I dislike the new guy, Matt.
Vent isn't worth it in my opinion. Swamp is better in decks with Abrupt Decay as there are b2b and Moons all over the place currently, not to mention Wasteland all over the place.
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I dislike the new guy, Matt.
Vent isn't worth it in my opinion. Swamp is better in decks with Abrupt Decay as there are b2b and Moons all over the place currently, not to mention Wasteland all over the place.
So I'm pretty sure I'm going to be playing 3 Thalia 2.0 main and Chokes in the side, as that is hilariously powerful against Miracles. Its also very strong with Crackdown. I am, however, less inclined to play Crackdowns due to the dissynergy with Goyf. This is going to be a staple in Junk for quite some time as far as I can tell, it's testing is strong to OP in a LOT of matchups. I can't tell you how many fetches I've wasted due to this. It may be worth playing a crucible/LftL package. Turn 1 death rite, turn 2 Thalia is gross.
What list do you run? What do you take out to fit in Thalias?
Her biggest ability seems to be shutting down fetches, I think she really wants Wastelands. Loams would go great with that package.
4 Deathrite Shaman
4 SFM
3 Thalia
4 Goyf
3 Dark Confidant
18
1 Jitte
1 SOFI
1 Sword X
3
1 GSZ
2 Souls
2 Sylvan
2 Truths
3 STP
4 Decay
14
3 Thoughtseize
2 Cabal Therapy
5
3 Bayou
2 Savannah
2 Scrubland
4 Catacombs
2 Heath
1 Flats
3 Basics
3 Wasteland
1 Dryad Arbor
21
////////////////
2 Zealous Persecution
1 Sylvan Safekeeper
1 Teeg
2 Needle
1 Sigarda
2 Hymn to Tourach
2 Canonist
1 Scavenging Ooze
2 Bitterblossom
1 Elspeth, Knight Errant (Loam?)
No Choke in the board, Matt? Seems incorrect. Maybe we play differently. What specifically are you bringing Hymn in for, Miracles and Eldrazi plus extra combo hate? It's also strange to me that you play 2 Library main.
I cut one for a Truths.
Choke is great, but I needed more Combo hate so that'ss what Hymn is for. It's also posssible to just cut Hymn for Choke or straight up Geddon (I think Geddon is fine if I play Loam). I don't think you need Choke if you're running Thalia and a bunch of other hate (like Bitterblosssom, for example).
Someone said something about loam and new Thalia in the maverick thread and I thought maybe in this deck with diamonds and deathrite for consistent turn two Thalia's with loam to recur fetches. Any thoughts of how terrible it might be?
I think a version of 4c aggro loam is probably the best spot for this kind of interaction. I don't want to play mox diamond in this. It seems like a terrible top deck.
A set of Shamans and Diamonds is too much but, a variation works pretty well. I suggest no more than 5 slots to ramp/fix as it always seemed to clutter the draws. That being said, I haven't tested with the more streamlined Junk-based builds though. You would need to adjust your land counts to fit the Diamonds.
The above says nothing of the spots Loam would take away. In the end, you would end up adjusting more than you may have bargained for.
Just wondering, why did the poor man's Tarmogoyf get passed over so fast (I'll later edit to add name)? He's most likely a 4/4 after turn 3...4 that allows you to filter draws similar to library.
I don't think it's necessarily too much, diamond feeds the shaman, after all. Also, corner-case plays of land, diamond, shaman daze-proofs your first turn on the draw. Also, I hear turn 1 confidant/sfm/thalia is strong, as are several 3-drops on turn 2. I think drawing a mox late is one of the worst things to have happen. It's worse than drawing land, and any other spell is better. Just why I dislike it. You could always just play 2x or even a singleton.
Of course. I just haven't been playing much. Life found a way to sap my ME TIME (2 kids with a 3rd on the way).
Bee, I agree. Later game draws are thrown off due to too many accelerates; that's why I suggested not to use more than 5. The more you have, the more it speeds up how fast those bad draws make an appearance as the deck has more of them. The first turn Bob's and such are nice as long as they stick. *insert random dies to everything joke*. Honestly though, if they don't, it's a big kick in the teeth since it's pretty much a mulligan.
So the card I was thinking about ("Poor man's Goyf" - #7169) is Grim Flayer. Why did this guy get passed over so fast? It's not Goyf as far as potential power/toughness but it is a clock and offers a filter (draw/filter effects are almost gold). Works especially well with Lingering Souls and Loam (one pretty much standard in most builds and the other of recent mention a couple posts back). Additionally, Trample is not to be overlooked for anyone coming up against Death and Taxes or still using a Sword of X/Y. I feel like he's a slightly weaker Goyf with insane utility for the archetype. It's like if Tyrion Lannister was part of House Goyf.
I think I like him less than Rhino. It feels like the reason, at least for me.
I don't think his potential is holding him back, its his mana cost. I am always trying to figure out how to trim down the 2-slot without sacrificing power. If there was a poor-man's goyf it has to be Scavenging Ooze.
The matchups where you will connect with him more than once seems like combo decks, maybe miracles if you can actually stick him. In those matchups I'd much rather have Tideholow Sculler, Hymn to Tourach, or gaddock teeg (sideboard.) I know I'm a little too slanted towards sculler, always have been.
What do you guys think of the new walker?
http://media.wizards.com/2016/azetll...RfLLcp8FCz.png
Fits well with the strategy: extra reach/lifegain against aggro, discard/draw against combo, exile a creature for alpha (or to reset delvers).
I think it's kind of sweet here. You even get a bit of reach!
Hits the battlefield for +2 CA and it's garbage? That's the highest CA I think you can get on a 4- CMC walker right now barring weird Liliana tricks that no one uses (drop a Bloodghast for instance.) It *is* 4 mana; but it draws cards, actually kills the opponent, without targeting, without creatures. This is the closest Junk will ever get to a Jace IMO. Again, +2 CA is a big deal. Even if she dies you drew a card (much like Jace.)
I'll admit that the first ability is underwhelming but it can be relevant even aside from resetting her. If the opponent has a 4/5 Goyf, F.E., it'll keep attacking her, and oyu'll keep resetting. You do lose 2 a turn, but doing that for a couple turns and then saccing her to gain 2 would be reasonable fogging. Stacking her flicker with SFM is an obvious choice for getting free cards and she could bring about the Coming of the Wasteland Strangler. It may not fit in real junk, since you probably cut Goyf; but DGA will probably pick it up.
I can't stress enough that unlike most walkers, even just casting the thing successfully is already a Hymn. If you untap with her I have to imagine that getting a second draw + discard would usually close it out. At that point, who cares if she dies?
EDIT: Also, note that you don't have to take her out of the deck for Leyline of Sanctity.
With deathrite turn 3 is reasonable. Also resetting an opposing germ on a batterskull is pretty sweet. If nothing else it's a slow howling mine for you and in a mid range match it whittles down opposing resources. If the -1 were damage and could hurt opposing walkers it would be super sick
hi guys,
this is a very informative thread for us junk players
currently this is my build let me know your thoughts here
i constantly adjust minor things here to suite the meta
is 2 guiles good? was thinking of competing with blue's brains storms and ponders...
LANDS 21
1 Forest
1 Plains
1 Swamp
2 Bayou
1 Savannah
2 Scrubland
2 Marsh Flats
4 Verdant Catacombs
2 Windswept Heath
1 Karakas
4 Wasteland
CREATURES 15
2 Stoneforge Mystic
4 Dark Confidant
4 Deathrite Shaman
4 Tarmogoyf
1 Gaddock Teeg
SPELLS 24
3 Hymn to Tourach
3 Thoughtseize
1 Lingering Souls
3 Swords to Plowshares
4 Abrupt Decay
1 Maelstrom Pulse
1 Toxic Deluge
1 Batterskull
1 Umezawa's Jitte
3 Liliana of the Veil
2 Mirri's Guile
1 Sylvan Library
SIDEBOARD 15
2 Pithing Needle
1 Choke
1 Krosan Grip
1 Scavenging Ooze
1 Chains of Mephistopheles
1 Engineered Plague
1 Extirpate
1 Surgical Extraction
1 Duress
2 Containment Priest
1 Oblivion Ring
1 Thalia, Guardian of Thraben
1 Gaddock Teeg
lands
- can go head to head but the game can drag
- pithing and SE are the best here
agro loam
- almost same as above
delver types
- i say 50/50
- mongoose variants gives me some head aches
dnt
- always who draws answer and threat first
infect
- annoying deck to fight, it just so fast
- wasteland and eng plague helps
burn, omnitel/ show and tell
- i just bow down to these 2 deck most of the time
eldrazi
- lotv always seals the game
miracles
- hate hate hate but managable
- chains is pretty new acqui, havent tried how painful it is for them
reanim
- karakas, SE extirpate, drs, ooze, containment (",)
storm
- teeg thalia SE Extir
- a good mull will do alot (",)