Originally Posted by
ivanpei
Hi, I'm new on the source after a fair bit of lurking. I've been testing some of the newer cards with a rockish shell for a while. I played survival, NO and most possible combinations. I've come to like the following list though it is far from conventional:
list
This list has performed very well VS aggro. It still folds to storm unfortunately but performs admirably vs blue based control. I based this on the concept that deed is cumbersome as it limits the threats/bombs that the deck can play. I've realised for a long time that Jitte + blossom= Game win most of the time. With the printing of Stoneforge, the deck essentially plays 5 jittes and 4 Sofi. I'm playing Heirarch mainly because it gives exalted (which is surprisingly relevant very often) and most importantly because it carries equipment like a champ. 4 Vindicates because countertop thopter is starting to pop up alot. I foresee problems vs natural order decks, so maybe 2/3 edicts are in order. However, I'll put them in the board as the maindeck is pretty tight. What equipment + blossom gives you is bomb plays that will win the game if unanswered. I've always felt that was what the rock was lacking. Natural order in rock was so-so as I've always had my NO countered and that usually led to a gameloss. Forcing/countering a stoneforge/blossom is not terrible for us as it is just a 1 card/2 mana investment. Any thoughts? Cheers, Ivan.