Originally Posted by
Elpresidente
Have an FNM Tournament report, went 4-0 today, 8-3 in matches 3-1 in game 1s
The list I used was
1 Flayer of the Hatebound
4 Chancellor of the Annex
2 Whirlpool Rider
3 Nether Shadow
4 Golgari Grave-Troll
4 Golgari Thug
4 Ichorid
4 Narcomoeba
4 Phantasmagorian
4 Prized Amalgam
4 Stinkweed Imp
4 Street Wraith
4 Bridge from Below
2 Force of Will
4 Cabal Therapy
4 Dread Return
4 Gitaxian Probe
Side Board
1 Unmask
3 Vengeful Pharaoh
3 Faerie Macabre
2 Contagion
4 Disrupting Shoal
2 Force of Will
So yeah things went well for me today.
Round 1 2-0 vs Death and Taxes.
Game 1 he keeps a one lander with vial, gets thalia on turn 3, but I'm able to put enough creatures on board that I don't need to cast anything to win.
In: 2 Vengeful Pharoah, 4 Shoal, 2 Forces
Out: 1 Bridge, 1 Dread Return, 1 Git Probe, 1 Ichorid, 1 Prized Amalgalm, 1 Nether Shadow, 1 Phantasmagorian, 1 Chancellor
Basically just cut a bunch of the more casting required cards that get taxed
Game 2 He mulls to 3 and has no mana
Round 2 2-1 vs Jund
Game 1 I'm pretty proud of. I keep a redraw heavy hand with nothing really going on and he slams turn one deathrite. I'm put into an awkward situation immediately as I draw gravetroll, but can't pitch it. 5 or so turns pass where he is also unable to play something due to needing to keep the mana up when I finally draw a street wraith, pitch gravetroll, cycle in response to being eaten and am able to go off at 5 or so life.
In: 2 Contagion, 2 Pharaoh
Out: 2 Force, 1 Probe, 1 Nether Shadow
Bring in some removal cut some of the slower stuff
Game 2, Leyline on 7, ded instantly
Game 3, Opponent mulls to 5 with deathrite, 3 lands, and a pulse. I have the street wraith and phantasmagorian and he never gets anything going as he gets put down pretty quick
Round 3 2-1 vs Burn
Game 1, have the street wraith dredger combo with opening hand chancellor, and just get there on turn 3
In: 2 Pharaoh, 2 Contagion
Out: 2 Force, 1 Probe, 1 Nether shadow
Needed removal
Game 2, he gets me on turn 3 from 14 with double guide turn 2 and double bolt fireblast after I cycle a wraith
Game 3, Have chancellor again, he throws a rift bold under the bus for it for some reason. He gets a guide bolt, then follows with an eidolon. I build the board pretty slowly using zombie blockers to buy some time. I get put to 3 with his eidolon in play and only manage to have a single narcomoeba with no bridges. Fade the draw step, kill his eidolon with pharaoh after being put to 1 and narrowly was able to burn him out with Flayer of the Hatebound
Round 4 2-1 vs Junk Fit
Game 1 goes poorly. have to take a mull due to no dredger and no redraws. He lands a turn 2 scooze, and is then able to on turn 3 play an explorer and get 4 green sources locking me out.
In: 2 Pharaoh 2 Contagion
Out: 2 Force, 1 Probe, 1 Nether Shadow
More of the same
Game 2 Opponent on a mull to 5, has turn 2 scooze. I pitch phantasmagorian. He attacks me I pitch a pharaoh which he has to eat leaving him with only one green source. I then become able to dredge using a street wraith to beat the scooze and go off turn 3
Game 3 Opponent mulls to 5 again. Opens on thoughtsieze taking something after I neglect to reveal chancellor in hand. Cabal Therapies next turn but has no other action. Eventually I get to discard and probe him seeing Rhino, Sigarda, and Decay. I just go off this turn and he draws into a deed, but flayer is in the yard getting me lethal.
Played against a ton of fair decks today, so the Pharaohs were super good. Definitely don't need the third. Shambling shells would have been nice, but I don't think they would have made or broken any of those games. Overall was super happy with how the deck performed as it just kind of got there sometimes.