T. Cruise is REAL.
:cool::cool::cool::cool::cool::cool::cool:
EVERY TIME I CAST IT:
https://www.youtube.com/watch?v=OaiSHcHM0PA
Alright, so the hyperbolic statements surrounding T. Cruise are getting kinda silly. But guess what? Play 4 of them in Team America and you've just made the best deck in Legacy even better.
I've done about 3 days worth of testing with 4x Treasure Cruise. It slots perfectly in this deck. Running the full playset is correct, at least for the time being for the following reasons:
-You ALWAYS want to cast it. Playing 4 copies means it shows up with fairly good certainty right at about the time you can play it (whether for 1, 2, or even 3+ mana). Although running only 2-3 copies is 'safer', this is a card that does a
lot towards helping you win the game, and isn't dead in multiples like, say, Sylvan Library is.
-If you get stuck with multiples early, there's no problem with pitching it to FoW or avoiding the issue entirely via Ponder/Bstorm
-This deck has an easy time filling the graveyard to cast multiple copies. The card itself also helps fuel future castings
-It makes actual strategic sense in this deck. Tap out early on, throw everything you got at the opponent, and then refuel with this card to start the onslaught all over again in the midgame. Since BUG is a hybrid control deck that veers more towards playing a midrange game in comparison to its Stifle-toting brethren, the card advantage is perfect for this deck. I think UWr will also see similar adoption, but RUG will probably have to reconfigure its threat base if it decides to play Delve cards like this
-It hardly interferes with DRS or Goyf. You're generally using your opponent's GY for them.
To all current naysayers: seriously, test it out. I doubted it at first as well. Unlike red herring cards like Temporal Manipulation, Cruise doesn't require massive amounts of setup and simply rewards you for playing Magic -- much like Tarmogoyf. Until people start hating on this effectively, there is no reason not to be playing this card. It gives TA the power of BUG Cascade, without having to run junky enablers or forego Daze and whatnot. I think it's also reasonable to consider running a few more singletons in the list since with all the card draw, it'd be easier to actual see those sort of cards.
Rest in Peace is a card that will likely be seeing a LOT more sideboard play. But with 4 ADecay and 2-3 Golgari Charm, that is really just more of a speedbump than an actual impediment to our strategy. Plus, I'd much rather the opponent be playing a bunch of non-threatening Sideboard cards instead of things that actually kill us.