Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Echelon
Concerning Woodland Bellower: Danger Of Cool Things. Consider what'd change if it were just another Fierce Empath.
The BB part isn't the problem, it's having 3 mana on T2. It forces you to have on of the following openings:
- T1: (fetch into) Bayou, GSZ for Arbor, T2: B producing land
- T1: Fetchland, DRS. T2: B producing land unless you got one on T1
- T1: The Cabal Therapy -> Veteran Explorer opening
- T1: The Veteran Explorer -> Phyrexian Tower opening
- T1: Fetch Dryad Arbor, T2 tap it & sac it to Phyrexian Tower (yes, it sucks, but it is a possibility)
I was mainly thinking about the Tower/Therapy openings. Arbor and DRS give you a little more leeway.
Seriously using Lost Legacy might want a Tower heavier build.
Quote:
Originally Posted by
cherson
I don't agree on the game braking ult of liliana, we don't have zombies therefore we get max 2 x 2/2, right?
nissa ult is serious CA therefore I would use her over liliana last hope.
It's 2+# zombies you control every turn so assuming none die your board grows 2/6/14 and so on. It gets out of control really fast. That said this is legacy where creatures don't necessarily win the game but it does put your opponent on a clock. It deals with decks like Delver, Miracles, and D&T well.
Re: [Primer/Deck] Nic Fit
Hi,
I was thinking about Clone Carapace in a sneak Fit shell.
I will give it a try. Does someone already think/try/cut it?
Furthermore, it fills the 9) pointed by Ralf.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Ulysse95
Hi,
I was thinking about
Clone Carapace in a sneak Fit shell.
I will give it a try. Does someone already think/try/cut it?
Furthermore, it fills the 9) pointed by Ralf.
We only play ~4-5 fatties. You need to hit one in your top 4, not your hand, so your odds are pretty terrible even if you have Top - and if you do have Top, why not just make the guy and Sneaak him in directly instead of waiting a turn?
Summoner's Egg is probably just better.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Navsi
Summoner's Egg is probably just better.
Dude, Summoner's Egg is the shit. It's quite a bit harder to pull off than Sneak Attack, but it also gives greater reward.
It's also cheaper and easier to set up than the Clone thing.
Re: [Primer/Deck] Nic Fit
Dropped SFM to go back up in Deeds and such. Batterskull x2 without SFM is the real deal. I really like it.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
sdematt
Dropped SFM to go back up in Deeds and such. Batterskull x2 without SFM is the real deal. I really like it.
Our lists are a bit different, but very similar in spirit. You might want to try out either Knight of the Reliquary or Ranger of Eos. I made the connection a few weeks back that Ranger of Eos and SFM are basically the same card, except Ranger is a bit less dependent on having other bodies. Basically, they're both a non GSZ tutor package that require X slots in your deck. Since we usually run some DRS though the Ranger requires a bit less.
I tried the full SFM package and didn't like it, so I then dropped to a half package (2 equipment, 2 SFM, effectively 3 copies of each equipment in the deck) but I still didn't like it. So from there I went to 1 Ranger, 2 tutor targets (+2 DRS, 4 Vet) which is effectively 2 of each tutor target and I think it strikes the right balance. At it's worst it's Harmonize, and at it's best it's a hexproof 3/2, 7/7, and 1/1 for 2 turns worth of mana and 1 card invested. I love tutoring up Sylvan Safekeeper+Endless One, so many decks just can't handle that, and if they can you tutor up a couple DRS for reach.
I'm trying yet another mini package too with Knight of the Reliquary. Basically, Primeval Titan goes against my deck building instincts with this deck. As I've said a million times I like low-medium cost with CA in order to get a lot of velocity going, it makes the opponent trade aggressively and lose when they can no longer do so. All this talk of Primeval Titan with the two towers has had me thinking though, I like the idea of Primeval+Volraths but it's above the CMC I put in my decks. Knight is basically half a Primeval for half the cost. Should it stick, it can get Volraths and then I can permanently recur the big body. Alternatively I draw Volraths and Knight becomes an amazing GSZ target when I'm in that 4-5 mana range that can't pick up a Sigarda.
Both have worked well for me lately (I just added the KotR a couple days ago but the value is already proven). I would highly recommend either if you're looking for another engine. KotR setting up shuffles for Top is pretty handy too, and in my build specifically I can even Cavern of Souls the Knight for resiliency.
Re: [Primer/Deck] Nic Fit
Hi!
Yesterday was an Eternal week-end trial. I wasn't sure yet about some slots of Sneak Fit and chose to come back to my Enchantement Fit, Nick Fist as I call it.
19 players, I get in top 8, and lose in demi.
For the records, I had only 2 losses, against the same player who went 5/0 then winner of the 8. And lost each and every starting toss...
Here my list:
1 [R] Bayou
1 [UNH] Plains
1 [R] Savannah
1 [R] Scrubland
1 [CS] Snow-Covered Plains
3 [UNH] Forest
3 [US] Phyrexian Tower
3 [UNH] Swamp
4 [ZEN] Verdant Catacombs
4 [] Windswept Heath
1 [BNG] Courser of Kruphix
1 [] Doomwake Giant
1 [JOU] Eidolon of Blossoms
1 [] Eternal Witness
2 [] Sakura-Tribe Elder
4 [UD] Academy Rector
4 [CMD] Veteran Explorer
3 [CHK] Sensei's Divining Top
1 [] Faith's Fetters
1 [LG] Living Plane
1 [NE] Parallax Wave
2 [] Starfield of Nyx
3 [] Pernicious Deed
3 [IN] Sterling Grove
3 [MBS] Green Sun's Zenith
3 [] Inquisition of Kozilek
4 [JU] Cabal Therapy
SB: 1 [VI] City of Solitude
SB: 1 [JOU] Eidolon of Rhetoric
SB: 1 [ISD] Curse of Death's Hold
SB: 4 [M11] Leyline of Sanctity
SB: 1 [TE] Humility
SB: 2 [NPH] Surgical Extraction
SB: 2 [BNG] Spirit of the Labyrinth
SB: 1 [PLC] Seal of Primordium
SB: 2 [] Lost Legacy
Round 1: 1/0 against 4c good stuff
Wasn't really relevant. The guy came back since 1 week from a 1 year break off magic.
Was a deck in an agro loam style with Bob, KoR and bloodbraid elfe.
First game, I sneakily put him into a lock.
Game 2, I finished by blowing is lands and having an army of mines to endure is big creatures (scavanging ooze and KoR).
Round 2: 2/1 against sneak & show
G1: Turn 1 he put in an island, I respond with a swamp and blind cabal on brainstorm. He had show&Tell, Progenitus and some other stuff.
So I 1 turn late to cabal the right card and died from that unmanaged progenitus.
Bring in 2 surgical, 2 lost legacy, 2 spirit of the labyrinth, seal and humility
Bring out giant, living plane, eidolon of blossom, courser, 1 gsz, 1 starfield
G2 & 3: Totaly ripped him appart with a mix of discard, surgical and lost legacy, with humility on the 2, staying on back up in hand letting the spirits doing the job on the 3
Round 3: 0/2 against 4c control
G1 He got me with a subtil mix of discard, kolagan command, countermagic and DrS/snap.
I got mana flooded after a few turns.
G2 I got full mana flooded... With like 3 active cards on 6 turns or more. I finally gave up with 3 lands in hand and 7 on the table.
Round 4: 2/1 against Opposition
First 1 I deed deal is small stuff, then I locked him with starfield.
The 2 he locked me with opposition and rampage me with garruk the next turn.
The 3, I turn 1 vet, turn 2 tower into Rector, turn 3 sterling grove.
He had a few creatures and put in a garruk. EoT I towered Rector into Giant, cleaning creatures, upkeep, I cracked the grove to draw sterling grove. And so I cleaned all is lands and killed is Garruk with my giant while some lands started to beat him.
Round 5: ID against a suspected merfolk.
Then top 8:
Quart: 2/0 against Affinity
Both games, I locked him with a very few remaining lif (1 the first, 6 the second one), with Starfield/deed.
Demi: 0/2 against 4C good stuff again.
Really hard to manage both discard, instant discard, decay and counters. Even with T0 leyline
When I tried to cabal for counters, I lost my card to Kolaghan Command and vice versa...
Some missplay from me, against a really good player (friend of mine, I know it), and really bad draws
Have to train for this kind of match up.
THOUGHTS:
Lost legacy was really good.
Perhaps bring in a 4th top and/or a sylvan library.
Didn't see city of solitud (I bring it against 4c and Opposition, but didn't saw it)
Also I somehow miss dead weight
Re: [Primer/Deck] Nic Fit
Hey folks,
I am going to throw out a list me and Arian were working on last month. Due to my time constraints, I wasn't able to progress with it as much as I would have liked. There are two builds and I figure some people can play around with them and figure stuff out:
4 Veteran Explorer
4 Noble Hierarch
4 Dark Confidant
4 Thalia's Lieutenant
4 Meddling Mage
4 Reflector Mage
4 Sanctum Prelate
4 Brainstorm
4 Cabal Therapy
3 Collected Company
3 Windswept Heath
3 Misty Rainforest
2 Flooded Strand
1 Forest
2 Plains
1 Swamp
1 Island
1 Bayou
1 Savannah
1 Scrubland
1 Tundra
1 Tropical Island
1 Undeground Sea
2 Cavern of Souls
Sideboard:
3 Force of Will
2 Ethersworn Canonist
3 Tireless Tracker
1 Dismember
2 Path to Exile
2 Abrupt Decay
1 Relic of Progenitus
1 Umezawa's Jitte
4 Veteran Explorer
4 Noble Hierarch
4 Dark Confidant
4 Mayor of Avabruck
4 Thalia's Lieutenant
3 Recruiter of the Guard
3 Tireless Tracker
4 Sanctum Prelate
2 Kambal, Consul of Allocation
4 Cabal Therapy
3 Collected Company
3 Windswept Heath
2 Verdant Catacombs
2 Marsh Flats
2 Forest
2 Plains
1 Swamp
2 Bayou
2 Savannah
2 Scrubland
3 Cavern of Souls
Sideboard:
2 Containment Priest
2 Ethersworn Canonist
2 Dismember
2 Path to Exile
2 Abrupt Decay
1 Krosan Grip
1 Collected Company
2 Thoughtseize
1 Zealous Persecution
Both lists aim to produce a semi-lock state while racing with a swarm plan. The first list is a little more reliable but the second list is more powerful.
I will eventually return to them but I have a bunch of stuff ahead in the queue before I can look at them (after EW probably).
Re: [Primer/Deck] Nic Fit
I got to jam Siege Rhinos for 8 hours+ last saturday. It was my first day of spinning Tops. I don't ever want to play Nic Fit without it again.
Observations:
- Tireless Tracker overperformed. It either died to removal ASAP or drew me 4/6 cards.
- Courser of Kruphix overperformed. Courser + Tracker is nasty. Courser + Top is nasty.
- Even though Big Sorin is overpowered as hell, I don't feel like I need it. I either want to replace it w/ Sorin, LoI or the green Geargolem. There were some moments where I would've wanted it badly.
I also found a nice way of dealing w/ Batterskull, by the way. Meren + random creature + Phyrexian Tower. Turns really silly really quickly w/ Siege Rhinos. That trick overperformed for me all day long. Or just blocking & sacrificing w/ P. Tower.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Echelon
I got to jam Siege Rhinos for 8 hours+ last saturday. It was my first day of spinning Tops. I don't ever want to play Nic Fit without it again.
Observations:
- Tireless Tracker overperformed. It either died to removal ASAP or drew me 4/6 cards.
- Courser of Kruphix overperformed. Courser + Tracker is nasty. Courser + Top is nasty.
- Even though Big Sorin is overpowered as hell, I don't feel like I need it. I either want to replace it w/ Sorin, LoI or the green Geargolem. There were some moments where I would've wanted it badly.
I also found a nice way of dealing w/ Batterskull, by the way. Meren + random creature + Phyrexian Tower. Turns really silly really quickly w/ Siege Rhinos. That trick overperformed for me all day long. Or just blocking & sacrificing w/ P. Tower.
What decks did you play against?
I try to Dig Through Thread to find this decklist. I just got hype hearing Trieless with Courser in Nic Fit.
My meta starts to be more Unfair so Nic-Fit is bad in the meta now for me. :cry:
Re: [Primer/Deck] Nic Fit
I played against RUG Delver (mana denial galore), D&T & Affinity. Most testing took place vs. RUG Delver & D&T though. Vs. Affinity I first opened w/ Explorer into Tower -> crazy shit and game 2 was Explorer into T2 Tower, Deed, blow for 2.
I'll see if I can find my list. It's on here somewhere.
Edit: Found it, here it is:
1 Dryad Arbor
4 Veteran Explorer
3 Deathrite Shaman
1 Qasali Pridemage (In lieu of Abrupt Decay. Have been liking it very much so far.)
1 Scavenging Ooze
1 Courser of Kruphix
1 Tireless Tracker
1 Eternal Witness
4 Siege Rhino
1 Meren of Clan Nel Toth
1 Sigarda, Host of Herons
1 Sorin, Grim Nemesis (This might become a Verdurous Gearhulk or a Sorin, Lord of Innistrad)
4 Cabal Therapy
4 Path to Exile
3 Pernicious Deed
4 Green Sun's Zenith
3 Sensei's Divining Top
1 Diabolic Intent
4 Verdant Catacombs
4 Windswept Heath
2 Marsh Flats
1 Bayou
1 Savannah
1 Scrubland
2 Forest
2 Swamp
2 Plains
2 Phyrexian Tower
Sideboard:
2 Ethersworn Canonist
1 Gaddock Teeg
3 Duress
3 Lost Legacy
2 Pithing Needle
2 Golgari Charm
2 Surgical Extraction
I'm very, very happy with the list. It's rather quick, runs like a well oiled machine and has crazy lategame potential (which you hit relatively quickly). Lategame the mana is a bit tight (b/c I run only 6 basics) but still very well managable.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Echelon
All three seems to be decks you want to meet. I would replace Sorin with Garruk Relentless. Garruk makes bigger tokens then Sorin LoI and can be a removel for small cretures(I think Relentless is supercool but I haven't play it so much).
Your deck seems to have a plan then "Here is a super cool tech Nic-fit decks can do". There are cards that I dislike (Dryad Arbor) but I really want try this out.
I need to buy one more Tower, Stronghold have never been good as the Tower for me.
No Chocke in sideborad for Miracles?
Re: [Primer/Deck] Nic Fit
RUG was more difficult than I expected. Still around 60/40, I guess. Then again, the pilot was a good friend of mine who's had more experience dealing w/ Nic Fit than probably most people out there. During tournaments I usually breeze right through unless I face that guy.
D&T also was about 60/40, I think. Major grindfest though - I mostly managed to power through it thanks to the crazy toolbox and out of the box tactics.
It's a fun, yet complex list w/ a lot of intricacies. It rewards you for thinking on your feet and having an aptitude for creative problem solving. Vs. RUG, on the play a T1 fetch -> GSZ for X = 0 -> Arbor could be crucial to ensure you don't get Wasteland/Stifled out of the game. The trick to Dryad Arbor is that you shouldn't look at it as a land but rather a creature you play when you can't make a land drop that turn, should it ever be in your opening 7. It opens a lot of tricky lines, functioning like a swiss army knife of sorts.
There's about 1 or 2 people out of 20-25 or so in my local meta that turn up with Miracles, so I don't want to commit too many cards specifically to that MU. Instead I run a bunch of Lost Legacy, letting me strip away my opponents' SDT/Terminus.
Garruk might also be a fit for the Sorin slot, you're absolutely right.
Also, I'm a bit late, but...
Quote:
Originally Posted by
Ulysse95
Yesterday was an Eternal week-end trial. I wasn't sure yet about some slots of Sneak Fit and chose to come back to my Enchantement Fit, Nick Fist as I call it.
...
G2 & 3: some lucky rape with a mix of discard, surgical and lost legacy, with humility on the 2, staying on back up in hand letting the spirits doing the job on the 3
I lol'd @Fisting your opponent, but the phrase "some lucky rape" is not OK dude. I get what you're trying to say, but those're not the words to say it with. Please word differently in the future.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Echelon
RUG was more difficult than I expected. Still around 60/40, I guess. Then again, the pilot was a good friend of mine who's had more experience dealing w/ Nic Fit than probably most people out there. During tournaments I usually breeze right through unless I face that guy.
D&T also was about 60/40, I think. Major grindfest though - I mostly managed to power through it thanks to the crazy toolbox and out of the box tactics.
It's a fun, yet complex list w/ a lot of intricacies. It rewards you for thinking on your feet and having an aptitude for creative problem solving. Vs. RUG, on the play a T1 fetch -> GSZ for X = 0 -> Arbor could be crucial to ensure you don't get Wasteland/Stifled out of the game. The trick to Dryad Arbor is that you shouldn't look at it as a land but rather a creature you play when you can't make a land drop that turn, should it ever be in your opening 7. It opens a lot of tricky lines, functioning like a swiss army knife of sorts.
Btw, what is the readon you don't have AD in 75?
Lost Legacy agianst mircales seems just ok. Not good or bad.
Re: [Primer/Deck] Nic Fit
Echelon
Quote:
I lol'd @Fisting your opponent, but the phrase "some lucky rape" is not OK dude. I get what you're trying to say, but those're not the words to say it with. Please word differently in the future.
Sorry Dude, I get your point and edited the words.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Ganfar
Btw, what is the readon you don't have AD in 75?
Lost Legacy agianst mircales seems just ok. Not good or bad.
Mostly b/c I don't like it.
Vs. creatures, PtE is simply better. And not green, allowing for more efficient mana management (since you want to spend your green mana on creatures/GSZ).
Vs. non-creature, non-planeswalkers I just spend a bit more mana to answer it via Pridemage.
W/ 1 Pridemage and 4 PtE I run 4 virtual AD for creatures (in PtE) and 5 virtual AD for non-creature, non-planeswalkers (in 4 GSZ + 1 Pridemage).
As far as planeswalkers are concerned - the one that bugs us most costs 4 mana, so AD is no answer there either.
In this configuration I either have a more efficient AD, or an AD that can kill my opponent and form a neat loop w/ Meren for some insane value. Running Pridemage also means I have 8 outs to various lockpieces G1 (4 GSZ, 1 Pridemage, 3 P. Deed). Good luck hitting that number when running ADs w/o Pridemage.
As for PtE being counterable - when you have AD-mana open (i.e. 2), PtE has "Daze-proof". And if my opponent wants to waste a FoW (i.e. take a 2-for-1) on my 1 mana card, well, be my guest. The turn after that I'll probably drop a creature that puts his to shame (b/c if it were AD, the creature couldn't cost more than 3 mana in the first place and there's no 3 mana creature that Siege Rhino can't beat). Might that mean that I take some beats that AD would have prevented? Sure. I don't care. Your lifetotal is a resource as much as anything else, so just use it as such. Nic Fit is perfectly capable of recovering from near-death.
The only place where AD the more efficient option is where you'd GSZ -> Qasali Pridemage. Point is, during most of these MUs you have more time to take that route anyway, so it works out just fine in the end.
@Ulysse: No problem, you da man! Congrats on the result!
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Zirath
Hey folks,
I am going to throw out a list me and Arian were working on last month. Due to my time constraints, I wasn't able to progress with it as much as I would have liked. There are two builds and I figure some people can play around with them and figure stuff out:
Both lists aim to produce a semi-lock state while racing with a swarm plan. The first list is a little more reliable but the second list is more powerful.
I will eventually return to them but I have a bunch of stuff ahead in the queue before I can look at them (after EW probably).
-- Off Thread --
If you want some ideas, click here.
I've written a "not so bad" primer about "Human Squad" in Legacy.
I've jammed the list during two trial events.
I ended up 4-2 on Friday and 3-2 on Sunday.
The list is up-to-date in my signature, though.
If you don't understand "French", try to translate it.
If you have any questions, feel free to PM me.
-- On Thread --
@ all:
We have tested with good results Blessed Alliance as a 1-of MD and another one in the SB. It replaced a PTE.
It definitely improved some MU where having access to another way of dealing with TNN, Mirran (protected by MoR and equipped) and Emrakul is nice. Not to mention that sometimes escalating for +4 PV can be a matter of life or death.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Ralf
@ all:
We have tested with good results
Blessed Alliance as a 1-of MD and another one in the SB. It replaced a PTE.
It definitely improved some MU where having access to another way of dealing with TNN, Mirran (protected by MoR and equipped) and Emrakul is nice. Not to mention that sometimes escalating for +4 PV can be a matter of life or death.
With 2 to 4 mana it does let you turn a possibly horrible combat step into a one sided massacre. The opportunity cost - keeping 2 to 4 (or 5, if you want to account for Daze) mana open just to trick your opponent seems like a pretty big price to pay though. It's a potential 3-for-1, but still. It takes a lot of effort to set up.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Echelon
With 2 to 4 mana it does let you turn a possibly horrible combat step into a one sided massacre. The opportunity cost - keeping 2 to 4 (or 5, if you want to account for Daze) mana open just to trick your opponent seems like a pretty big price to pay though. It's a potential 3-for-1, but still. It takes a lot of effort to set up.
The opportunity cost has to be compared with PTE:
- You will usually leave 1 mana open for PTE. Yes, you can spend it during your turn (which will almost never be the case with BA) but still it will cost you 1 mana.
- Against tempo, you will play it for 2, most of the time, making it worse than a PTE.
- Against the rest, you usually wait until you can take maximum profit of it. It will be usually played for 4 mana.
So what ?
At the bare minimum, it will cost you 1 mana more than PTE to get "the job done".
It is worse against multiple attacking creatures (because your opponent gets to choose) but better against some difficult ones to deal with; just remember that the battlefield gets easily clogged with Nic Fit (especially against other midrange) and one is often only attacking with 1 creature.
But if you succeed "escalating"; it just overperforms PTE.
Re: [Primer/Deck] Nic Fit
Hey folks,
after abandoning the SFM build for now, my Junk Fit list gravitates more and more towards Echelons latest list. Although not completely sure about the 4x Rhino, i think this is the way to go (at least for Junk colors). We need to go back to the roots i guess, back to what Nic Fit does best: Survive early/mid game with discard, spot removal and board-stalling blockers that are supposed to die anyway (I even count Deathrite Shaman in here, as long as he accelerates us into key cards/ end game, his job is done. For me, everything beyond that is just a nice bonus). From there on, the opponent – at least in my creature-heavy meta - has two choices: Either he overextends to close the game as fast as possible, or he slows down/ keeps cards in hand to strenghten his own end game as he probably knows what my intention is. As a Nic Fit player, I'm OK with both ways. The first scenario is mostly solved by Pornicious Deed and if we're lucky it's enough and they don't come back. The second scenario is probably more common and often the harder way, but in fact it is exactly what we want: a guaranteed end game which we are strong at, then start beatdown.
The great mayority of games that I win with Junk Fit followed the simple scheme of sacrificing Deed for 3 somewhere, which annihilates the opponents board and leaves my game-winning CMC 4 or higher stuff. Why not focus on this simple method completely, without 'the danger of cool things'?
Echelons list is nearly perfect for this strategy, and I like 'well oiled machines' when it comes to my decks. Nevertheless I opt for some changes:
- 1 Deathrite Shaman (I think two is enough for our purposes)
- 1 Scavenging Ooze (SB was his place in the past, was fine)
- 1 Courser of Kruphix (don't own one, maybe I should buy one and test it out since it often overperforms for you)
- 1-2 Siege Rhino (not sure about the right number. Maybe 4 is the way to go, but if the new green Gearhulk shines, you can cut at least one i guess)
- 1 Diabolic Intent (for those who like/ need it, keep it. I don't need the toolbox for now)
+1 Sakura Tribe Elder (replaces Deathrite and supports the overall ramp plan. I like him in his spot)
+1 Elspeth, Knight Errant (survives our mass removal and can close games really quick, plus good vs. Miracles)
+1 Pernicious Deed / Toxic Deluge (this may be too much, but I want to prioritize on destroying the opponents ambitions)
+1 Verdorous Gearhulk (needs to be tested, but he could be the beatdown creature we searched for)
+1 Tireless Tracker (this deck needs the card advantage, i fear 1 of them is not enough)
My choices are debateable, but at least in my meta ( I feel 2/3 decks are D&T, some Miracles, Combo and Eldrazi, rest Elves, Goblins, Bladedecks, Roguedecks) this seems very solid. As I said some things need to be tested (again). Echelons SB looks good, but everybody needs to tweak that on his own.
@ Echelon: I will try to squeeze in 1-2 Abrupt Decay nonetheless, testing will show. Also need to get a second Phyrexian Tower, but one will do for now. Perhaps I even cut Meren, as there were so many alternatives at her CMC and she doesn't contributes to the beatdown plan immediatly; I love her as a card, but she's more of a slow, controllish way to gain more and more card advantage.
How were the Path to Exile vs. D&T? Usually I don't like giving them extra lands for Port activations etc. Eventually going back to Swords to Plowshares for that matter..
And I'm curios how Lost Legacy performs in problematic matchups. No red needed for Slaughter Games anymore?
@ all: Potentially brewing on Junk Veteran Walkers. Nearly the same approach as above, but with more Planeswalkers that stabilze or win the game. Elspeth, Knight Errant, Garruk Relentless, Sorin Grim Nemesis, the new Nissa, Vital Force and others come to my mind. Any ideas on that? If testing shows noteworthy results, I'll let you guys know.
Cheers.