Easy one.
But I can't put the answer into spoiler tags :(
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Easy one.
But I can't put the answer into spoiler tags :(
Not a tough one. You can even protect your combo with Duress ;)
Saying the scenario is easy doesn't really accomplish much. I know it's easy. I won the game. I even took the time to put a note at the top of the post saying veteran players shouldn't have an issue with it. However, players new to storm might have to think twice.
Post the series of spells that would win the game, not how easy it was. Bonus points for finding both ways you could win from the hand.
See the problem?
I'd approach it this way:
Tap your lands.
RBBU in pool, Storm 0.
Cast Rite of Flame.
RRBBU, Storm 1.
Cast Mox imprint Duress and tap.
RRBBUU Storm 2.
Cast Infernal Tutor for another Dark Ritual and play both.
RBBBBBUU Storm 5.
Chain of Vapor both of your Moxen by saccing lands and recast them without imprinting stuff.
RBBBBBU Storm 8.
Cast Tendrils and slap your dick into your opponent's face.
The above solution is incorrect. You have to copy Chain of Vapor one more time and use it on the opponent's Wild Nacatl for maximum showboating and tilting value.
Failed to realize this forum doesnt have spoiler tags. :(
Thats the way I approached it, Nidd, but there's still another way!
He has 3 lands and mox is tapped.
Play mox imprint duress( storm 1) tap mox, play ritual (storm 2 BBB), play IT revealing rite( storm 3 BB), tap sea, play chain targetting mox and sac tapped sea to copy and tagged other mox ( storm 4 BB), play mox no imprint(storm 5 BB), play mox no imprint( storm 6 BB), tap city play rite( storm 7 BBRR) play rite(storm 8 BBRRR), play tendrils for 18.
I think this is the other way of doing it. A little trickier though.
Tap your Lands (URBB)
Rite of Flame, Dark Ritual, (URRBBBB) Storm 2
Chrome Mox imprinting Tendrils of Agony, tap it (URRBBBBB) Storm 3
Chain of Vapor copied twice on both moxen (RRBBBBB) Storm 4
Cast Chrome Mox (Duress) and Chrome Mox (nothing), tap the imprinted one (RRBBBBBB) Storm 6
Infernal Tutor for Burning Wish (RRBBBB) Storm 7
Burning Wish for Tendrils of Agony (BBBB) Storm 8
Tendrils of Agony for 9 storm
Not necessarily a better way, but different.
EDIT: I guess if he used the mox for brainstorm, my method would not work.
Here is what my teammate, ninja_attack , and I would do:
Brainstorm has been cast (storm 1)
Underground Sea into Duress (storm 2)
City of Brass into Rite of Flame (storm 3, RR)
Chrome Mox imprint Infernal Tutor (storm 4, RR)
Chrome Mox into Dark Ritual (storm 5, BBB RR)
Underground Sea into Chain of Vapor on Chrome Mox, sacrifice a land and bounce the other Chrome Mox (storm 6, BBB RR)
Cast both Chrome Mox imprint nothing (storm 8, BBB RR)
Tendrils for 18.
This seems like the safest way to do this, because not only do you lead with duress, if you see scary things, (2x mindbreak trap) then you can change plans easily. This is assuming your opponent doesnt have leathal on board. If you do have to change plans, duress first also allows you to plan ahead, figuring your outs and you still have chain if they land teeg again.
I would rather lead with Duress, but the alternative is
He's already cast Brainstorm this turn (Chrome Mox is tapped, storm 1)
Lands tap for RUB
Rite of Flame RRUB (2)
Dark Ritual RRUBBB (3)
Chrome Mox imprint Tendrils, tap RRUBBBB (4)
Chain of Vapor on both Moxen RRBBBB (5)
Chrome Mox imprint Duress, tap RRBBBBB (6)
Chrome Mox just for storm RRBBBBB (7)
Infernal for Tendrils RBBBB (8)
Tendrils B (9)
True true, I don't play Bryant's list but I thought it had 2 Tendrils instead of the maindeck IGG. Looking at the first page, I can see that it doesn't (in fact I can't figure out what the extra card is, 8 protection vs 7 must be). Anyway I guess I should have asked for the list (and I assume this is post-board because they have Teeg and we have 2 CoV), I do think leading with Duress is the one correct play here.
It changes the fact that he had mox tapped. The +1 storm is irrelevant yes.
I think the maximum storm count should be 9 + Tendrils.
Tap Chrome Mox and play Brainstorm (1)
Tap USea and play Dark Ritual (2)
Play Infernal Tutor Revealing Rite of Flame (3)
Tap City of Brass and play Rite (4), Rite (5)
Play Chrome Mox inprinting nothing (6)
Tap USea and play Chain of Vapor on Chrome Mox (7) sac a land and copy it to the other Chrome Mox
Play Chrome Mox imprinting nothing (8)
Play Chrome Mox imprinting Duress (9)
Play Tenrdils with the BRR floating and tap the Chrome Mox for the second black (10)
If you want to Duress them another route would be:
Brainstorm (1)
Tap USea and play Duress (2)
Tap City and play Dark Rit (3)
Play Chrome Mox imprinting Rite of Flame (4) and tap it for R
Tap USea and play Chain of Vapor (5) on Chrome Mox and copy it to the other Chrome Mox
Play Chrome Mox imprinting nothing (6)
Play Chrome Mox imprinting Infernal Tutor (7)
Play Tendrils of Agony (8)
If you want to Duress and kill him, all you have to do is:
Play Chrome Mox, imprinting Infernal Tutor
Tap Chrome Mox, cast Duress
Tap Underground Sea, cast Dark Ritual
Tap City of Brass, cast Rite of Flame
Tap Underground Sea, cast Chain of Vapor targetting one Chrome Mox
Sac land, target second Chrome Mox
Cast Chrome Mox, imprint nothing
Cast Chrome Mox, imprint nothing
Cast Tendrils with a black mana to spare
Along with the Brainstorm off the first Chome Mox, you have exactly nine storm.
Not sure about this, but i'll try it this way:
Tap city of brass and one underground sea for rite of flame and dark rit (RRBBB storm 3 including BS)
Infernal tutor revealing mox (RBB storm 4)
play mox(imprint duress) and tap for B (RBBB storm 5)
play another mox with no imprint (storm 6)
tap the remaining u.sea for chain of vapor and sac 2 lands to bounce all 3 moxes (still RBBB storm 7)
play all the bounced moxes again (storm 10)
tendrils of agony for 22 :mad:
** provided we can sac one more land and we know he has no mindbreak trap. otherwise, it'll be just tendrils for 20)
Yeah, the Chrome Mox(Chain of Vapor) is tapped in the scenario for those of you who didn't realize that. I'm glad so many of you are giving this a shot.. hopefully a newer player will see that this deck is a lot more versatile than it looks. Ad nauseam IGG ETW and DR are just options!
Is it just me or is pyroblast kind of awkward in this deck? In only the second game I played with it a situation came up where I had Infernal tutor + LEDs and 2 pyroblasts for protection...but to use the infernal id have to discard the blasts so my opponent could just counter the infernal and id be screwed....
Pyroblast is meant to be good against CB only really. It's good when you use burning wish sometimes because people are afraid of EtW. Pyroblast against countermagic is only good if you're casting ad nauseam with other cards in hand those being pyroblasts because then you don't have to crack LED in response to ad nauseam. But yeah it's better than silence at least in the board because silence does nothing against CB unless you silence them during their upkeep so they can't cast it that turn but that means you must combo out next turn. Which is generally hard on turn 3 if you're on the play or turn 2 it is very hard since you spent your first turn silencing them/not sculpting unless you open with a god hand. Pyroblast is also good against meddling mage. But the primary focus of blast is to answer counterbalance.
I have come across situations where I would cast Infernal or Burning wish with 1-2 LED on table and they counter, you then respond by countering pyroblast, while having pyroblast on the stack, then sac LED's. I'm not saying this is the way you should always play it, but sometimes you can catch someone off guard.
If its not good against the primary blue deck in the format is it even necessary to the deck? Im thinking it might just be better off as thoughtseize or even a mix of seize and preordain...And several times already Ive run into trouble casting silence off the meager # of white sources in this deck...chrome mox doesn't really count for obvious reasons...any thoughts on the viability of a streamlined UBR version?
I don't know whether this deck was originally from Max McCall or Emidln but I tweaked it a hair to my liking and it's been savage.Quote:
If its not good against the primary blue deck in the format is it even necessary to the deck? Im thinking it might just be better off as thoughtseize or even a mix of seize and preordain...And several times already Ive run into trouble casting silence off the meager # of white sources in this deck...chrome mox doesn't really count for obvious reasons...any thoughts on the viability of a streamlined UBR version?
4 Chrome Mox
4 Lotus Petal
4 Lion's Eye Diamond
4 Dark Ritual
4 Rite of Flame
4 Infernal Tutor
4 Burning Wish
4 Brainstorm
4 Ponder
4 Thoughtseize
3 Duress
2 Ad Nauseam
1 Tendrils of Agony
4 Polluted Delta
4 Scalding Tarn
2 Underground Sea
1 Badlands
1 Volcanic Island
1 Island
1 Swamp
The second Ad Nauseam could easily be an Empty the Warrens. Empty is really good against Merfolk. The cards I never change in the board are 1 Duress, 1 Tendrils, 1 Empty the Warrens, 1 Ill-Gotten Gains and 2 Dark Confidant. The only card I theoretically miss by not playing green is Reverent Silence but if you have to Wish for Reverent Silence, you've usually lost the game anyway so I just load up to the brim with Duresses and try to blow them out as quickly and consistently as possible. Xantid Swarm could be nice to have but with 7-8 Duress effects, I haven't seemed to need them. This has been the first storm deck I've played in Legacy and really liked it so far.
Some of the little synergies in this deck are great like having a million fetchlands along with Brainstorm and Ponder. I imagine 1 or 2 Cabal Rituals could be pretty robust in here because of that. Sometimes, I don't like the second Ad Nauseam but if the first gets countered, I still have a second in the main and that's nice along with literally doubling my chances of naturally having one in my hand.
I've run that list and the very real issue is the lack of Orim's Chant. That card is so amazing that it's worth the lack of basics and the addition of Gemstones and City of Brass, though those lands aren't that bad in their own right either.
Hitman, your list looks like it has some troubles against Counterbalances. We all do, but yours looks really weak.
7x Duress is going to be significantly better in g1 than Chant effects against Counterbalance due to the fact that Duress is relevant at least some of the time. Further, in lists that still have the small green splash, you can go Wish->Rev Silence.
Thoughtseize over Duress is probably a concession to needing to hit hatebears more than than needing 2 life vs control decks. If you don't know what kind of hate Zoo/Goblins has for you, you'd much rather Thoughtseize them and take the shock rather than be wrong about the hate and see a Teeg/Canonist/Earwig Squad come down.
I always suggested 3x mountain (2x Volc, 1x Badlands) in that deck so that you could actually Wish->Pulverize against Aggro Loam and Stax, but those decks probably aren't real at the moment so you might be fine.
My only issue with chants is when I need a B or R to go and have a Chrome mox but draw chants/silence.
While Duress might sometimes be better, if they are using Top or Brainstorming, your Duresses will probably never hit that Counterbalance.
He doesn't have the green splash, if he did, I probably would not have said anything. As it stands he can only Wipe Away and hope to go off or have discard.
Pyroblast >> At first I thought it was awkward too. Bryant showed me that the blast can be used to protect the Chant. In that case it makes playing IGG against blue viable.
So I wouldn't say "only for CB" in regards to Pyroblast's usefulness.
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Hitman, your list looks like it has some troubles against Counterbalances. We all do, but yours looks really weak.
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The only card I theoretically miss by not playing green is Reverent Silence but if you have to Wish for Reverent Silence, you've usually lost the game anyway so I just load up to the brim with Duresses and try to blow them out as quickly and consistently as possible.
I quoted what I said after posting the list. Basically, I don't think Burning Wish for Reverent Silence has much expectation against a deck shutting down your ability to resolve 0, 1 and 2 casting cost spells. If I have to resolve a Burning Wish through Force of Will, Spell Snare and Counterbalance and it actually does, Merry Christmas, I'm just going to kill you, not blow up your Counterbalance. If they don't have a Counterbalance and I resolve Burning Wish, I'm still just going to kill you. That's why I play 8 "Duress" after board. It's the strongest logistical play against Counterbalance. If I can just snip a key spell (usually two spells) out of their hand, I'm just going to go off and not worry about Counterbalance. Having Reverent Silence in my board doesn't really improve the matchup so why bother? Duresses are universally good and happen to be the most likely way you're going to win that match. If I'm expecting Counterbalance, I'm usually boarding a couple Pyroblasts as well. That gives me ten cards to prevent Counterbalance from hitting play. Once it hits play, I'm probably done unless they're stupid.Quote:
While Duress might sometimes be better, if they are using Top or Brainstorming, your Duresses will probably never hit that Counterbalance.
He doesn't have the green splash, if he did, I probably would not have said anything. As it stands he can only Wipe Away and hope to go off or have discard.
If they're Brainstorming their good cards away now, I have a window to exploit. Just like all cards, you have to play them at the right time and in the right manner to get the effect you want out of them. I rarely lead with Thoughtseize/Duress. I often lead with Ponder to set up the turn two kill with a Duress. Actually, Brainstorm is the best at setting up turn two kills but anyway...
I don't play Wipe Away. If I was able to play Mystical Tutor, I would defintely play one but the lines of play I would need to get it in TES would revolve around playing right into Counterbalance anyway.
I'm not a fan of Orim's Chant. Thoughtseize/Duress is so much more versatile, gives me lots of information, doesn't put a strain on my manabase (especially since I love basic lands) and pretty much never lets me down. Orim's Chant is a card I largely think is so popular because people are scared to play against counterspells. I realize it's good with Ill-Gotten Gains as well but I don't play it against decks with counterspells. I play it against Zoo and things of that nature. I really don't care about counterspells as much as I care about Counterbalance. My position is directly related to the number of Thoughtseize/Duress I play. I like to bring in Dark Confidant against decks with counterspells because he can block their Tarmagoyf and still net me cards to kill them with. If I expect a lot of counterspell decks, I put in a third Confidant. I don't like to play too many Confidants because they suck off an Ad Nauseam, nut low, makes me want to die, etc., etc.Quote:
I've run that list and the very real issue is the lack of Orim's Chant. That card is so amazing that it's worth the lack of basics and the addition of Gemstones and City of Brass, though those lands aren't that bad in their own right either.
Emidln hit the nail on the head. I'd rather lose a little extra life than get blown out by an unforeseen card. I love Thoughtseize. It's really strong in storm decks. I've also noticed that I stop drawing cards a lot sooner than most storm players I've seen. I pretty much just draw exactly what I need and stop immediately.Quote:
On Hitman's list: why would you swap the number of duresses and TS in your maindeck? Most of the time during game 1 I would rather have a duress then a TS in my hand. It's a little thing but I don't understand the reasoning.