I'm sorry, but I think these blog posts of yours indicate considerable unfamiliarity with the format. That's not to say there aren't any valid points, but too much of it isn't very well thought out. The whole thing smacks of a big article on Legacy being written by someone whose impression of the format is that all the decks win on the first few turns. It just shows lack of knowledge of what the format is actually like or why cards are banned, which is problematic when someone is trying to argue what should be done to the format.
For example, let's look at some of the rather dubious claims being made:
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Next up is this little guy. He was unfortunate enough to be the scapegoat when Jund was dominating Modern.
Actually, Bloodbraid Elf was the scapegoat, not Deathrite Shaman. Deathrite Shaman wasn't a scapegoat; it was legitimately the problem, which is why it had to get banned a year later. There's really no purpose to bring this back, especially with Junk being quite good without it right now.
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When talking about Cloudpost, it is easy to compare it to the Tron lands – so lets do that. The perfect turn 3 with Tron leaves you with 7 colorless mana. The perfect turn 3 with Cloudpost leaves you with 6 mana. When we move on Cloudpost slowly overtakes the Tron lands. As of this moment I can’t remember the last time a Tron deck put up any respectable results? To be honest, I don’t think that Tron is a top tier deck and also it is pretty far from it. By unbanning Cloudpost we suddenly make ramp-into-big-awesome-things a top tier strategy. Even with the subpar land destruction we have in Modern already, I believe that this strategy can be kept under control.
Comparing 12-Post to Urzatron (I assume we are referring to GR Tron, which has the most in common with 12-Post) is like comparing Wasteland to Ghost Quarter. You can try to find some corner cases where the latter is better, but the former is obviously way better so much across the board they're not really comparable in power.
One of those corner cases is that a "perfect turn 3" gives more mana in Urzatron. Yeah, but that perfect turn doesn't happen that often. On average, 12-Post will have more mana on turn 3 than Urzatron will. You also overlook that it's far more difficult to disrupt (12-Post is like an Urzatron deck that requires only Urza's Tower to get the acceleration going) and has a much bigger edge against aggro thanks to Glimmerpost.
Another huge advantage of 12-Post is that it requires much less support to work. Because Urzatron needs a copy of each Urza land to get its mana acceleration, it has to run a ton of cards to make sure that happens. 4x Sylvan Scrying, 4x Expedition Map, 4x Chromatic Star, 4x Chromatic Sphere. Because 12-Post doesn't require you to find a copy of Cloudpost, Glimmerpost, and Vesuva, it's able cut down significantly on those cards and run better ones in their place. And the inherent lifegain of Glimmerpost makes cards like Pyroclasm less required. 12-Post is able to cut a lot of the "chaff" from Urzatron and become more powerful as a result.
Indeed, 12-Post was part of the reason the format was so warped in its infancy. Granted, the overpowered nature of the combo decks was a problem in and of itself, but 12-Post ensured that slower control or midrange decks would have no shot. The only way to beat the deck was to just win faster than it could.
I could understand saying that a weakened version of 12-Post would be acceptable, i.e. just banning Green Sun's Zenith or Vesuva. But you're proposing we allow fully-powered 12-Post around. I'd actually love to play that deck in Modern, but it would be a huge problem.
This relates somewhat to your argument for Seething Song:
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I already discussed this in my last post when I discussed why Rite of Flame had to stay on the bench for know. This card will put Storm back on the radar and provide Modern with what I perceive as a ‘real’ combo deck, but the uprise in control will help keep its dominance down and the lack of interaction (compared to its Legacy counterpart) will continue to make Storm an easy deck to disrupt. So stop crying, make a better sideboard and get on with it.
Uptick in control? There will be a downtick in control as long as 12-Post is so good.
Even if we roll back on Cloudpost, your argument for unbanning it doesn't address the whole reason it was banned in the first place: With Seething Song, the deck simply won too fast. Now, to be fair, maybe under the new banned list it wouldn't be as good (decks only get banned for winning too fast if they also are top tier) and wouldn't need a ban, but then that seems to kind of make the unban pointless to begin with.
You mention sideboarding, but it's also worth pointing out that Seething Song actually made it harder to sideboard for Storm. Seething Song allowed Storm to run Epic Experiment instead of Pyromancer Ascension, making it significantly less vulnerable to graveyard hate.
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Punishing Fire is also a mystery for me. People say that it would invalidate creature strategies. I don’t believe that is the case. In Modern each creature is already undergoing the “Bolt Test”, meaning that every creature with toughness below 4 has to be really efficient, have a value EtB trigger or something third. I don’t believe that spending 5 mana to kill a Wild Nactl or Kitchen Finks is too broken. This would help other creature strategies prevent Birthing Bod decks from out-valuing them and also help keep creature based combo decks (like Elves) and Planeswalkers in check.
A mystery? Did you not see what the format was like when Punishing Fire was around? It's not for nothing that Zoo was like 28% of the field at Worlds before it got banned. Sadly, Wild Nacatl got misblamed for this and ended up on the banned list for a while until they finally realized that it was only Punishing Fire that was the problem, as shown by the fact that Zoo has not been that kind of a monster since.
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Sword of the Meek is one of the cards on the current B&R list the the lowest powerlevel and I have a hard time seeing it warping Modern in any way. It might be used as wincon in some control builds or in a Tezzeret shell, but that’s it.
This one is true.
Now as to Top and Second Sunrise:
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First of all, I wanna make it clear that the reasoning behind the banning of these cards are BS.
Sorry, but it's not "BS". They both are banned for very good reasons. Again, the fact you don't seem to understand these reasons shows your lack of familiarity with the format you're professing to know what's best for.
That said, Wizards of the Coast was not the greatest in their explanation for Sensei's Divining Top (seriously, copy/pasting the rationale for its Extended ban would have been better than what they said for its Modern ban). The problem isn't simply that it makes games take too long. The problem is that it does that and would see a whole lotta play. In Legacy, really only Miracles and 12-Post plays Top. In a format like Modern, it'd see far more play which would result in more problems. There's also the problem of its rather absurd level of power as well, which honestly I would say warrants banning regardless of timing problems.
Now for Second Sunrise:
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First of all, I want to stress that the people forcing players to ‘play out’ their entire combo are entitled to do so, but my problem is with those who at the same time complain that rounds go to time. Like any other modern engine deck (Storm and Ascendancy) Eggs can easily be disrupted. Eggs are even disrupted by cards already in people’s sideboards like graveyard- and artifact hate.
Okay, see, the problem here is that you're not actually interacting with the reason for why it was banned. You're right you can disrupt it with graveyard and artifact hate. The deck really wasn't overpowered; it was just a really good deck. But you're basically making an argument against something that wasn't the reason it was banned.
Eggs got itself banned because it made tournaments take hours longer. Hours. This was a serious problem for tournament logistics. It's not a matter of it being boring (though it was), it's a matter of the fact that tournaments were taking hours longer to finish up. That's a big problem. It wasn't even players who hate the greatest hate for the card (though there was hate from players); it was judges and tournament runners.
And Eggs wasn't a fringe deck like High Tide is in Legacy. It was, at the time of its banning, Tier 1 or at least Tier 1.5. A fringe deck spending a huge amount of time one particular turn isn't an issue, which is also why Eggs escaped a ban for a while and why High Tide isn't banned in Legacy. But when you have a deck that's good enough that a lot of people are playing that's like Eggs, you run into the aforementioned problems.
You reject the reason for it being banned as "BS" (with no real explanation) and then offer an argument that doesn't actually address the reason it was banned. Eggs was a serious problem for simple logistics purposes. There really isn't any need to bring it back.
Now, the first post was a bit more reasonable, but I do wish to respond to these:
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The keen observer might have noticed that I not only removed cards from the B&R list, I also added one: Cranial Plating. My reasoning for banning Cranial Plating is that I feel that the Artifact Lands + Plating would be too good and I would rather get to play with and against the Artifact Lands since they could enable other strategies than affinity alone. I also feel that this card basically boils the affinity MU down to if the affinity player “has it or not”.
Okay, this isn't really a great example of what I was talking about, but I did want to respond. I feel dubious about the necessity of this change. Affinity would be too good with artifact lands and cranial plating, but your reasoning seems poor. Cranial Plating doesn't boil the Affinity matchup down to whether they have it or not. They have other cards that are about as good, like Arcbound Ravager or Steel Overseer. In fact, I actually dread seeing Arcbound Ravager from Affinity more than I dread seeing Cranial Plating. Maybe i have a slanted perspective here because I play GR Tron (Oblivion Stone and Pyroclasm are effective answers to Cranial Plating but are far less impressive when it comes to Arcbound Ravager), but I don't think your claim on Cranial Plating is accurate.
The claim that other decks could run the artifact lands is a little more plausible, but I don't know if it'd necessarily be that much to their benefit, especially because they do have Darksteel Citadel.
This change just seems to be too much a case of a change for the sake of a change. Affinity is fine right now; we don't need to make a ban/unban swap to change anything in it.
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The last card on the list is Ancestral Recal …ehm Treasure Cruise. Even though I am an advocate of raising the powerlevel of Modern, there has to be boundaries. And this card is just too good for Modern and it also helps keeping the Ascendancy deck in check.
Why is Treasure Cruise "too good" for Modern? I can understand the argument it's too good right now--even if I don't necessarily agree--but it definitely wouldn't be with some of the kinda crazy bans you're advocating. The card's weaker than some of the cards you're advocating we remove from the banned list!
EDIT: This edit comes quite a bit after I wrote up the post, but something I realized: You are completely incorrect that the perfect turn 3 for 12-Post produces only 6 mana! It can also get 7 mana. Turn 1 Cloudpost, turn 2 Cloudpost, turn 3 Glimmerpost produces 7 mana.