I love how everyone has a favorite Slaughter Games story, lol.
Re@Kiora vs True-Name: We need to set up our deck to be able to beat True-Name anyway. I don't think TNN is really an issue where Kiora is concerned -- if we can't deal with that guy, we lose anyway.
Kiora actually seems awesome vs Delver decks, for the reason you already said -- they're fond of sticking one threat and then countering everything. Kiora forces them to commit more to the board, so we can blow them out harder with Deed. By contrast, Kiora will do nothing to Cloudpost unless you're Exploring a bunch of times to build to some combo or other.
Re@Pithing Needle -- it's not actually dead preboard vs RUG. You can still name Wasteland with it if you have it in your opening hand / draw it early on. Usually Wasteland isn't that relevant to us, but sometimes they have hands and we have hands where it is, and it's a reasonable purpose for Needle vs that deck.
Re@Firepaw -- man, that sucks. You must've been like 10thish I'm guess at the end? Still a good run, for sure.
Here's how I would have sided each matchup that you played vs:
Shardless BUG -- -1 Cabal Therapy, -1 Veteran Explorer, +2 Red Elemental Blast
You leave in the Slaughters here, because they usually leave in/board in Force of Will against us. Slaughtering Force means that whenever you draw a Scapeshift or a Burning Wish with 7-8 lands out, you just win -- it removes their meaningful interaction. Therapy and Veteran are both fairly low impact here, so they can be shaved down to 3s to slide in a pair of REBs to help take out Ancestral Visions, protect from Forces, counter TNN, and counter/blow up Jaces.
Punishing maverick depths -- -2 Slaughter Games, +2 Liliana of the Veil
Burning Wishing a Slaughter Games to take out his Punishing Fires is reasonable, but the card isn't relevant enough to have maindeck here. Lilianas provide you with a way to solve Merit Lage, which is far and away your only real threat. You can Deed / Deluge / whatever his board, then Liliana -2 to kill the token. Just be very careful about using her +1 too much -- I would only use it if you're hellbent or you can spare like a land to get her to 2x edict range. With Punishing Fire, your opponent is the better Liliana deck -- you just want the extra removal over the extraction effect here.
UWr Delver -- -1 Primeval Titan, -2 Slaughter Games, +3 Red Elemental Blast
Pretty obvious. Thragtusk are Huntmaster are usually god here, so you don't need Primeval Titan / you don't want to try to fight through their disruption to land him. Slaughters are almost useless here -- you can take their Forces to try to just brute force them, but the real threat is Delver of Secrets into an aggressive, not their countermagic. Just watch out for Daze -- if you have the opportunity to REB a Delver on the stack but can't play around Daze, it's probably worth it to allow them to resolve the Delver, play a 2nd land, and then blow it up.
Paintedstone -- +3 Thoughtseize, +3 Red Elemental Blast, +2 Liliana of the Veil; -1 Cabal Therapy, -1 Primeval Titan, -2 Thragtusk, -2 Huntmaster of the Fells, -2 Veteran Explorer
I'd rather have the unconditional never-miss of Thoughtseize than the guessing game of Therapy here, but having a 1cc discard to wish for is still important. REB is fine vs UR Painter on its own right -- vs Imperial it's kind of a mind game, because they usually call blue. They could call black (or something) to play around your REBs, but then they're playing around themselves since they have 6-8 of that effect maindeck as well. Liliana is solid because they both like having cards in hand and rely on a solitary creature combo/engine piece, which is easily -2'd.
A solitary Huntmaster is your remaining creature wincon -- otherwise you're on the E.Wit/Wood Elves beatdown plan. Basically, you try to play the controlling combo deck role this game -- your actual "bombs" are Slaughter Games and your Scapeshifts...you stop him from winning, and win yourself. Note that usually Painter sides in Ensnaring Bridge, which is why you leave in a Huntmaster over the Primeval Titan -- you can control the flips and still kill the opponent through Bridge with that guy, while Titan just stands there looking across sadly.
Shardless BUG -- same as earlier.
Lands -- -2 Cabal Therapy, -1 Primeval Titan; +1 Slaughter Games, +2 Liliana of the Veil
Your discard is useless here, and the wish->games plan is slower than you would like it to be, which means you board in the 3rd Games. Lilianas are, again, strictly for the -2 for Merit Lage. After Slaughter Games takes Life from the Loam, her +1 becomes somewhat reasonable, actually -- but keep in mind that they too usually run Ensnaring Bridge.
4c Deathblade -- I wouldn't sideboard here.
You're already ludicrously favored in this matchup. Slaughter Games is on the shardless bug plan -- take their Force of Wills, then win the game. Alternatively, you can take their Jaces/True-Name, but I find removing their interaction to be a better way to go -- our things are better than theirs. Liliana isn't good enough here, since they have a lot of random dudes, and, again, our things are better than theirs so discarding is bad.
The second Eternal Witness was cut forever ago because this deck just doesn't really have a ton of things to Witness back usually. One copy has always been enough for me. -shrug-.
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So, who saw Drew Levin's article on SCG today?
I'll not go over all of how/why he built the deck, but I will copypasta his conclusion:
Creatures (23)
4 Bloodghast
4 Deathrite Shaman
4 Veteran Explorer
1 Windborn Muse
1 Eidolon of Rhetoric
1 Spirit of the Labyrinth
1 He Who Hungers
1 Iname, Death Aspect
1 Kagemaro, First to Suffer
2 Keiga, the Tide Star
3 Yosei, the Morning Star
Lands (21)
1 Forest
1 Island
2 Plains
2 Swamp
1 Bayou
4 Marsh Flats
1 Savannah
1 Scrubland
1 Underground Sea
4 Verdant Catacombs
2 Windswept Heath
1 Phyrexian Tower
Spells (16)
4 Recurring Nightmare
4 Entomb
4 Swords to Plowshares
4 Cabal Therapy
Sideboard
4 Abrupt Decay
3 Gaddock Teeg
2 Cataclysm
2 Massacre
4 Thoughtseize
He built the deck to abuse Recurring Nightmare, because that was the card his readers requested. To that end, he didn't really build it....Nic Fit-y, if that makes sense. He just shoehorned Veteran Explorer in because he wanted the mana to cast his dragons the real way and because he was playing Therapy anyway (Bloodghast synergy). That's why there is no Rector, Deed, etc other obvious includes.
That being said, there are a lot of interesting ideas here. Most centrally to them is Iname, Death Aspect. That's a very, very powerful effect on a 6-drop.
Speaking of powerful, he goes into a judge aside wherein he explains that when Keiga is sacrificed to a Sneak Attack/Breached Emrakul trigger, you gain control of the Emrakul permanently (it doesn't sacrifice at endstep). I mean, that's nowhere near enough reason to splash blue for Keiga in an otherwise completely GBW deck, but it's interesting and possibly relevant to BUG version players.
So yeah. That Iname.
Running more than 1 Yosei seems pointless since Iname will tutor for it. Obviously we're not splashing Keiga -- and I think that Kokusho is just sufficiently worse than Yosei that we shouldn't run him either. Maybe a 1-of at most. Quadruple entombing Bloodghasts is pretty sexy, so those can probably hang out.
Hmm.
Time for a gatherer search...
Relevant Spirits:
Bloodghast
Carven Caryatid
Celestial Kirin
Crypt Ghast
Dearly Departed
Eidolon of Rhetoric
Eternal Dragon
Evershrike
Ghost Council of Orzhova
He Who Hungers
Iname, Death Aspect
Iname, Life Aspect
Infernal Kirin
Kagemaro, First to Suffer
Kami of False Hope
Karador, Ghost Chieftain (!!!)
Karmic Guide
Kodama of the South Tree
Liege of the Hollows
Lifespinner (with Lingering Souls)
Obzedat, Ghost Council
Seedborn Muse
Seizan, Perverter of Truth
Tallowisp
Wall of Reverence
That's quite a list, and there's some really interesting stuff in there. Karador in particular is absolutely massive. Dearly Departed is amusing, but could be actually somewhat good depending on its support. Elspeth SC dropping 6-power of guys with one +1 seems strong in particular.
Both of the Kirins are of particular interest to me, since both of those effects are absolutely ludicrous. Evershrike makes the list mostly off of the fact that its art is stunningly gorgeous, but there -could- be a deck lurking with Tallowisp somewhere.
Both Obzedats are quite powerful, although they suffer a bit from being in a format with Swords to Plowshares. He Who Hungers seems like it has a good effect, although I tend to like the Kirin better for a discard guy.
Karador and Kami of False Hope can together link up to provide a combat lockdown similar to Archangel + Spike Weaver.
Lifespinner, as noted with Lingering Souls, is actually a very reasonable tutor engine for the nongreen legendary spirits. Spinner can sacrifice itself + 2 Souls to grab Iname, for example, which then sets up whatever other engines you want. In fact, the sequence of GSZ -> Lifespinner, Souls, tap Spinner, tutor Iname, entombing [x] + Karador, play Karador, play Spinner, flashback Souls, tutor something else....etc....seems reasonable. That's a level of card advantage that we don't usually get to partake of.
I need some time to dissect all of this and actually ponder it. There definitely does seem like there's something here, though -- the synergy with Karador in particular is just too massive.
I also have another brew bouncing around that I will hopefully be able to present soon.