I'm sorry, I have to be the typical naysayer regarding braid of fire.
The deck needs to be dropping lock pieces or threats (for now - maybe non-hellbent with some new draw engine card yet to be printed will exist and emerge in the future). This is neither. It's a borderline, slow, conditional threat augmenter. Has anyone actually unmorphed red akroma with this? What if it was a different creature and another creature... or a lock piece? Would the clock have been faster or your board position more secure? Probably.
Why are you playing braid of fire in the early game instead of chalice, trinisphere, magus of the moon, or blood moon and then a threat? In the mid game you need to be playing serious threats instead of something that can't attack and needs turns to ramp up.
In the late game, you can possibly get a decent pump but you'll be wishing you had beat them to death with the card that would have existed in your hand had it not been Braid.
The deck doesn't really have any form of card advantage (slogger and FTK are corner cases). It needs cards to interact with the opponent, especially in the early turns. It doesn't need a dead card with the 8 acceleration.
It needs to gain virtual card advantage by shutting off cards with chalice, turning them off with revoker, moon effects, and so on and so forth.
Mana for slogger activations or other pumps just isn't that necessary or game ending.
Having not tested it doesn't mean it can't logically be determined to be bad.
I think it is wrong wrong wrong for any version of this deck. I'd like to see Dragon Stompy grow and develop into a stronger deck but I don't think this is an innovation that is going to be useful.
Even the more aggressive versions of DS with less focus on control/locks would be better served with another threat in my opinion. Don't forget how hard dismember kills our threats. The threat count needs to be as dense as possible squeezing in damage where you can. I guarantee that when you can't race the opponent because you have no threat and a braid on the board you will cut it.
Not trying to hate. I just want the deck type to prosper. Please prove me wrong!
An aside - What are Dragon Stompy players doing to combat hive mind? I don't like sundial.
If anyone thinks they have a good sideboard I'd like to see it. Specifically, a sideboard that can fight NO, Emrakul, Dredge, Affinity/MUD, Hive Mind, and Merfolk
Cheers

