First of all I have to say that my Jund build is slightly better than the "average" build against D&T, cause I play 1-2 more spot removals: 4 Decays, 3 Bolts, 3 Fires.
When I say "play control" I mean we should be reactive on their threats rather than try to race them.
With all the removal we pack, the control plan seems more comfortable to play, while racing them seems hard since they have more creature and more evasive, and Mom can block our biggest guy (Goyf) all day long.
The strategy I prefer is trying to stick a Confidant and growing card advantage while keeping their creatures and clock under control with our removal. Usually they plow Confidant right away, but if we play a turn 1 Shaman it's probable they won't have another answer for a turn 2 Confidant. Or we could just Thoughtseize away their Plow turn 1 and we have a Confidant in hand.
This is my sideboard plan against D&T:
+ 1 Loam: great against their strong denial
+ 3 Engineered plague: usually naming humans, but since I can draw multiple copies the 2nd one is useful for the Revoker too (naming Horror), which is IMHO the 2nd more annoying creature (besided Mom) we can kill right away with Plague
+ 1 Bloodbraid elf: this is debatable since it costs 4 and their denial is so much annoying, but usually the games vs D&T are long enough for us to reach 4 mana.
- 3 Tourach: Hymn is great in game 1, but since most D&T players boards in
Wilt-leaf liege specifically for Jund, Tourach game 2-3 is a big risk that I don't wanna take
- 2 Goyf: there are 3 problems here --> Rest in peace, Mom and Crusader. While we can usually take care of the Mom and Crusader, Rest in peace can be an issue if it's not discarded, because even if we Decay it, the Goyf will take some time to grow again. That's why the Goyfs are the first thing I board out after the Tourach, and if I had Ancient grudge / Maeltrom pulse to board in (which I don't use right now, preferring the 4th Decay main), I would take out the 3rd Goyf too.
Liliana is great in this matchup: yes she can be stopped by Revoker, but it's pretty easy for us to get rid of it with some removal. And it's VERY risky to use her +1 unless we already are ahead because of the Liege.
But all in all, if Liliana starts growing and we can protect her, it's the fastest and more reliable way to beat D&T: whatever they do, they do it with creatures, so a Liliana with 4+ counters is more or less a lockdown.
Another point I'd like to make is the n° of Bolts in Punishing Jund: some lists play 2 and some others 3, I prefer the latter because I like to have a turn 1 answer to both Delver and especially Mom.
If they untap with Mom all become more difficult, and that's why I recommend leaving a Bolt / Fire in hand and mana open if they have Vial at 1 in your EOT.
Side note: this is one of those matchups where the Plague shines even if it's not tribal.
Now with all the TNN around it will shine even more, but I really don't understand why many lists in the last months decided to abandon the Plagues.