oh yeah forgot lol
thanks!
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Yesterday I played in a small legacy qualifier (30 participants) with Kabooom (as I call it). The reasoning behind me playing the deck was that I didn't feel like taking a grindy deck since I was on call and had to be able to leave in a hurry. What better way then to play a highly flamable deck that closes the game in a few mere minutes? And thinking that GY-hate and blue decks would be at an all time low helped also :)
So after registering we start for 5 rounds of swiss.
R1 against Eldrazi
G1 he starts, opens with Wasteland and passes. I feel that the coast is clear and give him a short introduction to Kabooooom.
G2 I suspect some GY-hate in the form of Leyline and decide to board into No-land Belcher. No mulls are involved on either side of the table. My opponent opens with a Tomb into Thorn and passes. I draw one of my SSG and am able to destroy his thorn by revoking the lone Chewer that was so graceful to be in my opener. I continue to recross the paths and stack my deck for the win on the next turn. He drops an Endless one and dies the next turn to a well aimed Belch for +-50 damage.
1-0 and 2-0 in games.
R2 against Lands
G1 I start and give him the T1 fun.
G2 I side again into Belcher since I know he has Bojuka Bog and maybe Surgical. He opens with Taiga, Mox Diamond discarding Wasteland, clearly signaling the Crop Rot in his hand. I don't think too long and begin the setup for the next turn kill. In his T2 he does nothing relevant and passes. I go off and as soon as Belcher hits the ground, he CropRots his taiga away in search of Chasm, only to see that he has sided it out. He dies to the belch since he can't do anything about it in that case. Well, I guess being lucky has to happen also once in a while :laugh:
2-0 and 4-0 in games
R3 against Shardless BUG
I know what he plays and expect an uphill battle. I win the dieroll, but have to mull to 5. I try the combo T2 but somehow I miscount and only after resolving an Informer I notice that I'm 1 mana short for completing the combo and I will die to the upkeep trigger from the Pact. I scoop and we're off to G2.
G2 I see an excellent hand and keep, but my opponent keeps also... I feel an impending doom, but nevertheless I try the T1 fun, only to see my informer being FoW'ed. He doesn't put a lot of pressure on me and I'm able to rebuild and go off again 3 turns later. Unfortunately he has the Force again and not too much later I'm dead to Goyf beats.
2-1 and 4-2 in games
R4 against Turbo-depths
I win the dieroll and give him the T1 routine.
G2 I side into Belcher again. He opens with Thoughtseize and takes my lone manasource. I draw something irrelevant and die two turns later to Marit Lage.
G3 reside into the original plan (he didn't seem to have Leyline in his side) and open a T1 hand. I probe him and see that the coast is clear and continue to go through the motions of killing him. He checks his card on top and of course it's a Surgical extraction. Phieuw, dodged that bullet like a pro!!!
3-1 and 6-3 in games.
R5 against Bant
We're both locked for T8 and decide to ID.
3-1-1
T8 against Eldrazi
I'm the higher seed and I can start. I open my seven and see a T1 kill. My opponent also keeps his opener. I probe and see: Tomb, Chalice, Chalice, TKS, Temple, Smasher and Warping Wail. Well, I better continue to kill him then, no?
G2 I side into Belcher because I know he has a side full of GY-hate. We draw our 7 and we both continue to mull to 5. He keeps and I mull to 4 but he has the T0 Leyline and I can't assemble the combo in time. I die to an onslaught of Eldrazi.
G3 I keep my opener and he mulls to 4 in search of a Leyline. He doesn't find it but decides to keep his 4. I have a good hand, but no T1 kill. He drops T1 Thorn, I kill it with my lone Chewer T2. He drops Mimic and passes. I probe, see nothing relevant and pass. He draws, sighs deeply and hardcasts Leyline of the Void. I try not to laugh and kill him the next turn with Belcher.
8-4 in games and on to the semi-finales.
My opponent (playing TiTi-control) is already qualified for the final tournament and gives me the win. Thank you again for that!
And my opponent in the finals (my R1 Eldrazi player) won't be able to make it to the final tournament and graciously offers me the bye.
So, going into the tourney with no expectations at all,I ended up winning it. With a lot of luck, no doubt, but nevertheless :cool:
My decklist from past sunday:
4 Spy
4 Informer
4 SSG
4 ESG
2 Street Wraith
1 Cantor
1 LabManiac
1 Cerberus
4 Narco
1 Ingot Chewer
4 Petal
4 Dark Ritual
3 Cabal Ritual
4 Probe
4 Manamorphose
4 Chrome Mox
1 DR
2 Cabal Therapy
4 Rite of Flame
4 Summoner's Pact
SB:
4 LED
4 Belcher
2 SW
4 Recross the Paths
1 Meditate
Correct, forgot I did that change the very last minute. Reasoning behind the change: Wall is a manasource you can cast outside of the comboturn and nets you an extra mana. Why only 1? Because B is more important than G, even if G is needed for the jumpstart. Did it perform well? Difficult to say. I only cast it once and immediately used it to cast Ingot Chewer and with the remaining R I cast Rite of Flame.
sorry for the question, but how does the combo work with cerberus?
When Cerberus dies (Cabal Therapy), you get all the Spirit Guides, Cantors, and Street Wraiths back into your hand, along with Lab Man, so you can hard-cast Lab Man and start cycling until your opponent runs out of removal.
[EDIT: I typed this on a phone today during a slow time at work. To clarify, you Dread Return Cerberus once you've milled yourself out. Then, you sacrifice Cerberus to flashback Cabal Therapy, which should also be in your graveyard (N.B.: DON'T imprint all your Cabal Therapies to Chrome Mox). Cerberus triggers, returning all your creatures to your hand from the graveyard. Ostensibly, this will be between 3 and 8 Spirit Guides, a Wild Cantor, a Laboratory Maniac, four Street Wraiths, and some number of irrelevant other creatures like Narcos and Rogues. You use a Spirit Guide to cast Wild Cantor, sac the Cantor for blue, then cast Laboratory Maniac with other Spirit Guides. Then, just cycle a Street Wraith to win. If they respond, cycle another one. Repeat until opponent is thoroughly steamed.
Also note that against Chalice of the Void decks, you need to 'board in an Ingot Chewer so that you can clear the way for Cantor against Chalice on 1. Chewer also comes back to your hand off the Cerberus trigger, so you should be able to Evoke it using a Simian Spirit Guide BEFORE you play the Cantor. Also note that Cabal Therapy will be countered by the Chalice, but that doesn't matter because sacrificing the Cerberus is the cost of the Flashback, not part of the effect.
I also notice that the Cerberus plan isn't covered in the primer. If anyone's interested (Phazonmutant?), is it possible to add that info?]
Thank you so much. Seems like a better plan that the version using azami. im trying to return to legacy and this seems like a good deck to try out
It folds to a bunch of stuff and tends to get a bad rap because it's not considered as consistent as Charbelcher, but I really love it. I've still got it in mothballs for when everything goes down the tubes and Chalice kills the other combo decks I love.
It's not for the faint of heart, but I think it's pretty awesome.
A version of the deck running The Mimeoplasm, Lord of Extinction and Triskelion placed in Japan last week.
http://www.hareruyamtg.com/en/k/kD28091S/
Thoughts on this vs. the Cerberus/LabMan wincon?
Personally, not a fan of the Mimeoplasm win. I'm still not sure why people would rather throw damage at the opponent than just sidestep combo interaction entirely.
With that said, the sideboard tech sure is spicy. Wondering whether anyone's tried something similar before. First impressions are that it's much more precarious than the Belcher plan, the anti-hate plan, or the hybrid, but it worked out for the pilot. Anyone still testing in 2017? I'm tempted to give it another whirl.
Because of the deck's fragility, I don't see any reason to play anything other than the 2 card win through Underworld Cerberus and Laboratory Maniac.
That Japanese deck is already playing all of the other pieces, so it makes no sense to play more "dead" cards that only work once a Spy/Informer resolves.
The Progenitus board is cool, but I agree with Ronald. Precarious.
Lab man gets around hate like needle and leyline of sanctity. It's possible that he was going for less awkward mulligan decisions. Notice that he cut probe and street wraith. Manamorphose is a necessary evil as it filters mana I guess...
Edit: He also cut bridge.
You may be right. Certainly the free cards are the first to go; last time I played the deck, I'd cut back to 3 Probes and 1 Manamorphose, but keeping the quad of Wraiths. I wasn't having problems with mana with so many black cards.
I'm a bit surprised at the double-Tinder Wall setup. I can't say I ever even liked a singleton.
One thing that occurs to me about the 'board plan is that crazy as it is, there's something to be said for jamming unexpected strats. It looks rickety as all hell to me, but I can see the logic behind running Summoning Trap. Worse comes to worst, we're likely to get a dude out of it, and almost half the creatures are mana-dudes, Rogues (which just continue the combo), or Progenitus. Still not sure I prefer it to Charbelcher, but I'm beginning to wonder whether it might be a worthwhile 'board plan.
If I were to use it, I'd probably cut two Probes, two (both) Bridges, and three Street Wraiths. That would leave eight Spirit Guides, three Narcos, Lab Man, and a Wraith as bricks, but it would give us a Cantor, eight Rogues, a Cerberus, and three Progenitus as bombs or accelerants. So that's 13:12. I still haven't tested Chancellor, but adding those would improve the ratio.
I don't know; still doesn't feel like a very reliable plan, but maybe it's worth a shot. It's definitely spicy, and I don't think many people would expect it.
Can someone explain the sideboard choices to me? I take it he brings in Progenitus and Summoning Trap against FoW on a Rogue, but what is the point of Stronghold Gambit?
I also don't see any matchup where you would want to board in Leyline of Sanctity. Maybe a deck running Hymn to Tourach?
I take it the singleton Leyline of the Void is just a troll.
First off, I'm an idiot; the reason there's no Lab Man in that list is that Progenitus reshuffles, so you'd need to be able to cycle through all of them with Wraiths on the Cerberus plan, and the angel plan just wouldn't work at all.
Secondly, if there were another comparable bomb that didn't reshuffle, I think it would work better. New Emrakul? [EDIT: Sire of Insanity?]
Markino, I think you're right about Leyline of Sanctity. T1 discard really screws this deck, and the presence of BReanimator in the top spots makes it really tough to race them when they can force a discard on Turn 1. There's also Ravenous Trap, though that's a rarity in Legacy.
Stronghold Gambit gets played in BReanimator sideboards against decks that either don't run creatures or that only run really expensive ones (Show and Tell, for instance). I wouldn't be surprised if the pilot had the same idea; hitting two mana for a Gambit is much easier than hitting four for a Rogue, and if you have surplus mana, you can Therapy first to hit countermagic.
bit late, but having a trickelion with 60 odd counters and a progenitus in your library means you don't die to the draw step, can kill any blockers, and swing for lethal.
Leyline of sanctity effects don't really matter to that specific combo.