Does anybody know of this deck making a top 8 at any major Legcy Event?
Or does anybody know if this deck was played at either Grand Prix Madrid or Gand Prix Columbus and where it finished at its highest point in the standings?
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Does anybody know of this deck making a top 8 at any major Legcy Event?
Or does anybody know if this deck was played at either Grand Prix Madrid or Gand Prix Columbus and where it finished at its highest point in the standings?
Hi! Before deckcheck closed, you could see it's section on Berserk Stompy, and it had something like 5 tournaments of over 50 people placing top 3, and other events of over 30 also with nice standing. Most of those build were 2 colors, or even 3, with GRW, but the best place this deck had was the actual first time it was played by César Fernández in PT Valencia, a couple years ago, where it won a 250 people side-event.
The deck was played in GP Madrid for sure. First of all, because I played it, and secondly because I saw some others around. I don't know it's best position, but I think none made 2nd day, although I'm not sure, but all the ones I saw went at least into a tie or even, saying 4 loses, 4 victories, as I did, in my first big event, also saying that I would have had better results, for sure, if I had been calm.
What do you think about this deck list.
2 forest
3 savannah
2 taiga
1 plateau
4 G/W fetch
4 R/G Fetch
4 Noble hierarch
4 ESG
4 Tarmogoyf
4 Kavu predator
4 Pridemage qasali
4 Wild Nacatl
4 Berserk
4 Invigorate
4 Rancor
3 VoV
4 STP
1 Fling
SB :
4 Vexing Shusher
3 Gaddock teeg
3 Nature's claim
3 Seeds of innocence
2 Umezawa's jitte
What would a Poison Stompy build look like?
There's a thread for it at the "New & Develop" forums, the name is Infect Pump, I believe
Being testing some numbers on monogreen berserk stompy, I believe 24 pumps (or 22 + 2 sylvan) is the least amount we should use. Also, got some math done to check whether to use 3 sylvan or two, and switching the third for a pump results into better chances of getting more pumps earlier. Although this is not the only reason to use Sylvan, I believe it's the main reason (or at least my main reason). Best would be finding a way to run 23 pumps + 2 sylvan, although that reduces creature/land slots a little. I'm trying a 16 Forest, 19 Creatures, 23 Pumps, 2 Sylvan build now.
Also, checking 15, 16 and 17 land builds, the chance to cast a 3cc spell post-board prior turn 5 is pretty bad (a little better with 17, but not much), and considering the chance to draw them too, I decided to cut every 3cc spell I got at my sideboard. Currently using 4-of Gleeful Sabotage instead of Krosan, and also no Seeds of Inocence.
That highly depends, but so far, the fixed slots are 4x Tormod's and 4x Gleeful
I want to test Vexing Shusher and Rushwood Legate to see which to add there, but so far, Shusher...
The other 3 are metacall... with the amount of vengevines there is, I'd recomend Pithing Needle
This is what I'm testing right now (inf+1 pumps):
//Lands
16 Forest
//Creatures
4 Slippery Bogle
4 Silhana Ledgewalker
4 Kavu Predator
4 Nettle Sentinel
3 Skarrgan Pit-skulk
//Spells
2 Sylvan Library
4 Berserk
4 Rancor
4 Might of Old Krosa
4 Invigorate
4 Vines of Vastwood
3 Seal of Strength
3 cards different from my main, because I don't like library, and I only play 2 Seals...
I think you play a little too much pump... it should be equal to the creatures, or more creatures, IMO
Sideboard is 4 Shusher, 4 Tormod's, 3 Gleeful set, IMO... ->the other 4 are meta-slots
well... nearly the same thoughts like Gui [oh wonder oh wonder :cool::tongue:]
Well, I'm mainly giving up the aggro role a bit to try to combine the pumps better... The odds for a 4-pump hand after three draws* rises a lot in this configuration, in which I use 23 pumps + 2 Sylvan; 22+2 is also decent, slightly better than 24 pure pumps. But I like Sylvan, also because it gives you choices, which means it rewards good moves too. ^^
19 creatures is enough to have 2 creatures every starter hand for ~72% of the time, opposed to ~75% with 20. (these are greater than 90% after 3 draws, with ~70% of getting 3 or more creatures) I'm already running under a base where I prefer to combo instead of swarming, since it is currently a better route against a lot of matchups.
23 pumps + 2 sylvan is experimental yet, 22+2 (or 24 pumps, if you prefer it over sylvan) works fine, way better than 20 pumps lists (no sylvan) I tryed for long, relying on aggro and combo-finisher. These aggroish builds are better against Threshold-like decks (Tempo/Aggro-control Blue decks), but we also got strong sideboard against them, in Vexing Shusher and Rushwood Legate to increase Creature count against controls/blue, where swarms are better than pumps.
And well, Yawg, your list was taken as base for this one, so... xD
* from testing, 4 pumps increases a lot the chance to win if you are able to connect them and the attack.
also, turn 4 and on is where they start to stall us and we fail to reach enough gas
I'm glad you guys are warming up to Sylvan Library. :D
Now I'm waiting for the lists running fetches for thinning and fixing sylvan draws as well.
I'm only running 4-5 fetches in the deck now with a total of 17 land. So far I've been liking it.
My friend took my infect stompy list to a tournament and went 2-3 before dropping, but 2 of those match losses were due to play mistakes. He was new to the deck and wanted to test it out.
Sylvan is really good as 2-of. I don't recomend 3-of for the reasons posted on previous post. (better chances)
Well, I let the Fetchland advocade role for you. I won't run them to thin the deck right now because I didn't find it useful, We want to finish the game before it turns controlish, when the difference becomes perceptible. Fixing sylvan's top is also hard to happen, since we usually just wanna play the land and tap ASAP... So, my conclusion is that fetchlands don't help that much (sometime even drawing into more lands), are suceptible to moon effects and stifle, and those -1 lifes could make the difference when drawing via Sylvan. I got few stuff to test before checking the difference between straigh-forest and fetchs+forests builds, since I think this hardly would be gamebreaker. I'd run them if I was playing goyf or some landfall effect tho, or splash, ofc.
17 lands is a good amount, I wish I had room for a extra land at that build over there. But 16 isn't bad too. 15 seems too little sometimes, mulligans and screws.
Ya the difference is negligable, but I like it because it gives me MORE chance to have a good turn 2/3 draw. As a combo deck I'm not TOO worried about the -1 life that comes with fetches.
If you're running 15-16 lands I would HIGHLY recommend running Noble Hierarchs. She is awesome in the beatdown role and gives mana. Exalted + Berserk/Assault strobe is good I think.
Hierarch can be used, just be sure not to remove too much attack dedicated creatures, and try to keep at least 20-22 pumps, since ~45% of the time you will still need to chain 4 pumps or stack some early damage to reach 20 dmg, although on the other ~55% you'll have 2x berserk or berserk+strobe (considering turn 3 to 5 and 4 Zerk + 3 Strobe (Raviv told me, from testings, he droped the 4th strobe since they don't stack))
Also, I wouldn't recomend anyone to use less than 17 lands on R Splashed versions. I believe Raviv's take on this is the correct one, Splashing with 3 Taigas and several fetches, and using only strobe, so that you can fetch only Forest until the moment you need the Taiga.
Unsplashed versions can run under 16 Forest without hierarch with no much problem, although I'd rather run 17 to have more consistancy against LDs, Trinisphere and stuff like that. As you said, a combo deck is not worried about 1 life, but I'm currently worried about Stifles, since both BUG Canadian and UG Madness/Vengevine uses it to slow you down ( and few other decks too)... And I went down to 1-3 life a few times with Sylvan already, which means if I had fetches, I could be unable to do that (Although I would have 1% better chances on drawing what I wanted). For unsplashed version, I'd rather go Fetch-less (most monocolor decks does that for some reason).
playing the 7th fetchland instead of the 4th taiga is also a meta choice.
since most of the merfolk players dropped stifle to play coralhelm commander and ug surival madness is not that popular in the german meta game, stifle does not find it's way in many deck lists anymore. furthermoremerfolk is very popular atm and merfolk still plays wastelands and therefore i fear wasteland much more than stifle.
i have got to say. that with the recent addition of sylvan and strobe, the deck seems to perform much more constant than the mono green version :D (and i played the mono green version a lot before the print of strobe).
i changed my sideboard a bit:
4 tormod's crypt
3 rushwood legate
3 pyrostatic pillar
2 gleeful sabotage
2 krosan grip
1 vines of vastwood
i'm playing one vov main deck. the pillar could be used against combo and i think it's harder to handle than mindbreak trap. i dropped my specific counter hate to play rushwood legate, too. nowadays almost all blue decks only play daze and fow as counters.
hi Guys,
i like the berserk stompy deck - types very much and i played and tested several builds. My results are the following: I like most the mono green build, because of its consistency. I dont like the builds with fetches and duals, because of getting wasted or stifled. Furthermore i dont like to run 2 sylvan libaries, because thats too random for me to draw any of them in the first 3 rounds. So if i want to play and draw the sylvan libary, i have to put 3 or 4 of them into a deck, but thats shittie too because my chance to draw multiple sylvan libaries is too high then. So the only way for me to play the multiple silvan libaries is to fit a 9 or 10 land berserk stompy deck with them, because if you draw the second or third libary u are able to pitch them into bounty of the hunt or vine dryads and a shuffle effect for the silvan libary is given by land grants.
It depends on what is your reason to use Sylvan. I use it to fetch more pumps until 4th turn, and for that purpose I calculated that 2 Sylvan is better than 3 or no Sylvan, for 22, 23, 24 and 25 pump-dedicated slots. That's why I use 2.
I don't think that the deck is NOT Sylvan dependant, so I don't care if I don't draw it, as long as it increases my chances whenever I do.
Not using Sylvan got its advantages too: were it a pump, you wouldn't need to cast it at ASAP to take advantage. That's up to you.
And for the record: Avoid Land Grant.
Hi guys, its not that bad to play 4 land grant in a 10 land green ( aka berserk stompy) build because your opponent has to do anyway what needs to be done. I mean if you show him your cards (land grants pitching cost), then what happens?? He looks at your berserk or other pump and he knows: i have to counter that berserk! or: ihave to sword that guy, if he plays the berserk! Nothing would be different, if he didnt know what you are keeping in your hand, and you would try to berserk your guy on the battlefield.... your opponent would counter that spell or would try to kill your critter or things like that.
And if you would have a starting hand without a forest and only one land grant, your should better take a mulligan anyway, instead of playing and hoping that your opponent doesnt counter it.
Anyway, i dont like to play only 2 sylvan libaries , thats tooo random imho. Never seen that card as a two off in many games and when you see that card in turn 4 or 5 , you have lost that game anyway ^^.
Dont get me wrong, a ten land build is not my favourite, but i like a monogreen build most.