Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
Philipp2293
Lately I found Esper Blade a little bit annoying.....there's one other lands player in my meta and apparently some guys are doing lots of testing with him, so the Esper players usually show up with 3-4 Meddling Mages und Needles in their SBs......games tend to get annoying, yesterday I had a game which went Needle your Stage, MM on Fire, MM on Grip.......ugh. I already run 2 Molten Vortex in the SB, but some other options I'm considering are Barbarian Ring, Volcanic Fallout (those players tend to overextend after their first Mage names Fire) and Rending Volley. I'm tending towards testing the ring for a few times. My list is pretty close to Daryl Ayers list (Bog moved to MD instead of 1 Thicket, Bog-SB slot filled with the 2nd Molten Vortex.
I've started to question the usefullness of Choke, since there is currently 0 Miracles and Omnitell in my meta.
I like the barbarian ring because you can tutor for it with crop rotation and it can be recurred which can't be said for your other two considerations; it doesn't hurt that it isn't a spell so it can't be forced.
On choke: This card has not lived up to the hype for me either. I've never seen it in my omni matchups and it either gets countered or wear//teared or vensered in the miracles matchup.
Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
Djehuti
On choke: This card has not lived up to the hype for me either. I've never seen it in my omni matchups and it either gets countered or wear//teared or vensered in the miracles matchup.
What kind of logic is that? "Don't play hate cards because they can be answered" ?!? If people believed that no one would play Rest in Peace or Surgical Extraction against us. "Oh, they'll just K-Grip it. Oh, they always have Chalice for 1."
Re: [DTB] R/G Combo Lands
Long time lurker, just joined due to the fact that type1 seems to have died out. K-Grip seems to be a necessity at the moment in the side board, it has worked wonders. Choke is another card that can close games out, if it resolves.
I was wondering about horizon canopy and use of Gaddock Teeg as hate for a variety of decks. I could be wrong, I would just like some input on this issue.
Thanks
Re: [DTB] R/G Combo Lands
When I have resolved choke it has been incredible. You can port their islands and they stay tapped. Any other basics can be ported and you have them locked out.
Resolving it is the hard part.
Re: [DTB] R/G Combo Lands
Agreed with barcode on Choke. Choke often ends up as a counter-this-or-you-lose type of play. Yes, it can get countered and it can get Weared--but if it doesn't, you should absolutely win the game, for three mana.
Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
barcode
What kind of logic is that? "Don't play hate cards because they can be answered" ?!? If people believed that no one would play Rest in Peace or Surgical Extraction against us. "Oh, they'll just K-Grip it. Oh, they always have Chalice for 1."
:really: I think you've mistaken my recollection of personal experience for a suggestion not to play the card. I chose my words carefully and said it hasn't lived up to the hype for me since the games in which it has resolved, it was easily dispatched. I never said people shouldn't play it, and even if I did, I think there's more polite ways to disagree with people.
Re: [DTB] R/G Combo Lands
As long the your meta is very Blue-oriented Choke is a solid choice. Granted, it will sometimes be a bit lacklusting, but overall it's a solid choice.
Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
barcode
I wouldn't think we need the help with Death & Taxes.
I consider D&T favorable - but it's no cake-walk either. It can be hard to tap-down white sources when facing a deck with a lot of basic plains like Miracles or D&T. I don't necessarily think Flashfires is worthy of a sb slot - but it is something I've been toying with in my head.
Re: [DTB] R/G Combo Lands
Make game one last forever, then you don't have to deal with RIP. ;)
In all honesty, the deck is an aggressive deck and Gives you 20 life time after time. If the Grave is not cut off, this is not the worst deck you can face. Flickerwhisp is a problem, but again, nothing you can't deal with if the grave is open.
Edit:
http://media-dominaria.cursecdn.com/...4536487572.png
I am very close to spending a lot of money making this deck sexy...
Re: [DTB] R/G Combo Lands
Took the `ol RGCL out to FNM last night and ended up 4-0. I beat 12post, Death & Taxes with green (possibly Maverick with Vials, but I saw no Knights of the Reliquary or Scavenging Oozes), Jeskai Stoneblade and finally Miracles.
Yeah, I beat 12post. I was shocked, too. He had a slow start with no Locus lands until very late and by that point I was able to Wasteland and use Ports to keep him off blue mana to check Show & Tell. Game 2 he starts with a Cloudpost and I get a concession with Mox, Wasteland, Chalice for 1. He shows me Pithing Needle, Crop Rotation and another 1 drop.
The only other notable match was Miracles. I knew he had a creature heavy version a la Joe Lossett (Venser, Mentor, Clique, Snapcaster) so I left in 1 Punishing Fire. Early in game 2 I Gambled for it so it was in the yard. Game 2 he had no top nor counterbalance. He had a Needle, though. He fetched up a lot of basics and had two of the islands caught by Choke, which was answered two turns later. He forced the second Choke. I landed a Chalice for 1 fairly late to stop plows, needles and tops. He cliques me and tucks my Loam but saw Depths, K-grip, K-grip. The writing is on the wall and it's a few turns before I'm able to deal with the Karakas and bash his face in with a 20/20. Very happy with the sideboard cards.
I'm on the Dark Confidant plan and the Bayou has been weird to adapt to. I am so used to three Taigas in the deck that I played a fetchland intending to get the third Taiga even though both Taigas were accounted for: 1 in play, 1 in my hand (which I should have played for Punishing Fire). Haven't had an opportunity to play Bob yet.
edit: I played a Riftstone Portal in the main deck. It was merely alright, not spectacular. It may have had more utility as a Ghost Quarer. I did discard the Portal to a Mox and was able to tap a Maze of Ith and Dark Depths to activate Thespian's Stage but that game was unloseable anyways. Is the Portal good enough? I think I need more games to tell. It's an easy cut when I expect Rest in Peace, however.
Re: [DTB] R/G Combo Lands
Does anybody have links for more video coverage in your bookmarks (I've seen all the videos linked in the primer)? It would save me a lot of googling.
Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
Crimhead
Does anybody have links for more video coverage in your bookmarks (I've seen all the videos linked in the primer)? It would save me a lot of googling.
You might have good luck using/searching mtgcoverage.com and just searching YouTube for "legacy lands."
Re: [DTB] R/G Combo Lands
I really have to stop being lazy and update that thing.
Re: [DTB] R/G Combo Lands
Your primer is awesome Dice!
Thanks Barcode for the tech-savvy tip.
Edit - found this from that link:
http://mtgcoverage.com/deck.php?id=262
I'll check 'em out when my 3 year old daughter bores of climbing on me!
Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
Crimhead
Your primer is awesome Dice!
I will take credit for colluding the information into one place, I ain't taking credit for writing it all. It's not my primer, very much a group effort.
Re: [DTB] R/G Combo Lands
I play the "standard" list of RGCL minus one dark depths (I only own three DD) but I main deck a worm harvest.
I even tried a nether spirit as my 61st card but I will probably cut it.
Last Night at the weekly legacy event...
First match is against infect and I usually do well.
Mull to at least a maze of ith or a possible punishing fire or grove combo.
Opponent main-decked two spellskites and that was difficult, he got me to 9 infect counters.
Win 2-0
Second match is against thopter/foundry tezzeret.
I never played against it before but i guessed correctly before we started since he spilled some thopter tokens on the table.
Quick game 1 beats into a slow grind for game 2. Worm harvest and nether spirit kept me in it to time, but he ulted Tezz in extra turns.
I misplayed with my worm tokens thinking I could grind him into extra turns, I also had qlacial chasm in hand, but that damn Tezz ult.
He shut off my GY with Leyline of the Void and also had 2 ensnaring bridges in play.
Draw 1-1
Third Match is against a Jund deck that I made for a friend.
He was inexperienced but a first turn deathrite shaman was tough to stabilize against.
He ran me over game two with a perfect curve with Liliana threatening to ult.
Game three I won because I had the combo in hand. RGCL is rather resilient to discard but if he had one Hymn to Tourach, he would've won.
Win 2-1
Fourth Match is against the best player in the room: RUG Delver (damn nimble mongoose) with seemingly endless counters and stifles.
We were both almost guaranteed to be in top four so we draw for the match but then play for fun.
I'm reckless and cast all my spells into lots of counters and get run over 2-0.
He chuckles about beating me 2-0 and says as we walk away, "See you in the finals."
Intentional Draw
Fifth Match opponent is against the same infect opponent from first round.
Same result but Spellskite is a PITA...
He got me to 9 infect counters again and the only reason I won was glacial chasm shenanigans.
Win 2-0
Sixth and final Match is against the same RUG delver player from the fourth Match.
It seemed like we played for a long time with the last game taking almost an hour.
Game 3 he has two early surgical extractions and gets both my Life from the Loam and Thespian's stage.
I tried to tick down a Dark depths but worm harvest with p-fire loops got me the win against two healthy nimble mongoose.
Seemingly endless daze, stifle, spell pierce and FOW made this game go forever.
Worm Harvest is my MVP.
I've only landed choke twice ever, and both times it was in previous games against this opponent.
He had sided in winter orb and will now side in grafdigger's cage for the worm harvest...
I dodged burn, D&T, omni-tell and a weird Helmerator deck with show and tell...
Re: [DTB] R/G Combo Lands
Long time player of lands, all variety. Looking at sb for R/G do you guys think taking molten vortex and moving main in a pf spot is correct and adding a 2nd vortex in the side? Currently I'm running my sb as :4 Grip, 4 Trin, : 2 Chalice, 2 Choke, 1 Karakas, 1 Bojuka, 1 Molten Vortex. I'm thinking if we move vortex main that frees up a spot for boseju in sb leaving us with the 2 chalice to battle storm and omni better. What is everyone's thoughts.
Re: [DTB] R/G Combo Lands
Punishing Fire is way better than Molten Vortex. The reason Vortex is in the sideboard of some players is they see it as a route to victory through Blood Moon and graveyard hate. You couldn't pay me enough money to play Molten Vortex in my 75.
Re: [DTB] R/G Combo Lands
Quote:
Originally Posted by
Rudiker
Long time player of lands, all variety. Looking at sb for R/G do you guys think taking molten vortex and moving main in a pf spot is correct and adding a 2nd vortex in the side? Currently I'm running my sb as :4 Grip, 4 Trin, : 2 Chalice, 2 Choke, 1 Karakas, 1 Bojuka, 1 Molten Vortex. I'm thinking if we move vortex main that frees up a spot for boseju in sb leaving us with the 2 chalice to battle storm and omni better. What is everyone's thoughts.
I tried the exact same thing, with the vortex replacing in the main a Pfire and it almost always got milled or was a dead card in my hand for various reasons. The Pfire is just better and honestly the decision between Vortex and Seismic assault, I land on the side of the Assault. Being able to use all of your mana and just pitching lands to deal 2 damage is just way better than having to be careful with your mana with Vortex. There's a big difference between Pith a land and R+pitch a land.
Re: [DTB] R/G Combo Lands
So what is everyone's SB looking like then? Also do you like running 4 fetches with two thickets or possible 3 fetches 2 thickets and a HC. Advantages and disadvantages of both, I havent tested the 2nd way yet.