Re: [DTB] Death and Taxes
Quote:
Originally Posted by
deucegg
dumb question, but what exactly do you get to do if you're the "monarch"? didnt think there was anything involved other than basically getting the removed creature back by becoming the monarch yourself
Well, except the abilities of cards that interact with the monarch status which was introduced with conspiracy 2 you simply get to draw a card at the beginning of your end step as long as you are the monarch - as demonic dust mentioned already in his "little" tourney report.
Here is a short explanation of wizards: http://magic.wizards.com/en/articles...ics-2016-08-15
Re: [DTB] Death and Taxes
@Lio
I'm winning most games where I draw a Chrome Mox in the opener; the card is really broken in this shell. While D&T's best draws have Vial in the opener, the immediate impact of Chrome Mox is much higher than that of Vial. A deck like Shardless, for example, just has no hope of beating T1 Thalia into T2 THC. Games where I get stuck on two mana sources for more than a turn or two are probably unwinnable though, as you don't have Vial as a source of salvation. I'm experimenting with a bunch of different ideas ranging from increasing the number of two drops to trying additional acceleration. Expect another article sometime in the next week or so with updated decklists and thoughts after more testing.
Palace Jailer is absurd. It feels so good to become the pretty pretty princess and drown your opponents in card advantage. If I return to playing regular D&T after calling this a failed experiment, I'll be including at least one Jailer in my 75 from here on out. It's so good that I've just tutored it up as a one sided Howling Mine on multiple occasions, even if I didn't have a creature to kill.
Re: [DTB] Death and Taxes
alright..
but if your opponent deals dmg to you while you're the monarch, he automatically becomes the monarch and gets to draw, right?
Re: [DTB] Death and Taxes
@Deucegg
It's specifically combat damage, but yes.
Re: [DTB] Death and Taxes
How is this deck against MUD? It may not come up often, but it's pretty important to know what to do when you see it.
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Re: [DTB] Death and Taxes
I'm pretty sure this deck has no issue demolishing MUD any time of the day, unless they get their Christmasland turn 3 Ugin explosive start. Plow/Revoke Metalworker, deny their mana, and Flickerwisp bounce their Ensnaring Bridge for the alpha strike.
I don't think I have lost a match against MUD in more than a year.
Re: [DTB] Death and Taxes
Funny thing about MUD. I used to lose to it when it was first explored by Caleb Durward's Tezzeret-centric builds. But I too have done well against it for a long time. I have not faced it since the advent of Recruiter/THC/Prelate, but I have to imagine that it is even better for us.
Re: [DTB] Death and Taxes
MUD is just a bad Eldrazi deck.
Re: [DTB] Death and Taxes
Man, such good advice Iatee. Thanks for your input.
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Re: [DTB] Death and Taxes
Quote:
Originally Posted by
iatee
MUD is just a bad Eldrazi deck.
I'd generally agree with this, although MUD can have more explosive starts such as t1 tomb-monolith-metalworker t2 ugin spirit dragon game over.
MUD is just not consistent enough to be a tier 1 deck, often times being flooded with 12-post lands, metal workers, and other mana accelerators.
Wasting/porting their cloudposts, having a play set of revokers and plenty of artifact hate g2&3 is how you beat MUD. Although, just like its younger bro Eldrazi, MUD can have some hands you just can't beat (see t1 trinisphere t2 metalworker)
Re: [DTB] Death and Taxes
You agreed with a simple sentence that had, literally, no substance in relation to the question asked. None of you posted an actual answer.
What is the strategy? Board outs? Ins?
Material posts, please?
Edit: to be fair, ig contra touched on it, but not quite the overview one would be looking for going into a round against it.
Re: [DTB] Death and Taxes
Our strongest cards against mud are much the same as the ones vs eldrazi, batterskull, wasteland, and port. Beyond that, sideboarding is a bit different. Against both I replace swords with paths as they have no basics typically. Against mud I'll also bring in my relic warders and council judgments. Typically speaking, mud just loses outrageously hard to batterskull in my experience.
Never cut flickerwisp, sfm, or revoker. They sometimes leave in their chalice so you can beat that with wisp pretty easily
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Re: [DTB] Death and Taxes
Both Eldrazi and MUD are trying to abuse Sol lands to ramp out big things + steal wins off t1 Chalice. The main difference is that Eldrazi's big things are cheaper and more consistent - if you're playing Sundering Titan and Lightning Greaves instead of Thought Knot Seer and Reality Smasher, then you're really just trying to tell the world "I'd wish I were playing EDH." Both decks keep some hand where they have some 'ramp into this big card' plan and then go into topdeck mode immediately, but MUD's topdecks are worse, since they're drawing into lots of setup and prison cards and their payoff cards are dead draws if they're being Wasted/Ported.
You stop both decks from ramping out big things with mana denial, which is more consistently good vs MUD because it's easier to cut someone off 10 mana than 4/5. Neither can deal with flyer + equipment and STP hits every bomb in their deck. Revoker/Thalia is better vs MUD because they have more non-creature stuff. Mom is even worse, since they rarely even have Dismember, so it's not even going to be accidentally relevant. Revoker targets are Metalworker, Ugin, Forgemaster, occasionally a Staff of Domination or Nin. Don't be too scared of Forgemaster though, they usually dump their board to get out something that just gets plowed. Ugin is the only actually scary card in their deck.
Re: [DTB] Death and Taxes
One D&T list in the Top 8 of GP Chiba
Apparently, he ran MD Palace Jailer. What's everybody's experience with it so far who have playtested it?
Re: [DTB] Death and Taxes
@Barook
I'm a believer in the Jailer. I take back all of my criticisms of that card and openly admit that I wrongly dismissed it too quickly. It has been a house in my last two weeks of testing.
Re: [DTB] Death and Taxes
Quote:
Originally Posted by
Medea_
@Barook
I'm a believer in the Jailer. I take back all of my criticisms of that card and openly admit that I wrongly dismissed it too quickly. It has been a house in my last two weeks of testing.
Which match ups and situations has it been good in your testing?
Re: [DTB] Death and Taxes
It's not too much of an exaggeration to say that it's just generically good. In midrange matchups like Shardless, removing a Goyf on otherwise equal board can allow you to sit back and draw cards for a few turns while they fall more and more behind. In a matchup like Burn, you get to eat an Eidolon without taking damage and keep the gas flowing. Against creature light decks like Miracles, you can just ram it out there as a draw engine. I'm finding that I'm able to keep the Monarch status much more easily than my opponents in most cases. Jailer is better alongside THC or Mirran Crusader to help hold down the fort, and it makes Recruiter chump blocks feel pretty darn good.
Re: [DTB] Death and Taxes
^+1 on the Jailer.
I was experimenting with it in place of Banisher Priest. Got to draw 7 cards off of it. In one game.
This was against Abzan goodstuff, and he had a Sylvan Library on turn 2, but I still won. Usually, an early Sylvan Library means game. I ate a Tarmogoy with the Jailer. He responded to wipe my board the following turn with Massacre, but I quickly reloaded because of all the extra draws I was getting. I still had 2 Swords to Plowshares, 1 Path to Exile and 1 Council's Judgement in hand when the game ended. Needless to say, he probably wasn't getting Monarch anytime soon.
Another forumer from MTGS sold me on the idea when he pointed out that Palace Jailer is an automatic 2 for 1 the turn you play it, because you take away their best creature, and you immediately draw from the Monarch at the end of turn. Plus it's much easier to kill your Priest than go through combat and get Monarch, to get their creature back.
Re: [DTB] Death and Taxes
He costs 4, that seems prohibitive. I know I'm a novice to the deck, but 4? I do want the draw, though. And I have banisher side, Mangara mained. I really like the one of Mangara, I think that it goes back to the roots of the deck, and in a list sporting 3+ Karakas, still has applications.
Iatee, thank you for sharing that. It will help me a lot. I do think that there are too many Revoker targets in the list, and too much variance in builds and draws to actually know what to name until after they play it. The matchup seems draw dependent, perhaps even a coin flip matchup, vial before they can Chalice and get your disruption online before they get going.
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Re: [DTB] Death and Taxes
Some may not agree with me on this but I've always long considered (without acceleration) 4 mana cards to be the threshold of playability in legacy. Having not tried it myself palace jailer from what I've seen sounds like a very powerful card to be running. Not only is it a human for cavern of souls, but it fills in a long needed gap our deck has never been able to reliably fill (besides recruiter) which is card advantage. Usually throughout a game unless we draw a recruiter we slowely run out of crucial resources to stop our opponent. Even though we have a powerful late game it sometimes feels like we are just barely holding on. Personally I think palace jailer helps to fill the roll of not only a tutorable removal spell but also a very good card draw engine. Being 4 mana is 100% made up for by what it fundamentally does for our deck. Just like miracles running jace or us running Gideon, 4 mana is usually fine as long as it's impactful.