Originally Posted by
Hanni
The strain on the manabase for Firespout just hasn't been worth it. A single Wasteland in the early game completely shuts the deck off of either BB for Tombstalker/Sinkhole, or blue in general (Underground Sea + Bayou is the typical play).
Firespout is a badass card, especially with 5 flyers, and especially with the ability to cast it with both green and red mana... but ultimately, consistency issues make the deck too unreliable for me. 3c is shaky as it is.
I like the Infest idea. It doesn't deal with Kird Apes, Wild Nacatl's, or 3/3's (pumped by Lords), but it answers most swarm aggro. Snuff Out hits the bigger guys/Lords, which can strengthen Infest. Not the best answer ever, but going 4c is really pushing it, and I don't see any better alternatives. Pernicious Deed is really slow for this deck, and against aggro, something faster is important.
The new rendition:
U/B/g Team America
// Lands
4 [ON] Polluted Delta
2 [ZEN] Misty Rainforest
2 [ZEN] Verdant Catacombs
4 [A] Underground Sea
2 [A] Tropical Island
1 [B] Bayou
1 [7E] Island (2)
4 [TE] Wasteland
// Creatures
4 [FUT] Tarmogoyf
4 [FUT] Tombstalker
1 [MOR] Vendilion Clique
// Spells
4 [CST] Brainstorm
4 [M10] Ponder
4 [SC] Stifle
3 [ZEN] Spell Pierce
4 [DD2] Daze
4 [AL] Force of Will
4 [MM] Snuff Out
4 [A] Sinkhole
// Sideboard
SB: 4 [A] Blue Elemental Blast
SB: 4 [ARE] Duress
SB: 4 [ON] Infest
SB: 3 [TSP] Krosan Grip