Originally Posted by
aspsnake
You guys were right. Now, when I started to better understand how their deck works and which sources should I waste then, I feel like my matchup improved from being impossible to being hard :) Winning scenario is indeed Swords into DRS -> Thalia -> Wasteland -> Choke. It is very interesting that apparently vs D&T/Maverick they side out all their counterspells and they don't play Daze, and this is something I missed too (was slowing myself down sometimes trying to play around it).
What freaks me off is amount of different builds of this deck, against which my sb differs (and they play similar cards, so it's really hard to say what exactly do they play).
I made some conclusions by myself that might prove to be interesting for you guys.
Important: most builds do not play Wastelands, so bring your fancy duals on the table and avoid colourscrew.
Wastelanding:
Against builds with basic Island/Swamp: they typically have ~2 non-DRS green and red sources, so it is quite possible to waste them from these colours, so go for Bayou/Badlands or Tropical/Volcanic, depending on which colour do they lack more - black or blue.
Against builds without basics: almost always waste Sea, as they really need black&blue in order for their deck to work, and they run 3+ green/red sources, so you will probably not be able to waste them of a color away completely.
Against builds with 2 Snapcasters: bring in 1 Surgical post-board and leave out Prelates if you play them.
Against builds with 4 Snapcasters: bring 2 Surgicals (when in doubt after game 1, bring 2, they are not bad against this deck) and leave Prelates in (Surgical into push(or bolt)/decay and Prelate for 2/1 + stripping them of red mana (for Kolaghan) sometimes works).
Always bring Persecutions: Baleful Strix, Snapcaster, Pyromancer (some builds play him!), and True-name all have toughness of 1. Sometimes, they make the mistake of blocking your Shaman with their Shaman, and Persecution does its best there.
Always bring Abrupt Decays and any other removal if you have extras in sb: killing Shaman is the key to winning this game.
Always bring Choke, this card wrecks them post-board when they tap out as they don't run counterspells post-board.
Always side out Vials if you play them: see or expect Kolaghan's Command -> side vials away. CA is much more important than tempo in the matchup, and counterspells are not a thing post-board anyways.
When playing creatures, first play creatures that you will miss less and let them waste removal into them, play Knights last and hope that they run out of removal gas. Use Shamans defensively: don't let them get mana if they lack any specific color, especially black or blue.