Quote:
I've also begun cutting Goblin Guide. Only because I've shifted to a CB-Top package.
4 Delver of Secrets
4 Snapcaster Mage
3 Grim Lavamancer
2 Vendilion Clique
4 Lightning Bolt
1 Forked Bolt
3 Price of Progress
3 Counterbalance
2 Sensei's Divining Top
2 Daze
3 Spell Snare
4 Brainstorm
4 Force of Will
2 Ponder
3 Volcanic Island
4 Island
1 Mountain
4 Scalding Tarn
1 Flooded Strand
2 Misty Rainforest
1 Polluted Delta
1 Wooded Foothills
1 Arid Mesa
1 Bloodstained Mire
The idea is to play the same creature package without Goblin Guide + Burn spells 5-x. Instead, I've played Price of Progress as my main finisher, and a Counterbalance soft lock. The only matchup where you DON'T want CB is Maverick, and certainly this deck would be weaker to G/w, but it can be the nuts against Rug, U/w, and all sorts of combo decks. The cards you really don't want against Control are the Burn Spells right?
In general, you'll need to use them on their life total, which is card disadvantage. Creatures are better, because at least they demand an answer. Delver into Counterbalance puts a control opponent on his heels, and very quickly. Now he should respond by killing your delver, but then does he allow counterbalance? How prepared are enemy control decks for CB from the Aggro player in that matchup?
Thoughts on this list? It's definitely not a burn deck...
Interesting take. My issue with it is that, on a list-vs-list comparison, you're basically playing RUG circa GP Indianapolis, except you're playing Price of Progress instead of Tarmogoyf. I think I know which of those 2 cards I'd like to be playing, and it's not red. Furthermore, if you consider the numbers involved, Counterbalance actually does stone nothing against Miracle Control, contrary to your statement. Remember that a Terminus cast for 1 still has a CMC of 6.