Originally Posted by
MULocke
This makes me think you've never played against the deck. I'm not trying to stir anything up, I'm just saying.
Daze is honestly terrible here. For one thing, they have 3-4 mana past turn 1, so it becomes useless there. Also, they run simian spirit guide. They can play around daze and even trick you into playing one by playing into it. Good players don't get nailed by daze. Also, they only have 8 nonbasics, play moon effects that neuter wasteland, and run artifact mana. Wasteland is okay, but not great by any means.
This makes your condition for victory a force (with the obligatory blue card), a spell snare (on the play only), a few tarmogoyfs, and the necessary lands. I know we play cantrips, but well it seems a bit unlikely.
Again: Dragon Stompy is not unwinnable by any means, but you're kidding yourself if you decide that it's favored for you.