Originally Posted by
Meyer
Hey folks,
after abandoning the SFM build for now, my Junk Fit list gravitates more and more towards Echelons latest list. Although not completely sure about the 4x Rhino, i think this is the way to go (at least for Junk colors). We need to go back to the roots i guess, back to what Nic Fit does best: Survive early/mid game with discard, spot removal and board-stalling blockers that are supposed to die anyway (I even count Deathrite Shaman in here, as long as he accelerates us into key cards/ end game, his job is done. For me, everything beyond that is just a nice bonus). From there on, the opponent – at least in my creature-heavy meta - has two choices: Either he overextends to close the game as fast as possible, or he slows down/ keeps cards in hand to strenghten his own end game as he probably knows what my intention is. As a Nic Fit player, I'm OK with both ways. The first scenario is mostly solved by Pornicious Deed and if we're lucky it's enough and they don't come back. The second scenario is probably more common and often the harder way, but in fact it is exactly what we want: a guaranteed end game which we are strong at, then start beatdown.
The great mayority of games that I win with Junk Fit followed the simple scheme of sacrificing Deed for 3 somewhere, which annihilates the opponents board and leaves my game-winning CMC 4 or higher stuff. Why not focus on this simple method completely, without 'the danger of cool things'?
Echelons list is nearly perfect for this strategy, and I like 'well oiled machines' when it comes to my decks. Nevertheless I opt for some changes:
- 1 Deathrite Shaman (I think two is enough for our purposes)
- 1 Scavenging Ooze (SB was his place in the past, was fine)
- 1 Courser of Kruphix (don't own one, maybe I should buy one and test it out since it often overperforms for you)
- 1-2 Siege Rhino (not sure about the right number. Maybe 4 is the way to go, but if the new green Gearhulk shines, you can cut at least one i guess)
- 1 Diabolic Intent (for those who like/ need it, keep it. I don't need the toolbox for now)
+1 Sakura Tribe Elder (replaces Deathrite and supports the overall ramp plan. I like him in his spot)
+1 Elspeth, Knight Errant (survives our mass removal and can close games really quick, plus good vs. Miracles)
+1 Pernicious Deed / Toxic Deluge (this may be too much, but I want to prioritize on destroying the opponents ambitions)
+1 Verdorous Gearhulk (needs to be tested, but he could be the beatdown creature we searched for)
+1 Tireless Tracker (this deck needs the card advantage, i fear 1 of them is not enough)
My choices are debateable, but at least in my meta ( I feel 2/3 decks are D&T, some Miracles, Combo and Eldrazi, rest Elves, Goblins, Bladedecks, Roguedecks) this seems very solid. As I said some things need to be tested (again). Echelons SB looks good, but everybody needs to tweak that on his own.
@ Echelon: I will try to squeeze in 1-2 Abrupt Decay nonetheless, testing will show. Also need to get a second Phyrexian Tower, but one will do for now. Perhaps I even cut Meren, as there were so many alternatives at her CMC and she doesn't contributes to the beatdown plan immediatly; I love her as a card, but she's more of a slow, controllish way to gain more and more card advantage.
How were the Path to Exile vs. D&T? Usually I don't like giving them extra lands for Port activations etc. Eventually going back to Swords to Plowshares for that matter..
And I'm curios how Lost Legacy performs in problematic matchups. No red needed for Slaughter Games anymore?
@ all: Potentially brewing on Junk Veteran Walkers. Nearly the same approach as above, but with more Planeswalkers that stabilze or win the game. Elspeth, Knight Errant, Garruk Relentless, Sorin Grim Nemesis, the new Nissa, Vital Force and others come to my mind. Any ideas on that? If testing shows noteworthy results, I'll let you guys know.
Cheers.