils, cast with storm 9 + tendrils.
C1) I put back first Brainstorm, Cabal therapy and then ponder. Draw ponder from ponder, say go. Reason for me to keep the three cards is that in case of multiple counters, I prefer to have the cabal + duress instead of digging faster for that unknown card. Also, if blanking on the 4th card with ponder, the hand isn't that good anymore as you can't really do anything with it until you draw either a ritual or more cantrips.
C2) Draw Cabal. Play probe for 2 life, draw Brainstorm. If I need to, play fetch for Usea (or swamp in case of wasteland deck and not comboing this turn), followed by either Duress or cabal therapy. Then cast ponder with the volcanic, looking for a ritual to go for the combo.
I just kept it brief, but a lot of the plays will depend on what you see with the probes. If facing discard or if they could counter later when you pass turn now, play the LEDs already. No facebook, so looking forward for the answers here.
I'm a tad rusty so I'll join in as well. Beware the mistakes!
A1. Keep, definitely. Very nice hand.
A2. We need a Tutor to go off, and perhaps a Probe or so. No card from our hand is bad. Considering this, I'd probably go Land-go, and EOT fetch Volcanic and play Brainstorm. Of the three cards I draw, I can fetch away one next turn, and then follow up with 2nd Brainstorm, fetch away two cards and hopefully cast Probe>Therapy or just Duress afterwards. Go off turn 3 hopefully.
B1. Put back Wish and then Probe on top of it.
B2. Profe for life. Coast clear? Play Sea, cast LED, Petal, Ritual, Rite, Probe-reponse-sac LED, draw Wish play Wish into tendrils for 10? Coast not clear, wait a bit and hope to draw useful stuff...
C0. I would have been tempted to start this game with fetch Sea, cast Duress. This would allow me to decide whether to cast the LED right away or not. Thinking about it, that's probably worse than starting with fetch Volcanic, cast Ponder, since we want to be able to cast cantrips before we cast protection in a turn, and fetching Sea first would make us waste a shuffle effect, or make us unable to play a cantip before Duress.
C1. Nice hand again. I don't usually draw this well. :tongue: We need only a Ritual or LED to go off from here, so we should find one of those with the Ponder, Brainstorm and Probe we have. Additional land or Petal would be nice to play around Daze or to not lose to Wasteland. So I'd go: put back Therapy, then Brainstorm, then Ponder. Don't shuffle, but just draw the Ponder.
C2. Turn 2 depends greatly on what my opponent did. If I see a non-blue Land, I'd like to go Probe first (see what he has, draw the Therapy). Cast Ponder, then fetch away the two worst cards, get Sea and then Therapy away his most dangerous card (Thalia, Eidolon, Hymn, whatever he has). If my opponent casts a Delver from a Tundra or Volcanic, I'll probably cast Ponder, see what I get and proceed to try to play around Daze, cast all my cantrips, then cast the discard, try to bait counters and go for a natural Tendrils. If my opponent goes Tundra-Top or basic Island-Ponder, I'll go Probe (see what he has, draw Therapy). Cast Ponder, fetch away the two worst cards, get Sea and cast Duress/Therapy to try and grab his Counterbalance or whatevery dangerous stuff he has. If Ponder found me a Petal I'll be able to Duress AND Therapy. Looking good from here.
PS. Nice playmat. :smile:
PS2. Didn't join in on Facebook, so I can try right?
Of course you should join
Current MB in testing (feat 4 SB Decay):
4 Polluted Delta
4 Misty Rainforest
2 Underground Sea
2 Volcanic Island
2 Bayou
2 Rain of Filth
4 Lotus Petal
4 Lion’s Eye Diamond
4 Dark Ritual
4 Rite of Flame
4 Infernal Tutor
4 Burning Wish
4 Brainstorm
4 Ponder
4 Gitaxian Probe
4 Cabal Therapy
3 Duress
1 Ad Nauseam
I should have kept the quiz exclusively for Wordslinger *laugh*
The given responses were all reasonable. I admit that the example 2 is intended to be kinda cunning while 1 & 3 are no clear black/white to see what people pick as their reasons. Maybe he/she will drop a line of personal thoughts on the topic or learns from the comments so far. Lets see how this goes on and maybe I drop my 0.02$ as well.
Also in the FB group but don't think I saw 1 & 3 before (or I just forgot :p).
Hand-1:
Keep, lead with Misty,pass. Turn-2 fetch a volcanic (could be Island in ANT in the dark) and play a Brainstorm, then reevaluate, not unlikely to fetch a sea (possibly Swamp in ANT) and cast another cantrip or a discard spell. In the case that your opponents first turn indicates that you're in a hurry for whatever reason you could fire off a brainstorm eot, and a second main, but otherwise I really don't like this.
Hand-2:
Yeah, seen it on FB. Pewpew.
Hand-3:
I would have lead with probe to have more information for my ponder; I don't know if I need to shuffle to find more fast mana asap or if brainstorm,ponder,discard is pretty good here. Then again, that is probably because I usually play without MD empty (in ANT). As is I probably shuffle, but I shuffle Ponders a lot (as in too much) in general. Pretty close.
I also tend to shuffle a lot after T1 Ponder as I demand two good cards outta three to see and draw as a result. Keeping the top three after a T1 Ponder just because of 1 good card is imo a bad habit I've seen too often
Good morning Ladys and Gentlemen,
I have a question about some Matchups. Lately i asked on Facebook but i dont want to spam you guys notifications with my questions.
Here i saw Bryant in his Guide i just boards in Xantid Swarms against Reanimator. Here could it not be just Game Over if the Opponent just slamms Iona on Red? Don't we need CoV or even Tendrils in the Mainboard against them?
Greetings Christian
Is this Christian Hammer? I have troubles linking FB accounts to the respective Source usernames and try to get better with that, sorry.
Is Iona really played? Is Reanimator even a reasonable contender these days? Honest questions as I have not seen any of these lately. If that deck is present in the tiven constellation, I'd play Surgical Extractions tbh. for broader applications and for not having to gamble on Iona rather than Griselbrand. You get the idea
Yeah i'm Christian Hammer
We have some Reanimator Players at the Tournaments here in Switzerland. And at least 2 of these Players (one in my LGS) play Iona main. I think at the Moment Reanimator is a bit off the Radar. But still a good deck with a lot of good matchups.
Surgical seems a bit loose since we have a pretty tight Sideboard. But i will give it a try.
Atm i struggle more with the Burn Players here really hating on Combo. Last League one of them boarded 10 cards in against me. (4 Pillars, 4 Leyline of Sanctity and 2 Pyroclasms against Empty)
Greetings Christian
Hi, Lemnear, this list looks cool and interesting! :laugh:
Especially no more chrome moxes which create awkward opening hand / top deck sometimes. Also I am curious to know how much the missing mox will weaken the Ad Nauseam or our speed in general? But at least, I think this list has a more stable and stronger middle/late game:smile:
Have you already had any real match experience with the test list? Would like to hear your opinion about your new list.
Anyway, thanks very much for sharing an interesting list :)