While yes, my arguments are directed more towards personal experience and my provincial metas, the general observations remain the same in that Trinisphere is a less backbreaking play than it was pre-Alara/WW. Before such sets the mana curve/acceleration seen in most decks was fairly low thus a T1 3sphere could be be as strong as a T1 Moon when the opponent opens with a handful of nonbasics. Indeed, there were many games where dropping that initial 3sphere literally meant a gg from my opponents several turns later.
What I'm arguing, however, is that while 3sphere is still incredibly reliable against combo as well as slowing the tempo of control/certain aggro, its not as powerful as it once was due to not only new forms of acceleration but a change in deck design which results in a higher mana curve. Hence, 3sphere (at least to me) seems suboptimal in comparision to Lodestone Golem because: A) They fulfill the exact saming locking mechanism, B) It provides us with a beater strong enough to kill 'Goyf, C) Doesn't experience diminishing returns, and D) Unlike 3sphere it's ability stacks. Honestly, the only major issue I've found with Lodestone is that he requires a change to a more artifact-heavy build which tbh is where I'm seeing most players head regardless. I'm not protesting to using 3sphere nor do I doubt what its done for our deck, I'm just trying to help develop new avenues to make our deck more effective.
In regards to Song/Revoker your issues are by no means beyond-the-pale. NecroYawgmoth/I invested much time in testing builds with and w/o 4 Songs and/or 4 Revoker. Ultimately, it depends on your playstyle. Most DS builds (esp. my artifact version) either focus on insanely high mana curves or have very few mid-late game plans and as such require the acceleration provided by Song. Remember, acceleration like SSG/Song aren't there because they're optimal at every point in the game (like Brainstorm). They're there because you want to accelerate out specific cards as soon as possible. Removing Songs is by no means a felonious act, however it weakens your ability to implement initial pressure as well as your ability to drop bombs like Arc Slogger or Akroma, Angel of Fury. Dragon Stompy's primary strength is our ability to drop insane pressure early game, so why weaken our only strength?
As for Revoker, like a broken record I continous advise people to use him according to your meta. In some metas he can be incredibly underwhelming (esp. if aggro is more prominent) while in metas like mine which see an average of 3-5 combo players with numerous Maverick/Bant players then MD Revoker is almost a must. Ultimately, you just need to use him according to your individual needs. It is my opinion (as well as what seems to be a consensus among most DS players) that 3-4 should be somewhere in your 75. Most of us are willing to not press the issue of where he belongs so long as you have access to him somehow as he does fulfill a unique and vital role.
Forlorn Egoist

